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test2/source/blender/blenlib/BLI_virtual_vector_array.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

84 lines
1.9 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* A virtual vector array gives access to an array of vectors. The individual vectors in the array
* can have different sizes.
*
* The tradeoffs here are similar to virtual arrays.
*/
#include "BLI_virtual_array.hh"
namespace blender {
/** A read-only virtual array of vectors. */
template<typename T> class VVectorArray {
protected:
int64_t size_;
public:
VVectorArray(const int64_t size) : size_(size)
{
BLI_assert(size >= 0);
}
virtual ~VVectorArray() = default;
/* Returns the number of vectors in the vector array. */
int64_t size() const
{
return size_;
}
/* Returns true when there is no vector in the vector array. */
bool is_empty() const
{
return size_ == 0;
}
/* Returns the size of the vector at the given index. */
int64_t get_vector_size(const int64_t index) const
{
BLI_assert(index >= 0);
BLI_assert(index < size_);
return this->get_vector_size_impl(index);
}
/* Returns an element from one of the vectors. */
T get_vector_element(const int64_t index, const int64_t index_in_vector) const
{
BLI_assert(index >= 0);
BLI_assert(index < size_);
BLI_assert(index_in_vector >= 0);
BLI_assert(index_in_vector < this->get_vector_size(index));
return this->get_vector_element_impl(index, index_in_vector);
}
/* Returns true when the same vector is used at every index. */
bool is_single_vector() const
{
if (size_ == 1) {
return true;
}
return this->is_single_vector_impl();
}
protected:
virtual int64_t get_vector_size_impl(int64_t index) const = 0;
virtual T get_vector_element_impl(int64_t index, int64_t index_in_vetor) const = 0;
virtual bool is_single_vector_impl() const
{
return false;
}
};
} // namespace blender