morning) - fun for the whole family, boolean mesh modifier... doesn't work with layered modifiers yet (just uses base mesh), although may god have mercy on your soul if you want to run boolean on a subsurf anyway - added displistmesh_add_edges This exposes a bug in boolean, apparently the output is somehow random (hash on alloc'd pointer value perhaps) which is sortof lame. It also makes more apparent the desire for some level of control over dep graph evaluation during editmode (at the moment dep graph is reevaluated for a mesh object in editmode, but since mesh changes are on editmesh other objects don't really see any change, so it is a wasted recalc).
308 lines
6.5 KiB
C
308 lines
6.5 KiB
C
#if 0
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "CSG_BooleanOps.h"
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#include "BKE_booleanops.h"
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#include "BKE_booleanops_mesh.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_displist.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BKE_library.h"
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#include "BKE_material.h"
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#include "BLI_arithb.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Implementation of boolean ops mesh interface.
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*/
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void
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CSG_DestroyMeshDescriptor(
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CSG_MeshDescriptor *mesh
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){
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// Call mesh descriptors destroy function....
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mesh->m_destroy_func(mesh);
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}
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// Destroy function for blender mesh internals.
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static
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void
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CSG_DestroyBlenderMeshInternals(
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CSG_MeshDescriptor *mesh
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) {
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// Free face and vertex iterators.
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FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator));
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}
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static
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void
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CSG_DestroyCSGMeshInternals(
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CSG_MeshDescriptor *mesh
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){
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CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
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CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
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}
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static
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int
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MakeCSGMeshFromBlenderBase(
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Base * base,
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CSG_MeshDescriptor * output
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) {
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Mesh *me;
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if (output == NULL || base == NULL) return 0;
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me = get_mesh(base->object);
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output->m_descriptor.user_face_vertex_data_size = 0;
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output->m_descriptor.user_data_size = sizeof(FaceData);
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if (me->tface) {
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output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
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}
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output->base = base;
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BuildMeshDescriptors(
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base->object,
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&(output->m_face_iterator),
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&(output->m_vertex_iterator)
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);
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output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
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return 1;
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}
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int
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CSG_LoadBlenderMesh(
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Object * obj,
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CSG_MeshDescriptor *output
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){
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Mesh *me;
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if (output == NULL || obj == NULL) return 0;
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me = get_mesh(obj);
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output->m_descriptor.user_face_vertex_data_size = 0;
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output->m_descriptor.user_data_size = sizeof(FaceData);
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if (me->tface) {
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output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
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}
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output->base = NULL;
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BuildMeshDescriptors(
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obj,
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&(output->m_face_iterator),
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&(output->m_vertex_iterator)
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);
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output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
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output->base = NULL;
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return 1;
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}
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int
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CSG_AddMeshToBlender(
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CSG_MeshDescriptor *mesh
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){
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Mesh *me_new = NULL;
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Object *ob_new = NULL;
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float inv_mat[4][4];
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if (mesh == NULL) return 0;
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if (mesh->base == NULL) return 0;
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Mat4Invert(inv_mat,mesh->base->object->obmat);
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// Create a new blender mesh object - using 'base' as
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// a template for the new object.
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ob_new= AddNewBlenderMesh(mesh->base);
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me_new = ob_new->data;
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// make sure the iterators are reset.
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mesh->m_face_iterator.Reset(mesh->m_face_iterator.it);
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mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it);
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// iterate through results of operation and insert into new object
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// see subsurf.c
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ConvertCSGDescriptorsToMeshObject(
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ob_new,
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&(mesh->m_descriptor),
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&(mesh->m_face_iterator),
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&(mesh->m_vertex_iterator),
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inv_mat
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);
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return 1;
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}
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int
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CSG_PerformOp(
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CSG_MeshDescriptor *mesh1,
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CSG_MeshDescriptor *mesh2,
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int int_op_type,
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CSG_MeshDescriptor *output
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){
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CSG_OperationType op_type;
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CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
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int success = 0;
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if (bool_op == NULL) return 0;
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if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) {
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return 0;
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}
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if ((int_op_type < 1) || (int_op_type > 3)) return 0;
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switch (int_op_type) {
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case 1 : op_type = e_csg_intersection; break;
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case 2 : op_type = e_csg_union; break;
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case 3 : op_type = e_csg_difference; break;
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case 4 : op_type = e_csg_classify; break;
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default : op_type = e_csg_intersection;
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}
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output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor);
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output->base = mesh1->base;
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if (output->m_descriptor.user_face_vertex_data_size) {
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// Then use the only interp function supported
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success =
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CSG_PerformBooleanOperation(
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bool_op,
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op_type,
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mesh1->m_face_iterator,
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mesh1->m_vertex_iterator,
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mesh2->m_face_iterator,
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mesh2->m_vertex_iterator,
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InterpFaceVertexData
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);
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} else {
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success =
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CSG_PerformBooleanOperation(
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bool_op,
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op_type,
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mesh1->m_face_iterator,
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mesh1->m_vertex_iterator,
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mesh2->m_face_iterator,
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mesh2->m_vertex_iterator,
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InterpNoUserData
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);
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}
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if (!success) {
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CSG_FreeBooleanOperation(bool_op);
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bool_op = NULL;
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return 0;
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}
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// get the ouput mesh descriptors.
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CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator));
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CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator));
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output->m_destroy_func = CSG_DestroyCSGMeshInternals;
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return 1;
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}
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int
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NewBooleanMeshTest(
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struct Base * base,
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struct Base * base_select,
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int op_type
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){
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CSG_MeshDescriptor m1,m2,output;
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CSG_MeshDescriptor output2,output3;
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if (!MakeCSGMeshFromBlenderBase(base,&m1)) {
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return 0;
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}
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if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) {
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return 0;
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}
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CSG_PerformOp(&m1,&m2,1,&output);
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CSG_PerformOp(&m1,&m2,2,&output2);
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CSG_PerformOp(&m1,&m2,3,&output3);
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if (!CSG_AddMeshToBlender(&output)) {
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return 0;
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}
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if (!CSG_AddMeshToBlender(&output2)) {
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return 0;
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}
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if (!CSG_AddMeshToBlender(&output3)) {
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return 0;
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}
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CSG_DestroyMeshDescriptor(&m1);
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CSG_DestroyMeshDescriptor(&m2);
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CSG_DestroyMeshDescriptor(&output);
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CSG_DestroyMeshDescriptor(&output2);
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CSG_DestroyMeshDescriptor(&output3);
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return 1;
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}
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#endif
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