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64fe7139ec10531972ceec7137eaa7fdec7cfef7
test2
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source
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gameengine
History
Campbell Barton
64fe7139ec
fix [
#31045
]
...
the blender game engine could reference a freed texface or mcolor array.
2012-04-21 15:56:50 +00:00
..
BlenderRoutines
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
Converter
Fix
#31016
: rigid body joint constraint in game engine did not respect constraint
2012-04-19 15:14:28 +00:00
Expressions
style cleanup
2012-03-28 05:03:24 +00:00
GameLogic
Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than NULL
2012-04-11 13:17:13 +00:00
GamePlayer
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
Ketsji
fix [
#31045
]
2012-04-21 15:56:50 +00:00
Network
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
Physics
BGE bug
#30555
: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces. The fix consists in keeping the previous physics shape, which is not quite correct, but the situation is unusual anyway.
2012-04-15 12:49:34 +00:00
Rasterizer
style cleanup
2012-04-21 13:37:26 +00:00
SceneGraph
style cleanup
2012-04-21 13:37:26 +00:00
VideoTexture
code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed.
2012-04-06 04:46:47 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00