Files
test2/source/blender/editors/mesh/editmesh_preselect_edgering.cc
Hans Goudey d0a6189b50 Refactor: DRW: Centralize and clean up packed normals conversion
Move the code dealing with converting float3 to GPU normals
out of the vertex format header into a separate header. Use a
proper C++ namespace and remove duplication by only using
the more recently added C++ templated conversions.

Most of the diff comes from the removal of the indirect includes
from GPU_vertex_format.hh. A lot of files ended up mistakenly
depending on that.

Pull Request: https://projects.blender.org/blender/blender/pulls/134873
2025-02-24 16:08:30 +01:00

372 lines
9.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_math_vector.h"
#include "BLI_stack.h"
#include "GPU_immediate.hh"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "ED_mesh.hh"
#include "UI_resources.hh"
#include "bmesh.hh"
using blender::float3;
using blender::Span;
/* -------------------------------------------------------------------- */
/** \name Mesh Edge Ring Pre-Select
* Public API:
*
* #EDBM_preselect_edgering_create
* #EDBM_preselect_edgering_destroy
* #EDBM_preselect_edgering_clear
* #EDBM_preselect_edgering_draw
* #EDBM_preselect_edgering_update_from_edge
*
* \{ */
static void edgering_vcos_get(BMVert *v[2][2],
float r_cos[2][2][3],
const Span<float3> vert_positions)
{
if (!vert_positions.is_empty()) {
int j, k;
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
copy_v3_v3(r_cos[j][k], vert_positions[BM_elem_index_get(v[j][k])]);
}
}
}
else {
int j, k;
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
copy_v3_v3(r_cos[j][k], v[j][k]->co);
}
}
}
}
static void edgering_vcos_get_pair(BMVert *v[2],
float r_cos[2][3],
const Span<float3> vert_positions)
{
if (!vert_positions.is_empty()) {
int j;
for (j = 0; j < 2; j++) {
copy_v3_v3(r_cos[j], vert_positions[BM_elem_index_get(v[j])]);
}
}
else {
int j;
for (j = 0; j < 2; j++) {
copy_v3_v3(r_cos[j], v[j]->co);
}
}
}
/**
* Given two opposite edges in a face, finds the ordering of their vertices so
* that cut preview lines won't cross each other.
*/
static void edgering_find_order(BMEdge *eed_last, BMEdge *eed, BMVert *eve_last, BMVert *v[2][2])
{
BMLoop *l = eed->l;
/* find correct order for v[1] */
if (!(BM_edge_in_face(eed, l->f) && BM_edge_in_face(eed_last, l->f))) {
BMIter liter;
BM_ITER_ELEM (l, &liter, l, BM_LOOPS_OF_LOOP) {
if (BM_edge_in_face(eed, l->f) && BM_edge_in_face(eed_last, l->f)) {
break;
}
}
}
/* this should never happen */
if (!l) {
v[0][0] = eed->v1;
v[0][1] = eed->v2;
v[1][0] = eed_last->v1;
v[1][1] = eed_last->v2;
return;
}
BMLoop *l_other = BM_loop_other_edge_loop(l, eed->v1);
const bool rev = (l_other == l->prev);
while (!ELEM(l_other->v, eed_last->v1, eed_last->v2)) {
l_other = rev ? l_other->prev : l_other->next;
}
if (l_other->v == eve_last) {
v[0][0] = eed->v1;
v[0][1] = eed->v2;
}
else {
v[0][0] = eed->v2;
v[0][1] = eed->v1;
}
}
struct EditMesh_PreSelEdgeRing {
float (*edges)[2][3];
int edges_len;
float (*verts)[3];
int verts_len;
};
EditMesh_PreSelEdgeRing *EDBM_preselect_edgering_create()
{
EditMesh_PreSelEdgeRing *psel = static_cast<EditMesh_PreSelEdgeRing *>(
MEM_callocN(sizeof(*psel), __func__));
return psel;
}
void EDBM_preselect_edgering_destroy(EditMesh_PreSelEdgeRing *psel)
{
EDBM_preselect_edgering_clear(psel);
MEM_freeN(psel);
}
void EDBM_preselect_edgering_clear(EditMesh_PreSelEdgeRing *psel)
{
MEM_SAFE_FREE(psel->edges);
psel->edges_len = 0;
MEM_SAFE_FREE(psel->verts);
psel->verts_len = 0;
}
void EDBM_preselect_edgering_draw(EditMesh_PreSelEdgeRing *psel, const float matrix[4][4])
{
if ((psel->edges_len == 0) && (psel->verts_len == 0)) {
return;
}
GPU_depth_test(GPU_DEPTH_NONE);
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
GPU_matrix_mul(matrix);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
if (psel->edges_len > 0) {
float viewport[4];
GPU_viewport_size_get_f(viewport);
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
immUniformThemeColor3(TH_GIZMO_PRIMARY);
immUniform1f("lineWidth", U.pixelsize);
immBegin(GPU_PRIM_LINES, psel->edges_len * 2);
for (int i = 0; i < psel->edges_len; i++) {
