Ref: #132179 Renames: - `Editing.act_seq` -> `Editing.act_strip` - `SequenceModifierData` -> `StripModifierData` - Its member `mask_sequence` is now `mask_strip`. - `MetaStack.parseq` -> `MetaStack.parent_strip` - Remaining function names/parameters that were not dealt with in #132748 - Various references to `seq` or `sequence` throughout code and docs when referring to a strip Also moves `_get` to the end of the renamed function names where applicable for standardization (unless "by" or "from" are used). There should be no changes to current behavior. Pull Request: https://projects.blender.org/blender/blender/pulls/138077
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup sequencer
|
|
*/
|
|
|
|
#include "BLI_math_vector_types.hh"
|
|
#include "BLI_vector.hh"
|
|
|
|
struct ImBuf;
|
|
struct LinkNode;
|
|
struct ListBase;
|
|
struct Mask;
|
|
struct Scene;
|
|
struct RenderData;
|
|
struct Strip;
|
|
|
|
namespace blender::seq {
|
|
|
|
/* mutable state for sequencer */
|
|
struct SeqRenderState {
|
|
LinkNode *scene_parents = nullptr;
|
|
};
|
|
|
|
/* Strip corner coordinates in screen pixel space. Note that they might not be
|
|
* axis aligned when rotation is present. */
|
|
struct StripScreenQuad {
|
|
float2 v0, v1, v2, v3;
|
|
|
|
bool is_empty() const
|
|
{
|
|
return v0 == v1 && v2 == v3 && v0 == v2;
|
|
}
|
|
};
|
|
|
|
ImBuf *seq_render_give_ibuf_seqbase(const RenderData *context,
|
|
float timeline_frame,
|
|
int chan_shown,
|
|
ListBase *channels,
|
|
ListBase *seqbasep);
|
|
void seq_imbuf_to_sequencer_space(const Scene *scene, ImBuf *ibuf, bool make_float);
|
|
blender::Vector<Strip *> seq_shown_strips_get(
|
|
const Scene *scene, ListBase *channels, ListBase *seqbase, int timeline_frame, int chanshown);
|
|
ImBuf *seq_render_strip(const RenderData *context,
|
|
SeqRenderState *state,
|
|
Strip *strip,
|
|
float timeline_frame);
|
|
|
|
/* Renders Mask into an image suitable for sequencer:
|
|
* RGB channels contain mask intensity; alpha channel is opaque. */
|
|
ImBuf *seq_render_mask(const RenderData *context, Mask *mask, float frame_index, bool make_float);
|
|
void seq_imbuf_assign_spaces(const Scene *scene, ImBuf *ibuf);
|
|
|
|
StripScreenQuad get_strip_screen_quad(const RenderData *context, const Strip *strip);
|
|
|
|
} // namespace blender::seq
|