Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
71 lines
1.5 KiB
CMake
71 lines
1.5 KiB
CMake
# SPDX-FileCopyrightText: 2021 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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..
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../intern
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../../blenkernel
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../../blentranslation
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../../editors/include
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../../functions
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../../makesrna
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../../windowmanager
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)
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set(INC_SYS
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)
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set(SRC
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nodes/node_fn_align_euler_to_vector.cc
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nodes/node_fn_boolean_math.cc
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nodes/node_fn_combine_color.cc
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nodes/node_fn_compare.cc
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nodes/node_fn_float_to_int.cc
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nodes/node_fn_input_bool.cc
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nodes/node_fn_input_color.cc
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nodes/node_fn_input_int.cc
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nodes/node_fn_input_special_characters.cc
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nodes/node_fn_input_string.cc
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nodes/node_fn_input_vector.cc
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nodes/node_fn_random_value.cc
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nodes/node_fn_replace_string.cc
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nodes/node_fn_rotate_euler.cc
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nodes/node_fn_separate_color.cc
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nodes/node_fn_slice_string.cc
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nodes/node_fn_string_length.cc
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nodes/node_fn_value_to_string.cc
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node_function_util.cc
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node_function_util.hh
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)
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set(LIB
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PRIVATE bf::blenlib
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PRIVATE bf::dna
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bf_functions
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PRIVATE bf::intern::guardedalloc
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)
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add_node_discovery(
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bf_nodes_functions_generated
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"${SRC}"
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${CMAKE_CURRENT_BINARY_DIR}/register_function_nodes.cc
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register_function_nodes
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)
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list(APPEND LIB
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bf_nodes_functions_generated
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)
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blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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target_link_libraries(bf_nodes_functions_generated bf_nodes_function)
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if(WITH_UNITY_BUILD)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD ON)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
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endif()
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