258 lines
4.8 KiB
C++
258 lines
4.8 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "sequence/SequenceEntry.h"
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#include "sequence/SequenceReader.h"
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#include <limits>
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#include <mutex>
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AUD_NAMESPACE_BEGIN
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SequenceEntry::SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, std::shared_ptr<SequenceData> sequence_data, int id) :
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m_status(0),
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m_pos_status(1),
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m_sound_status(0),
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m_id(id),
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m_sound(sound),
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m_begin(begin),
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m_end(end),
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m_skip(skip),
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m_sequence_data(sequence_data),
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m_muted(false),
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m_relative(true),
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m_volume_max(1.0f),
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m_volume_min(0),
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m_distance_max(std::numeric_limits<float>::max()),
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m_distance_reference(1.0f),
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m_attenuation(1.0f),
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m_cone_angle_outer(360),
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m_cone_angle_inner(360),
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m_cone_volume_outer(0),
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m_volume(1, 1.0f),
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m_pitch(1, 1.0f),
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m_location(3),
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m_orientation(4)
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{
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Quaternion q;
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m_orientation.write(q.get());
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float f = 1;
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m_volume.write(&f);
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m_pitch.write(&f);
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}
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SequenceEntry::~SequenceEntry()
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{
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}
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void SequenceEntry::lock()
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{
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m_mutex.lock();
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}
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void SequenceEntry::unlock()
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{
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m_mutex.unlock();
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}
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std::shared_ptr<ISound> SequenceEntry::getSound()
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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return m_sound;
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}
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void SequenceEntry::setSound(std::shared_ptr<ISound> sound)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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if(m_sound.get() != sound.get())
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{
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m_sound = sound;
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m_sound_status++;
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}
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}
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void SequenceEntry::move(double begin, double end, double skip)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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if(m_begin != begin || m_skip != skip || m_end != end)
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{
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m_begin = begin;
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m_skip = skip;
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m_end = end;
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m_pos_status++;
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}
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}
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bool SequenceEntry::isMuted()
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{
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return m_muted;
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}
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void SequenceEntry::mute(bool mute)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_muted = mute;
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}
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int SequenceEntry::getID() const
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{
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return m_id;
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}
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AnimateableProperty* SequenceEntry::getAnimProperty(AnimateablePropertyType type)
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{
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switch(type)
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{
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case AP_VOLUME:
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return &m_volume;
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case AP_PITCH:
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return &m_pitch;
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case AP_PANNING:
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return &m_panning;
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case AP_LOCATION:
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return &m_location;
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case AP_ORIENTATION:
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return &m_orientation;
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default:
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return nullptr;
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}
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}
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bool SequenceEntry::isRelative()
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{
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return m_relative;
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}
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void SequenceEntry::setRelative(bool relative)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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if(m_relative != relative)
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{
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m_relative = relative;
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m_status++;
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}
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}
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float SequenceEntry::getVolumeMaximum()
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{
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return m_volume_max;
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}
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void SequenceEntry::setVolumeMaximum(float volume)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_volume_max = volume;
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m_status++;
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}
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float SequenceEntry::getVolumeMinimum()
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{
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return m_volume_min;
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}
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void SequenceEntry::setVolumeMinimum(float volume)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_volume_min = volume;
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m_status++;
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}
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float SequenceEntry::getDistanceMaximum()
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{
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return m_distance_max;
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}
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void SequenceEntry::setDistanceMaximum(float distance)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_distance_max = distance;
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m_status++;
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}
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float SequenceEntry::getDistanceReference()
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{
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return m_distance_reference;
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}
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void SequenceEntry::setDistanceReference(float distance)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_distance_reference = distance;
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m_status++;
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}
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float SequenceEntry::getAttenuation()
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{
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return m_attenuation;
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}
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void SequenceEntry::setAttenuation(float factor)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_attenuation = factor;
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m_status++;
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}
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float SequenceEntry::getConeAngleOuter()
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{
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return m_cone_angle_outer;
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}
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void SequenceEntry::setConeAngleOuter(float angle)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_cone_angle_outer = angle;
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m_status++;
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}
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float SequenceEntry::getConeAngleInner()
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{
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return m_cone_angle_inner;
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}
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void SequenceEntry::setConeAngleInner(float angle)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_cone_angle_inner = angle;
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m_status++;
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}
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float SequenceEntry::getConeVolumeOuter()
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{
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return m_cone_volume_outer;
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}
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void SequenceEntry::setConeVolumeOuter(float volume)
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{
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std::lock_guard<std::recursive_mutex> lock(m_mutex);
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m_cone_volume_outer = volume;
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m_status++;
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}
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AUD_NAMESPACE_END
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