This should ideally be used more in Geometry Nodes to avoid realizing subdiv on the cpu if it's not really necessary. However, fully supporting it require more changes in places that actually need the final subdivided mesh. This also extends the "to string" conversion for `GeometrySet` to include information about the subdivision level.
178 lines
6.5 KiB
C++
178 lines
6.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_collection.hh"
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#include "BKE_geometry_set_instances.hh"
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#include "BKE_instances.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_modifier.hh"
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#include "BKE_object.hh"
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#include "BKE_object_types.hh"
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#include "DNA_collection_types.h"
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#include "DNA_layer_types.h"
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#include "DNA_object_types.h"
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#include "DEG_depsgraph_query.hh"
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namespace blender::bke {
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static void add_final_mesh_as_geometry_component(const Object &object,
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GeometrySet &geometry_set,
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const bool apply_subdiv)
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{
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if (apply_subdiv) {
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Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
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&const_cast<Object &>(object));
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if (mesh != nullptr) {
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BKE_mesh_wrapper_ensure_mdata(mesh);
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geometry_set.replace_mesh(mesh, GeometryOwnershipType::ReadOnly);
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}
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return;
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}
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Mesh *mesh = BKE_object_get_evaluated_mesh_no_subsurf(&object);
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if (mesh != nullptr) {
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geometry_set.replace_mesh(mesh, GeometryOwnershipType::ReadOnly);
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}
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}
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GeometrySet object_get_evaluated_geometry_set(const Object &object, const bool apply_subdiv)
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{
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if (!DEG_object_geometry_is_evaluated(object)) {
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return {};
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}
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if (object.type == OB_MESH && object.mode == OB_MODE_EDIT) {
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GeometrySet geometry_set;
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if (object.runtime->geometry_set_eval != nullptr) {
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/* `geometry_set_eval` only contains non-mesh components, see `editbmesh_build_data`. */
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geometry_set = *object.runtime->geometry_set_eval;
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}
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add_final_mesh_as_geometry_component(object, geometry_set, apply_subdiv);
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return geometry_set;
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}
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if (object.runtime->geometry_set_eval != nullptr) {
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GeometrySet geometry_set = *object.runtime->geometry_set_eval;
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/* Ensure that subdivision is performed on the CPU. */
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if (geometry_set.has_mesh()) {
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add_final_mesh_as_geometry_component(object, geometry_set, apply_subdiv);
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}
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return geometry_set;
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}
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/* Otherwise, construct a new geometry set with the component based on the object type. */
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if (object.type == OB_MESH) {
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GeometrySet geometry_set;
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add_final_mesh_as_geometry_component(object, geometry_set, apply_subdiv);
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return geometry_set;
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}
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if (object.type == OB_EMPTY && object.instance_collection != nullptr) {
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Collection &collection = *object.instance_collection;
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std::unique_ptr<Instances> instances = std::make_unique<Instances>();
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const int handle = instances->add_reference(collection);
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instances->add_instance(handle, float4x4::identity());
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return GeometrySet::from_instances(instances.release());
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}
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/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
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return {};
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}
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void Instances::foreach_referenced_geometry(
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FunctionRef<void(const GeometrySet &geometry_set)> callback) const
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{
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for (const InstanceReference &reference : references_) {
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switch (reference.type()) {
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case InstanceReference::Type::Object: {
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const Object &object = reference.object();
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const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
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callback(object_geometry_set);
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break;
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}
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case InstanceReference::Type::Collection: {
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Collection &collection = reference.collection();
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FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
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const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object);
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callback(object_geometry_set);
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}
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FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
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break;
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}
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case InstanceReference::Type::GeometrySet: {
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const GeometrySet &instance_geometry_set = reference.geometry_set();
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callback(instance_geometry_set);
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break;
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}
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case InstanceReference::Type::None: {
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break;
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}
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}
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}
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}
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void Instances::ensure_geometry_instances()
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{
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Vector<InstanceReference> new_references;
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new_references.reserve(references_.size());
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for (const InstanceReference &reference : references_) {
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switch (reference.type()) {
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case InstanceReference::Type::None: {
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new_references.append(InstanceReference(GeometrySet{}));
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break;
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}
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case InstanceReference::Type::GeometrySet: {
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/* Those references can stay as their were. */
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new_references.append(reference);
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break;
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}
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case InstanceReference::Type::Object: {
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/* Create a new reference that contains the geometry set of the object. We may want to
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* treat e.g. lamps and similar object types separately here. */
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Object &object = reference.object();
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if (ELEM(object.type, OB_LAMP, OB_CAMERA, OB_SPEAKER, OB_ARMATURE)) {
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new_references.append(InstanceReference(object));
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break;
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}
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GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
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object_geometry_set.name = BKE_id_name(object.id);
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if (object_geometry_set.has_instances()) {
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object_geometry_set.get_instances_for_write()->ensure_geometry_instances();
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}
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new_references.append(std::move(object_geometry_set));
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break;
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}
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case InstanceReference::Type::Collection: {
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/* Create a new reference that contains a geometry set that contains all objects from the
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* collection as instances. */
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std::unique_ptr<Instances> instances = std::make_unique<Instances>();
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Collection &collection = reference.collection();
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Vector<Object *, 8> objects;
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FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
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objects.append(object);
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}
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FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
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instances->resize(objects.size());
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MutableSpan<int> handles = instances->reference_handles_for_write();
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MutableSpan<float4x4> transforms = instances->transforms_for_write();
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for (const int i : objects.index_range()) {
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handles[i] = instances->add_reference(*objects[i]);
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transforms[i] = objects[i]->object_to_world();
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transforms[i].location() -= collection.instance_offset;
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}
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instances->ensure_geometry_instances();
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GeometrySet geometry_set = GeometrySet::from_instances(instances.release());
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geometry_set.name = BKE_id_name(collection.id);
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new_references.append(std::move(geometry_set));
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break;
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}
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}
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}
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references_ = std::move(new_references);
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}
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} // namespace blender::bke
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