38 lines
915 B
C++
38 lines
915 B
C++
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <map>
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#include <string>
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#include "BCMath.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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using BCBoneMatrixMap = std::map<Bone *, BCMatrix *>;
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class BCSample {
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private:
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BCMatrix obmat;
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BCBoneMatrixMap bonemats; /* For Armature animation */
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public:
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BCSample(Object *ob) : obmat(ob) {}
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~BCSample();
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void add_bone_matrix(Bone *bone, Matrix &mat);
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/** Get channel value. */
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bool get_value(std::string channel_target, int array_index, float *val) const;
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const BCMatrix &get_matrix() const;
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const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */
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};
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using BCSampleMap = std::map<Object *, BCSample *>;
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using BCFrameSampleMap = std::map<int, const BCSample *>;
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using BCMatrixSampleMap = std::map<int, const BCMatrix *>;
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