Files
test2/source/blender/compositor/COM_defines.h
Jeroen Bakker 210f7f0f8e Compositor: stream operators for WorkPackages.
Helps developers during debugging.
2021-04-02 15:41:16 +02:00

83 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
namespace blender::compositor {
/**
* \brief possible data types for sockets
* \ingroup Model
*/
enum class DataType {
/** \brief Value data type */
Value = 0,
/** \brief Vector data type */
Vector = 1,
/** \brief Color data type */
Color = 2,
};
/**
* Utility to get the number of channels of the given data type.
*/
constexpr int COM_data_type_num_channels(const DataType datatype)
{
switch (datatype) {
case DataType::Value:
return 1;
case DataType::Vector:
return 3;
case DataType::Color:
default:
return 4;
}
}
constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value);
constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color);
// configurable items
// chunk size determination
// #define COM_DEBUG
// chunk order
/**
* \brief The order of chunks to be scheduled
* \ingroup Execution
*/
enum class ChunkOrdering {
/** \brief order from a distance to centerX/centerY */
CenterOut = 0,
/** \brief order randomly */
Random = 1,
/** \brief no ordering */
TopDown = 2,
/** \brief experimental ordering with 9 hot-spots. */
RuleOfThirds = 3,
Default = ChunkOrdering::CenterOut,
};
constexpr float COM_PREVIEW_SIZE = 140.f;
constexpr float COM_RULE_OF_THIRDS_DIVIDER = 100.0f;
constexpr float COM_BLUR_BOKEH_PIXELS = 512;
} // namespace blender::compositor