Files
test2/source/blender/draw/intern/shaders/draw_visibility_comp.glsl
Clément Foucault a961c9050d Cleanup: GPU: Remove dependency on legacy common_math_lib.glsl
Replace usage of `common_math_lib.glsl` (deprecated) with gpu shader libs.

Pull Request: https://projects.blender.org/blender/blender/pulls/131579
2025-02-10 18:14:50 +01:00

72 lines
2.2 KiB
GLSL

/* SPDX-FileCopyrightText: 2022-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/**
* Compute visibility of each resource bounds for a given view.
*/
/* TODO(fclem): This could be augmented by a 2 pass occlusion culling system. */
#include "draw_view_info.hh"
#include "common_intersect_lib.glsl"
COMPUTE_SHADER_CREATE_INFO(draw_visibility_compute)
void mask_visibility_bit(uint view_id)
{
if (view_len > 1) {
uint index = gl_GlobalInvocationID.x * uint(visibility_word_per_draw) + (view_id / 32u);
visibility_buf[index] &= ~(1u << view_id);
}
else {
atomicAnd(visibility_buf[gl_WorkGroupID.x], ~(1u << gl_LocalInvocationID.x));
}
}
void main()
{
if (int(gl_GlobalInvocationID.x) >= resource_len) {
return;
}
ObjectBounds bounds = bounds_buf[gl_GlobalInvocationID.x];
if (drw_bounds_are_valid(bounds)) {
IsectBox box = isect_box_setup(bounds.bounding_corners[0].xyz,
bounds.bounding_corners[1].xyz,
bounds.bounding_corners[2].xyz,
bounds.bounding_corners[3].xyz);
Sphere bounding_sphere = shape_sphere(bounds.bounding_sphere.xyz, bounds.bounding_sphere.w);
Sphere inscribed_sphere = shape_sphere(bounds.bounding_sphere.xyz,
bounds._inner_sphere_radius);
for (drw_view_id = 0u; drw_view_id < uint(view_len); drw_view_id++) {
if (drw_view_culling.bound_sphere.w == -1.0) {
/* View disabled. */
mask_visibility_bit(drw_view_id);
}
else if (intersect_view(inscribed_sphere) == true) {
/* Visible. */
}
else if (intersect_view(bounding_sphere) == false) {
/* Not visible. */
mask_visibility_bit(drw_view_id);
}
else if (intersect_view(box) == false) {
/* Not visible. */
mask_visibility_bit(drw_view_id);
}
}
}
else {
/* Culling is disabled, but we need to mask the bits for disabled views. */
for (drw_view_id = 0u; drw_view_id < uint(view_len); drw_view_id++) {
if (drw_view_culling.bound_sphere.w == -1.0) {
/* View disabled. */
mask_visibility_bit(drw_view_id);
}
}
}
}