Files
test2/extern/audaspace/src/sequence/SequenceEntry.cpp
2023-04-08 10:36:40 +02:00

258 lines
4.8 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "sequence/SequenceEntry.h"
#include "sequence/SequenceReader.h"
#include <limits>
#include <mutex>
AUD_NAMESPACE_BEGIN
SequenceEntry::SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, std::shared_ptr<SequenceData> sequence_data, int id) :
m_status(0),
m_pos_status(1),
m_sound_status(0),
m_id(id),
m_sound(sound),
m_begin(begin),
m_end(end),
m_skip(skip),
m_sequence_data(sequence_data),
m_muted(false),
m_relative(true),
m_volume_max(1.0f),
m_volume_min(0),
m_distance_max(std::numeric_limits<float>::max()),
m_distance_reference(1.0f),
m_attenuation(1.0f),
m_cone_angle_outer(360),
m_cone_angle_inner(360),
m_cone_volume_outer(0),
m_volume(1, 1.0f),
m_pitch(1, 1.0f),
m_location(3),
m_orientation(4)
{
Quaternion q;
m_orientation.write(q.get());
float f = 1;
m_volume.write(&f);
m_pitch.write(&f);
}
SequenceEntry::~SequenceEntry()
{
}
void SequenceEntry::lock()
{
m_mutex.lock();
}
void SequenceEntry::unlock()
{
m_mutex.unlock();
}
std::shared_ptr<ISound> SequenceEntry::getSound()
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
return m_sound;
}
void SequenceEntry::setSound(std::shared_ptr<ISound> sound)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
if(m_sound.get() != sound.get())
{
m_sound = sound;
m_sound_status++;
}
}
void SequenceEntry::move(double begin, double end, double skip)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
if(m_begin != begin || m_skip != skip || m_end != end)
{
m_begin = begin;
m_skip = skip;
m_end = end;
m_pos_status++;
}
}
bool SequenceEntry::isMuted()
{
return m_muted;
}
void SequenceEntry::mute(bool mute)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_muted = mute;
}
int SequenceEntry::getID() const
{
return m_id;
}
AnimateableProperty* SequenceEntry::getAnimProperty(AnimateablePropertyType type)
{
switch(type)
{
case AP_VOLUME:
return &m_volume;
case AP_PITCH:
return &m_pitch;
case AP_PANNING:
return &m_panning;
case AP_LOCATION:
return &m_location;
case AP_ORIENTATION:
return &m_orientation;
default:
return nullptr;
}
}
bool SequenceEntry::isRelative()
{
return m_relative;
}
void SequenceEntry::setRelative(bool relative)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
if(m_relative != relative)
{
m_relative = relative;
m_status++;
}
}
float SequenceEntry::getVolumeMaximum()
{
return m_volume_max;
}
void SequenceEntry::setVolumeMaximum(float volume)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_volume_max = volume;
m_status++;
}
float SequenceEntry::getVolumeMinimum()
{
return m_volume_min;
}
void SequenceEntry::setVolumeMinimum(float volume)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_volume_min = volume;
m_status++;
}
float SequenceEntry::getDistanceMaximum()
{
return m_distance_max;
}
void SequenceEntry::setDistanceMaximum(float distance)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_distance_max = distance;
m_status++;
}
float SequenceEntry::getDistanceReference()
{
return m_distance_reference;
}
void SequenceEntry::setDistanceReference(float distance)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_distance_reference = distance;
m_status++;
}
float SequenceEntry::getAttenuation()
{
return m_attenuation;
}
void SequenceEntry::setAttenuation(float factor)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_attenuation = factor;
m_status++;
}
float SequenceEntry::getConeAngleOuter()
{
return m_cone_angle_outer;
}
void SequenceEntry::setConeAngleOuter(float angle)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_cone_angle_outer = angle;
m_status++;
}
float SequenceEntry::getConeAngleInner()
{
return m_cone_angle_inner;
}
void SequenceEntry::setConeAngleInner(float angle)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_cone_angle_inner = angle;
m_status++;
}
float SequenceEntry::getConeVolumeOuter()
{
return m_cone_volume_outer;
}
void SequenceEntry::setConeVolumeOuter(float volume)
{
std::lock_guard<std::recursive_mutex> lock(m_mutex);
m_cone_volume_outer = volume;
m_status++;
}
AUD_NAMESPACE_END