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test2/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl
2024-04-29 10:54:29 +02:00

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_subsurface_scattering(color Color = 0.8,
float Scale = 1.0,
vector Radius = vector(0.1, 0.1, 0.1),
float IOR = 1.4,
float Roughness = 1.0,
float Anisotropy = 0.0,
string method = "random_walk",
normal Normal = N,
output closure color BSSRDF = 0)
{
color base_color = max(Color, color(0.0));
BSSRDF = base_color * bssrdf(method,
Normal,
Scale * Radius,
base_color,
"ior",
IOR,
"anisotropy",
Anisotropy,
"roughness",
clamp(Roughness, 0.0, 1.0));
}