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test2/intern/cycles/kernel/osl/shaders/node_clamp.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_clamp(string clamp_type = "minmax",
float Value = 1.0,
float Min = 0.0,
float Max = 1.0,
output float Result = 0.0)
{
Result = (clamp_type == "range" && (Min > Max)) ? clamp(Value, Max, Min) :
clamp(Value, Min, Max);
}