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test2/intern/cycles/kernel/osl/shaders/node_absorption_volume.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_absorption_volume(color Color = color(0.8, 0.8, 0.8),
float Density = 1.0,
output closure color Volume = 0)
{
Volume = ((color(1.0, 1.0, 1.0) - Color) * max(Density, 0.0)) * absorption();
}