Files
test2/source/blender/io/collada/CMakeLists.txt
Jacques Lucke 79d9e60076 Geometry Nodes: initial support for showing logged data in closures
This adds initial support for showing logged data in closures. This is more
tricky than the other zone types, because the zone content is evaluated
elsewhere. The main new thing here is a function that attempts to find where a
given closure is evaluated statically.

Finding this place statically is also important because we generally decide
which compute contexts we want to log before evaluation starts. That's because
we don't want to log everything (which is expensive), but just the places that
the user is currently looking at.

This also changed a bunch of CMakeLists.txt files so that these modules can
include NOD_* stuff, which is generally fine everywhere in editors code.

Pull Request: https://projects.blender.org/blender/blender/pulls/137403
2025-04-15 18:03:25 +02:00

128 lines
2.5 KiB
CMake

# SPDX-FileCopyrightText: 2006 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
remove_strict_flags()
find_file(OPENCOLLADA_ANIMATION_CLIP
NAMES
COLLADAFWAnimationClip.h
PATHS
${OPENCOLLADA_INCLUDE_DIRS}
NO_DEFAULT_PATH
)
if(OPENCOLLADA_ANIMATION_CLIP)
add_definitions(-DWITH_OPENCOLLADA_ANIMATION_CLIP)
endif()
# In CMAKE version 3.21 and up, we can instead use the NO_CACHE option for
# find_file so we don't need to clear it from the cache here.
unset(OPENCOLLADA_ANIMATION_CLIP CACHE)
set(INC
.
../../editors/include
../../ikplugin
../../makesrna
../../../../intern/iksolver/extern
)
set(INC_SYS
${OPENCOLLADA_INCLUDE_DIRS}
)
set(SRC
AnimationClipExporter.cpp
AnimationExporter.cpp
AnimationImporter.cpp
ArmatureExporter.cpp
ArmatureImporter.cpp
BCAnimationCurve.cpp
BCAnimationSampler.cpp
BCMath.cpp
BCSampleData.cpp
BlenderContext.cpp
CameraExporter.cpp
ControllerExporter.cpp
DocumentExporter.cpp
DocumentImporter.cpp
EffectExporter.cpp
ErrorHandler.cpp
ExportSettings.cpp
ExtraHandler.cpp
ExtraTags.cpp
GeometryExporter.cpp
ImageExporter.cpp
ImportSettings.cpp
InstanceWriter.cpp
LightExporter.cpp
MaterialExporter.cpp
Materials.cpp
MeshImporter.cpp
SceneExporter.cpp
SkinInfo.cpp
TransformReader.cpp
TransformWriter.cpp
collada.cpp
collada_internal.cpp
collada_utils.cpp
AnimationClipExporter.h
AnimationExporter.h
AnimationImporter.h
ArmatureExporter.h
ArmatureImporter.h
BCAnimationCurve.h
BCAnimationSampler.h
BCMath.h
BCSampleData.h
BlenderContext.h
BlenderTypes.h
CameraExporter.h
ControllerExporter.h
DocumentExporter.h
DocumentImporter.h
EffectExporter.h
ErrorHandler.h
ExportSettings.h
ExtraHandler.h
ExtraTags.h
GeometryExporter.h
ImageExporter.h
ImportSettings.h
InstanceWriter.h
LightExporter.h
MaterialExporter.h
Materials.h
MeshImporter.h
SceneExporter.h
SkinInfo.h
TransformReader.h
TransformWriter.h
collada.h
collada_internal.h
collada_utils.h
)
set(LIB
${OPENCOLLADA_LIBRARIES}
${XML2_LIBRARIES}
PRIVATE bf::animrig
PRIVATE bf::blenkernel
PRIVATE bf::blenlib
PRIVATE bf::blentranslation
PRIVATE bf::bmesh
PRIVATE bf::depsgraph
PRIVATE bf::dna
PRIVATE bf::imbuf
PRIVATE bf::intern::guardedalloc
PRIVATE bf::nodes
PRIVATE bf::windowmanager
)
if(WITH_BUILDINFO)
add_definitions(-DWITH_BUILDINFO)
endif()
blender_add_lib(bf_io_collada "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")