Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
74 lines
2.5 KiB
C
74 lines
2.5 KiB
C
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BlendDataReader;
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struct BlendLibReader;
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struct BlendWriter;
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struct ImBuf;
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struct ListBase;
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struct Scene;
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struct SeqRenderData;
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struct Sequence;
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struct SequenceModifierData;
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typedef struct SequenceModifierTypeInfo {
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/* default name for the modifier */
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char name[64]; /* MAX_NAME */
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/* DNA structure name used on load/save filed */
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char struct_name[64]; /* MAX_NAME */
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/* size of modifier data structure, used by allocation */
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int struct_size;
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/* data initialization */
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void (*init_data)(struct SequenceModifierData *smd);
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/* free data used by modifier,
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* only modifier-specific data should be freed, modifier descriptor would
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* be freed outside of this callback
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*/
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void (*free_data)(struct SequenceModifierData *smd);
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/* copy data from one modifier to another */
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void (*copy_data)(struct SequenceModifierData *smd, struct SequenceModifierData *target);
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/* apply modifier on a given image buffer */
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void (*apply)(struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
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} SequenceModifierTypeInfo;
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const struct SequenceModifierTypeInfo *SEQ_modifier_type_info_get(int type);
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struct SequenceModifierData *SEQ_modifier_new(struct Sequence *seq, const char *name, int type);
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bool SEQ_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
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void SEQ_modifier_clear(struct Sequence *seq);
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void SEQ_modifier_free(struct SequenceModifierData *smd);
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void SEQ_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
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struct SequenceModifierData *SEQ_modifier_find_by_name(struct Sequence *seq, const char *name);
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struct ImBuf *SEQ_modifier_apply_stack(const struct SeqRenderData *context,
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struct Sequence *seq,
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struct ImBuf *ibuf,
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int timeline_frame);
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void SEQ_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);
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int SEQ_sequence_supports_modifiers(struct Sequence *seq);
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void SEQ_modifier_blend_write(struct BlendWriter *writer, struct ListBase *modbase);
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void SEQ_modifier_blend_read_data(struct BlendDataReader *reader, struct ListBase *lb);
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void SEQ_modifier_blend_read_lib(struct BlendLibReader *reader,
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struct Scene *scene,
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struct ListBase *lb);
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#ifdef __cplusplus
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}
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#endif
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