Files
test2/source/gameengine/Rasterizer
Erwin Coumans 6732718ef1 don't apply vertex transformation for deformable game soft bodies.
set a fake world transform for game soft bodies, based on center of the AABB, so visiblity and some game logic works. note: this world transform is not smooth.
2008-09-25 21:04:41 +00:00
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2008-09-14 00:32:18 +00:00