After further thought, the implementation of the "normal" attribute from D10541 is not the best approach to expose this data, mainly because it blindly copied existing design rather than using the best method in the context of the generalized attribute system. In Blender, vertex normals are simply a cache of the average normals from the surrounding / connected faces. Because we have automatic interpolation between domains already, we don't need a special `vertex_normal` attribute for this case, we can just let the generalized interpolation do the hard work where necessary, simplifying the set of built-in attributes to only include the `normal` attribute from faces. The fact that vertex normals are just a cache also raised another issue, because the cache could be dirty, so mutex locks were necessary to calculate normals. That isn't necessarily a problem, but it's nice to avoid where possible. Another downside of the current attribute naming is that after the point distribute node there would be two normal attributes. This commit reverts the `vertex_normal` attribute so that it can be replaced by the implementation in D10677. Differential Revision: https://developer.blender.org/D10676
206 lines
6.7 KiB
C++
206 lines
6.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "DNA_pointcloud_types.h"
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#include "BKE_attribute_access.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_lib_id.h"
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#include "BKE_pointcloud.h"
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#include "attribute_access_intern.hh"
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/* -------------------------------------------------------------------- */
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/** \name Geometry Component Implementation
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* \{ */
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PointCloudComponent::PointCloudComponent() : GeometryComponent(GEO_COMPONENT_TYPE_POINT_CLOUD)
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{
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}
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PointCloudComponent::~PointCloudComponent()
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{
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this->clear();
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}
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GeometryComponent *PointCloudComponent::copy() const
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{
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PointCloudComponent *new_component = new PointCloudComponent();
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if (pointcloud_ != nullptr) {
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new_component->pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_, false);
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new_component->ownership_ = GeometryOwnershipType::Owned;
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}
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return new_component;
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}
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void PointCloudComponent::clear()
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{
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BLI_assert(this->is_mutable());
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if (pointcloud_ != nullptr) {
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if (ownership_ == GeometryOwnershipType::Owned) {
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BKE_id_free(nullptr, pointcloud_);
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}
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pointcloud_ = nullptr;
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}
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}
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bool PointCloudComponent::has_pointcloud() const
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{
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return pointcloud_ != nullptr;
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}
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/* Clear the component and replace it with the new point cloud. */
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void PointCloudComponent::replace(PointCloud *pointcloud, GeometryOwnershipType ownership)
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{
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BLI_assert(this->is_mutable());
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this->clear();
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pointcloud_ = pointcloud;
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ownership_ = ownership;
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}
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/* Return the point cloud and clear the component. The caller takes over responsibility for freeing
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* the point cloud (if the component was responsible before). */
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PointCloud *PointCloudComponent::release()
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{
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BLI_assert(this->is_mutable());
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PointCloud *pointcloud = pointcloud_;
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pointcloud_ = nullptr;
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return pointcloud;
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}
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/* Get the point cloud from this component. This method can be used by multiple threads at the same
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* time. Therefore, the returned point cloud should not be modified. No ownership is transferred.
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*/
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const PointCloud *PointCloudComponent::get_for_read() const
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{
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return pointcloud_;
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}
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/* Get the point cloud from this component. This method can only be used when the component is
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* mutable, i.e. it is not shared. The returned point cloud can be modified. No ownership is
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* transferred. */
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PointCloud *PointCloudComponent::get_for_write()
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{
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BLI_assert(this->is_mutable());
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if (ownership_ == GeometryOwnershipType::ReadOnly) {
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pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_, false);
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ownership_ = GeometryOwnershipType::Owned;
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}
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return pointcloud_;
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}
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bool PointCloudComponent::is_empty() const
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{
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return pointcloud_ == nullptr;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Attribute Access
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* \{ */
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int PointCloudComponent::attribute_domain_size(const AttributeDomain domain) const
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{
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BLI_assert(domain == ATTR_DOMAIN_POINT);
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UNUSED_VARS_NDEBUG(domain);
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if (pointcloud_ == nullptr) {
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return 0;
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}
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return pointcloud_->totpoint;
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}
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namespace blender::bke {
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template<typename T, AttributeDomain Domain>
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static ReadAttributePtr make_array_read_attribute(const void *data, const int domain_size)
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{
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return std::make_unique<ArrayReadAttribute<T>>(Domain, Span<T>((const T *)data, domain_size));
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}
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template<typename T, AttributeDomain Domain>
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static WriteAttributePtr make_array_write_attribute(void *data, const int domain_size)
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{
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return std::make_unique<ArrayWriteAttribute<T>>(Domain, MutableSpan<T>((T *)data, domain_size));
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}
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/**
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* In this function all the attribute providers for a point cloud component are created. Most data
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* in this function is statically allocated, because it does not change over time.
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*/
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static ComponentAttributeProviders create_attribute_providers_for_point_cloud()
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{
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static auto update_custom_data_pointers = [](GeometryComponent &component) {
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PointCloudComponent &pointcloud_component = static_cast<PointCloudComponent &>(component);
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PointCloud *pointcloud = pointcloud_component.get_for_write();
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if (pointcloud != nullptr) {
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BKE_pointcloud_update_customdata_pointers(pointcloud);
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}
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};
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static CustomDataAccessInfo point_access = {
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[](GeometryComponent &component) -> CustomData * {
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PointCloudComponent &pointcloud_component = static_cast<PointCloudComponent &>(component);
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PointCloud *pointcloud = pointcloud_component.get_for_write();
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return pointcloud ? &pointcloud->pdata : nullptr;
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},
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[](const GeometryComponent &component) -> const CustomData * {
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const PointCloudComponent &pointcloud_component = static_cast<const PointCloudComponent &>(
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component);
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const PointCloud *pointcloud = pointcloud_component.get_for_read();
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return pointcloud ? &pointcloud->pdata : nullptr;
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},
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update_custom_data_pointers};
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static BuiltinCustomDataLayerProvider position(
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"position",
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ATTR_DOMAIN_POINT,
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CD_PROP_FLOAT3,
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CD_PROP_FLOAT3,
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BuiltinAttributeProvider::NonCreatable,
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BuiltinAttributeProvider::Writable,
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BuiltinAttributeProvider::NonDeletable,
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point_access,
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make_array_read_attribute<float3, ATTR_DOMAIN_POINT>,
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make_array_write_attribute<float3, ATTR_DOMAIN_POINT>,
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nullptr);
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static BuiltinCustomDataLayerProvider radius(
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"radius",
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ATTR_DOMAIN_POINT,
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CD_PROP_FLOAT,
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CD_PROP_FLOAT,
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BuiltinAttributeProvider::Creatable,
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BuiltinAttributeProvider::Writable,
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BuiltinAttributeProvider::Deletable,
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point_access,
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make_array_read_attribute<float, ATTR_DOMAIN_POINT>,
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make_array_write_attribute<float, ATTR_DOMAIN_POINT>,
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nullptr);
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static CustomDataAttributeProvider point_custom_data(ATTR_DOMAIN_POINT, point_access);
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return ComponentAttributeProviders({&position, &radius}, {&point_custom_data});
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}
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} // namespace blender::bke
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const blender::bke::ComponentAttributeProviders *PointCloudComponent::get_attribute_providers()
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const
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{
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static blender::bke::ComponentAttributeProviders providers =
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blender::bke::create_attribute_providers_for_point_cloud();
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return &providers;
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}
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/** \} */
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