Files
test2/source/blender/blenkernel/BKE_compute_contexts.hh
Jacques Lucke a0444a5a2d Geometry Nodes: support viewers in closures
This adds support for having viewer nodes in closures. The code attempt to
detect where the closure is evaluated and shows the data from there.

If the closure is evaluated in multiple Evaluate Closure nodes, currently it
just picks the first one it finds. Support for more user control in this case
may be added a bit later. If the Evaluate Closure node is in e.g. the repeat or
foreach zone, it will automatically use the inspection index of that zone to
determine what evaluation to look at specifically.

Overall, not too much had to change conceptually to support viewers in closures.
Just some code like converting between viewer paths and compute contexts had to
be generalized a little bit.

Pull Request: https://projects.blender.org/blender/blender/pulls/137625
2025-04-16 23:35:59 +02:00

239 lines
6.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
/**
* This file implements some specific compute contexts for concepts in Blender.
*
* All compute contexts have to store the data that's required to uniquely identify them and to
* compute its hash. Some compute contexts contain some optional additional data that provides more
* information to code that uses the contexts.
*/
#include <optional>
#include "BLI_compute_context.hh"
#include "NOD_geometry_nodes_closure_location.hh"
struct bNode;
struct bNodeTree;
struct NodesModifierData;
namespace blender::nodes {
class Closure;
}
namespace blender::bke {
class ModifierComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "MODIFIER";
/**
* Use modifier name instead of something like `session_uid` for now because:
* - It's more obvious that the name matches between the original and evaluated object.
* - We might want that the context hash is consistent between sessions in the future.
*/
std::string modifier_name_;
/** The modifier data that this context is for. This may be null. */
const NodesModifierData *nmd_ = nullptr;
public:
ModifierComputeContext(const ComputeContext *parent, const NodesModifierData &nmd);
ModifierComputeContext(const ComputeContext *parent, std::string modifier_name);
StringRefNull modifier_name() const
{
return modifier_name_;
}
const NodesModifierData *nmd() const
{
return nmd_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class GroupNodeComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "NODE_GROUP";
int32_t node_id_;
/**
* The caller node tree and group node are not always necessary or even available, but storing
* them here simplifies "walking up" the compute context to the parent node groups.
*/
const bNodeTree *caller_tree_ = nullptr;
const bNode *caller_group_node_ = nullptr;
public:
GroupNodeComputeContext(const ComputeContext *parent,
int32_t node_id,
const std::optional<ComputeContextHash> &cached_hash = {});
GroupNodeComputeContext(const ComputeContext *parent,
const bNode &caller_group_node,
const bNodeTree &caller_tree,
const std::optional<ComputeContextHash> &cached_hash = {});
int32_t node_id() const
{
return node_id_;
}
const bNode *caller_group_node() const
{
return caller_group_node_;
}
const bNodeTree *caller_tree() const
{
return caller_tree_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class SimulationZoneComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "SIMULATION_ZONE";
int32_t output_node_id_;
public:
SimulationZoneComputeContext(const ComputeContext *parent, int output_node_id);
SimulationZoneComputeContext(const ComputeContext *parent, const bNode &node);
int32_t output_node_id() const
{
return output_node_id_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class RepeatZoneComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "REPEAT_ZONE";
int32_t output_node_id_;
int iteration_;
public:
RepeatZoneComputeContext(const ComputeContext *parent, int32_t output_node_id, int iteration);
RepeatZoneComputeContext(const ComputeContext *parent, const bNode &node, int iteration);
int32_t output_node_id() const
{
return output_node_id_;
}
int iteration() const
{
return iteration_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class ForeachGeometryElementZoneComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "FOREACH_GEOMETRY_ELEMENT_ZONE";
int32_t output_node_id_;
int index_;
public:
ForeachGeometryElementZoneComputeContext(const ComputeContext *parent,
int32_t output_node_id,
int index);
ForeachGeometryElementZoneComputeContext(const ComputeContext *parent,
const bNode &node,
int index);
int32_t output_node_id() const
{
return output_node_id_;
}
int index() const
{
return index_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class EvaluateClosureComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "CLOSURE";
int32_t node_id_;
/**
* Extra information that might not always be available.
*/
const bNode *evaluate_node_ = nullptr;
std::optional<nodes::ClosureSourceLocation> closure_source_location_;
public:
EvaluateClosureComputeContext(const ComputeContext *parent, int32_t node_id);
EvaluateClosureComputeContext(
const ComputeContext *parent,
int32_t evaluate_node_id,
const bNode *evaluate_node,
const std::optional<nodes::ClosureSourceLocation> &closure_source_location);
int32_t node_id() const
{
return node_id_;
}
const bNode *evaluate_node() const
{
return evaluate_node_;
}
std::optional<nodes::ClosureSourceLocation> closure_source_location() const
{
return closure_source_location_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class OperatorComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "OPERATOR";
/** The tree that is executed. May be null. */
const bNodeTree *tree_ = nullptr;
public:
OperatorComputeContext();
OperatorComputeContext(const ComputeContext *parent);
OperatorComputeContext(const ComputeContext *parent, const bNodeTree &tree);
const bNodeTree *tree() const
{
return tree_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
} // namespace blender::bke