Files
test2/build_files/cmake/Modules/FindShaderC.cmake
Sebastian Parborg eaef914487 CMake: Allow building with system Vulkan and ShaderC
Previously the cmake code would try to run the LIBDIR specific "findX.cmake" files for both vulkan and shaderc.

However these would pick up system headers and libraries when LIBDIR were not present. This would lead to compilation errors as the system library configurations were not taken into account or queried.

This changes it so that if LIBDIR is not present, the proper pkgconfig files will be used instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/114639
2023-11-10 18:10:41 +01:00

63 lines
1.5 KiB
CMake

# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: BSD-3-Clause
# - Find ShaderC libraries
# Find the ShaderC includes and libraries
# This module defines
# SHADERC_INCLUDE_DIRS, where to find MoltenVK headers, Set when
# SHADERC_INCLUDE_DIR is found.
# SHADERC_LIBRARIES, libraries to link against to use ShaderC.
# SHADERC_ROOT_DIR, The base directory to search for ShaderC.
# This can also be an environment variable.
# SHADERC_FOUND, If false, do not try to use ShaderC.
#
# If `SHADERC_ROOT_DIR` was defined in the environment, use it.
if(DEFINED SHADERC_ROOT_DIR)
# Pass.
elseif(DEFINED ENV{SHADERC_ROOT_DIR})
set(SHADERC_ROOT_DIR $ENV{SHADERC_ROOT_DIR})
else()
set(SHADERC_ROOT_DIR "")
endif()
set(_shaderc_SEARCH_DIRS
${SHADERC_ROOT_DIR}
)
find_path(SHADERC_INCLUDE_DIR
NAMES
shaderc/shaderc.h
HINTS
${_shaderc_SEARCH_DIRS}
PATH_SUFFIXES
include
)
find_library(SHADERC_LIBRARY
NAMES
shaderc_combined
HINTS
${_shaderc_SEARCH_DIRS}
PATH_SUFFIXES
lib
)
# handle the QUIETLY and REQUIRED arguments and set SHADERC_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(ShaderC DEFAULT_MSG SHADERC_LIBRARY SHADERC_INCLUDE_DIR)
if(SHADERC_FOUND)
set(SHADERC_LIBRARIES ${SHADERC_LIBRARY})
set(SHADERC_INCLUDE_DIRS ${SHADERC_INCLUDE_DIR})
endif()
mark_as_advanced(
SHADERC_INCLUDE_DIR
SHADERC_LIBRARY
)
unset(_shaderc_SEARCH_DIRS)