Files
test2/intern/cycles/scene/volume.h
Brecht Van Lommel d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00

28 lines
481 B
C++

/* SPDX-FileCopyrightText: 2020-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "graph/node.h"
#include "scene/mesh.h"
CCL_NAMESPACE_BEGIN
class Volume : public Mesh {
public:
NODE_DECLARE
Volume();
NODE_SOCKET_API(float, clipping)
NODE_SOCKET_API(float, step_size)
NODE_SOCKET_API(bool, object_space)
NODE_SOCKET_API(float, velocity_scale)
void clear(bool preserve_shaders = false) override;
};
CCL_NAMESPACE_END