Files
test2/source/blender/blenkernel/intern/shader_fx.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

308 lines
7.9 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstdio>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math_vector.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_shader_fx_types.h"
#include "BKE_gpencil_legacy.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "FX_shader_types.h"
#include "BLO_read_write.h"
static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = {nullptr};
/* *************************************************** */
/* Methods - Evaluation Loops, etc. */
bool BKE_shaderfx_has_gpencil(const Object *ob)
{
LISTBASE_FOREACH (const ShaderFxData *, fx, &ob->shader_fx) {
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx->type));
if (fxi->type == eShaderFxType_GpencilType) {
return true;
}
}
return false;
}
void BKE_shaderfx_init()
{
/* Initialize shaders */
shaderfx_type_init(shader_fx_types); /* `FX_shader_util.cc`. */
}
ShaderFxData *BKE_shaderfx_new(int type)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(type));
ShaderFxData *fx = static_cast<ShaderFxData *>(MEM_callocN(fxi->struct_size, fxi->struct_name));
/* NOTE: this name must be made unique later. */
STRNCPY_UTF8(fx->name, DATA_(fxi->name));
fx->type = type;
fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render;
fx->flag = eShaderFxFlag_OverrideLibrary_Local;
/* Expand only the parent panel by default. */
fx->ui_expand_flag = UI_PANEL_DATA_EXPAND_ROOT;
if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) {
fx->mode |= eShaderFxMode_Editmode;
}
if (fxi->init_data) {
fxi->init_data(fx);
}
return fx;
}
static void shaderfx_free_data_id_us_cb(void * /*user_data*/,
Object * /*ob*/,
ID **idpoin,
int cb_flag)
{
ID *id = *idpoin;
if (id != nullptr && (cb_flag & IDWALK_CB_USER) != 0) {
id_us_min(id);
}
}
void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx->type));
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
if (fxi->foreach_ID_link) {
fxi->foreach_ID_link(fx, nullptr, shaderfx_free_data_id_us_cb, nullptr);
}
}
if (fxi->free_data) {
fxi->free_data(fx);
}
if (fx->error) {
MEM_freeN(fx->error);
}
MEM_freeN(fx);
}
void BKE_shaderfx_free(ShaderFxData *fx)
{
BKE_shaderfx_free_ex(fx, 0);
}
bool BKE_shaderfx_unique_name(ListBase *shaders, ShaderFxData *fx)
{
if (shaders && fx) {
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx->type));
return BLI_uniquename(
shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name));
}
return false;
}
bool BKE_shaderfx_depends_ontime(ShaderFxData *fx)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx->type));
return fxi->depends_on_time && fxi->depends_on_time(fx);
}
const ShaderFxTypeInfo *BKE_shaderfx_get_info(ShaderFxType type)
{
/* type unsigned, no need to check < 0 */
if (type < NUM_SHADER_FX_TYPES && type > 0 && shader_fx_types[type]->name[0] != '\0') {
return shader_fx_types[type];
}
return nullptr;
}
bool BKE_shaderfx_is_nonlocal_in_liboverride(const Object *ob, const ShaderFxData *shaderfx)
{
return (ID_IS_OVERRIDE_LIBRARY(ob) &&
((shaderfx == nullptr) || (shaderfx->flag & eShaderFxFlag_OverrideLibrary_Local) == 0));
}
void BKE_shaderfxType_panel_id(ShaderFxType type, char *r_idname)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(type);
BLI_string_join(r_idname, BKE_ST_MAXNAME, SHADERFX_TYPE_PANEL_PREFIX, fxi->name);
}
void BKE_shaderfx_panel_expand(ShaderFxData *fx)
