Files
test2/source/blender/gpu
Jeroen Bakker 6567ff558c Fix: Failing test case due to resource lifetime.
When a shader is bound it should outlife the pipeline. In one
test case where only the shader data was accessed it also bound
the shader. This isn't needed as the shader data should be
retrieved without binding the shader.

This change fixes the issue by not binding the GPU shader.
2023-03-13 09:54:57 +01:00
..
2023-03-12 22:29:15 +01:00
2023-03-09 10:39:49 +11:00
2023-02-15 13:11:14 +11:00
2023-02-27 21:00:30 +11:00