immVertex3fv(pos, psel->edges[i][0]);
immVertex3fv(pos, psel->edges[i][1]);
}
immEnd();
immUnbindProgram();
}
if (psel->verts_len > 0) {
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
immUniformThemeColor3(TH_GIZMO_PRIMARY);
/* Same size as an edit mode vertex */
immUniform1f("size",
2.0 * U.pixelsize *
max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * float(M_SQRT2) / 2.0f));
immBegin(GPU_PRIM_POINTS, psel->verts_len);
for (int i = 0; i < psel->verts_len; i++) {
immVertex3fv(pos, psel->verts[i]);
}
immEnd();
immUnbindProgram();
GPU_program_point_size(false);
}
GPU_matrix_pop();
/* Reset default */
GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
GPU_blend(GPU_BLEND_NONE);
}
static void view3d_preselect_mesh_edgering_update_verts_from_edge(
EditMesh_PreSelEdgeRing *psel,
BMesh * /*bm*/,
BMEdge *eed_start,
int previewlines,
const Span<float3> vert_positions)
{
float v_cos[2][3];
float(*verts)[3];
int i, tot = 0;
verts = static_cast<float(*)[3]>(MEM_mallocN(sizeof(*psel->verts) * previewlines, __func__));
edgering_vcos_get_pair(&eed_start->v1, v_cos, vert_positions);
for (i = 1; i <= previewlines; i++) {
const float fac = (i / (float(previewlines) + 1));
interp_v3_v3v3(verts[tot], v_cos[0], v_cos[1], fac);
tot++;
}
psel->verts = verts;
psel->verts_len = previewlines;
}
static void view3d_preselect_mesh_edgering_update_edges_from_edge(
EditMesh_PreSelEdgeRing *psel,
BMesh *bm,
BMEdge *eed_start,
int previewlines,
const Span<float3> vert_positions)
{
BMWalker walker;
BMEdge *eed, *eed_last;
BMVert *v[2][2] = {{nullptr}}, *eve_last;
float(*edges)[2][3] = nullptr;
BLI_Stack *edge_stack;
int i, tot = 0;
BMW_init(&walker,
bm,
BMW_EDGERING,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
edge_stack = BLI_stack_new(sizeof(BMEdge *), __func__);
eed_last = nullptr;
for (eed = eed_last = static_cast<BMEdge *>(BMW_begin(&walker, eed_start)); eed;
eed = static_cast<BMEdge *>(BMW_step(&walker)))
{
BLI_stack_push(edge_stack, &eed);
}
BMW_end(&walker);
eed_start = *(BMEdge **)BLI_stack_peek(edge_stack);
edges = static_cast<float(*)[2][3]>(MEM_mallocN(
(sizeof(*edges) * (BLI_stack_count(edge_stack) + (eed_last != eed_start))) * previewlines,
__func__));
eve_last = nullptr;
eed_last = nullptr;
while (!BLI_stack_is_empty(edge_stack)) {
BLI_stack_pop(edge_stack, &eed);
if (eed_last) {
if (eve_last) {
v[1][0] = v[0][0];
v[1][1] = v[0][1];
}
else {
v[1][0] = eed_last->v1;
v[1][1] = eed_last->v2;
eve_last = eed_last->v1;
}
edgering_find_order(eed_last, eed, eve_last, v);
eve_last = v[0][0];
for (i = 1; i <= previewlines; i++) {
const float fac = (i / (float(previewlines) + 1));
float v_cos[2][2][3];
edgering_vcos_get(v, v_cos, vert_positions);
interp_v3_v3v3(edges[tot][0], v_cos[0][0], v_cos[0][1], fac);
interp_v3_v3v3(edges[tot][1], v_cos[1][0], v_cos[1][1], fac);
tot++;
}
}
eed_last = eed;
}
if ((eed_last != eed_start) &&
#ifdef BMW_EDGERING_NGON
BM_edge_share_face_check(eed_last, eed_start)
#else
BM_edge_share_quad_check(eed_last, eed_start)
#endif
)
{
v[1][0] = v[0][0];
v[1][1] = v[0][1];
edgering_find_order(eed_last, eed_start, eve_last, v);
for (i = 1; i <= previewlines; i++) {
const float fac = (i / (float(previewlines) + 1));
float v_cos[2][2][3];
if (!v[0][0] || !v[0][1] || !v[1][0] || !v[1][1]) {
continue;
}
edgering_vcos_get(v, v_cos, vert_positions);
interp_v3_v3v3(edges[tot][0], v_cos[0][0], v_cos[0][1], fac);
interp_v3_v3v3(edges[tot][1], v_cos[1][0], v_cos[1][1], fac);
tot++;
}
}
BLI_stack_free(edge_stack);
psel->edges = edges;
psel->edges_len = tot;
}
void EDBM_preselect_edgering_update_from_edge(EditMesh_PreSelEdgeRing *psel,
BMesh *bm,
BMEdge *eed_start,
int previewlines,
const Span<float3> vert_positions)
{
EDBM_preselect_edgering_clear(psel);
if (!vert_positions.is_empty()) {
BM_mesh_elem_index_ensure(bm, BM_VERT);
}
if (BM_edge_is_any_face_len_test(eed_start, 4)) {
view3d_preselect_mesh_edgering_update_edges_from_edge(
psel, bm, eed_start, previewlines, vert_positions);
}
else {
view3d_preselect_mesh_edgering_update_verts_from_edge(
psel, bm, eed_start, previewlines, vert_positions);
}
}
/** \} */