{
fx->ui_expand_flag |= UI_PANEL_DATA_EXPAND_ROOT;
}
void BKE_shaderfx_copydata_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx_src->type));
/* fx_dst may have already be fully initialized with some extra allocated data,
* we need to free it now to avoid memleak. */
if (fxi->free_data) {
fxi->free_data(fx_dst);
}
const size_t data_size = sizeof(ShaderFxData);
const char *fx_src_data = ((const char *)fx_src) + data_size;
char *fx_dst_data = ((char *)fx_dst) + data_size;
BLI_assert(data_size <= size_t(fxi->struct_size));
memcpy(fx_dst_data, fx_src_data, size_t(fxi->struct_size) - data_size);
}
static void shaderfx_copy_data_id_us_cb(void * /*user_data*/,
Object * /*ob*/,
ID **idpoin,
int cb_flag)
{
ID *id = *idpoin;
if (id != nullptr && (cb_flag & IDWALK_CB_USER) != 0) {
id_us_plus(id);
}
}
void BKE_shaderfx_copydata_ex(ShaderFxData *fx, ShaderFxData *target, const int flag)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx->type));
target->mode = fx->mode;
target->flag = fx->flag;
target->ui_expand_flag = fx->ui_expand_flag;
if (fxi->copy_data) {
fxi->copy_data(fx, target);
}
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
if (fxi->foreach_ID_link) {
fxi->foreach_ID_link(target, nullptr, shaderfx_copy_data_id_us_cb, nullptr);
}
}
}
void BKE_shaderfx_copydata(ShaderFxData *fx, ShaderFxData *target)
{
BKE_shaderfx_copydata_ex(fx, target, 0);
}
void BKE_shaderfx_copy(ListBase *dst, const ListBase *src)
{
ShaderFxData *fx;
ShaderFxData *srcfx;
BLI_listbase_clear(dst);
BLI_duplicatelist(dst, src);
for (srcfx = static_cast<ShaderFxData *>(src->first),
fx = static_cast<ShaderFxData *>(dst->first);
srcfx && fx;
srcfx = srcfx->next, fx = fx->next)
{
BKE_shaderfx_copydata(srcfx, fx);
}
}
ShaderFxData *BKE_shaderfx_findby_type(Object *ob, ShaderFxType type)
{
ShaderFxData *fx = static_cast<ShaderFxData *>(ob->shader_fx.first);
for (; fx; fx = fx->next) {
if (fx->type == type) {
break;
}
}
return fx;
}
void BKE_shaderfx_foreach_ID_link(Object *ob, ShaderFxIDWalkFunc walk, void *user_data)
{
ShaderFxData *fx = static_cast<ShaderFxData *>(ob->shader_fx.first);
for (; fx; fx = fx->next) {
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx->type));
if (fxi->foreach_ID_link) {
fxi->foreach_ID_link(fx, ob, walk, user_data);
}
}
}
ShaderFxData *BKE_shaderfx_findby_name(Object *ob, const char *name)
{
return static_cast<ShaderFxData *>(
BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name)));
}
void BKE_shaderfx_blend_write(BlendWriter *writer, ListBase *fxbase)
{
if (fxbase == nullptr) {
return;
}
LISTBASE_FOREACH (ShaderFxData *, fx, fxbase) {
const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx->type));
if (fxi == nullptr) {
return;
}
BLO_write_struct_by_name(writer, fxi->struct_name, fx);
}
}
void BKE_shaderfx_blend_read_data(BlendDataReader *reader, ListBase *lb, Object *ob)
{
BLO_read_list(reader, lb);
LISTBASE_FOREACH (ShaderFxData *, fx, lb) {
fx->error = nullptr;
/* If linking from a library, clear 'local' library override flag. */
if (ID_IS_LINKED(ob)) {
fx->flag &= ~eShaderFxFlag_OverrideLibrary_Local;
}
/* if shader disappear, or for upward compatibility */
if (nullptr == BKE_shaderfx_get_info(ShaderFxType(fx->type))) {
fx->type = eShaderFxType_None;
}
}
}
void BKE_shaderfx_blend_read_lib(BlendLibReader *reader, Object *ob)
{
BKE_shaderfx_foreach_ID_link(ob, BKE_object_modifiers_lib_link_common, reader);
}