Files
test2/source/blender/gpu
Jeroen Bakker 65a88c3d60 Vulkan: Fix Incorrect UINT formats.
When `COMP_U*` is used together with a `GPU_FETCH_INT` the backend
tried to convert them to floats. What is of course not what should
happen.

Issue was that these cases were never correctly tested. With this
change the `data` attribute of the `overlay_edit_mesh` shaders are
transferred correctly and can draw some pixels as intended.

Pull Request: https://projects.blender.org/blender/blender/pulls/112270
2023-09-12 11:15:51 +02:00
..
2023-09-08 17:12:29 +10:00