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test2/intern/cycles/kernel/osl/shaders/node_point_info.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_point_info(output point Position = point(0.0, 0.0, 0.0),
output float Radius = 0.0,
output float Random = 0.0)
{
getattribute("geom:point_position", Position);
getattribute("geom:point_radius", Radius);
getattribute("geom:point_random", Random);
}