Files
test2/source/blender/editors/space_sequencer/sequencer_retiming_draw.cc
Falk David 54be463b99 Refactor: VSE: Remove scene parameter of some time functions
This removes the `scene` parameter of
`SEQ_time_get_rounded_sound_offset` and
`SEQ_time_media_playback_rate_factor_get`.
Instead, we now pass the `frames_per_second` directly.

This is an attempt at getting less of the code to be
scene dependent.

Pull Request: https://projects.blender.org/blender/blender/pulls/134741
2025-02-18 13:45:56 +01:00

569 lines
19 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spseq
*/
#include "BLI_string.h"
#include "DNA_sequence_types.h"
#include "BKE_context.hh"
#include "BKE_fcurve.hh"
#include "BLF_api.hh"
#include "GPU_immediate.hh"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "GPU_vertex_format.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_keyframes_draw.hh"
#include "ED_keyframes_keylist.hh"
#include "ED_screen.hh"
#include "UI_view2d.hh"
#include "SEQ_retiming.hh"
#include "SEQ_time.hh"
/* Own include. */
#include "sequencer_intern.hh"
#include "sequencer_quads_batch.hh"
#define KEY_SIZE (10 * U.pixelsize)
#define KEY_CENTER \
(UI_view2d_view_to_region_y(v2d, strip_y_rescale(strip, 0.0f)) + 4 + KEY_SIZE / 2)
bool retiming_keys_can_be_displayed(const SpaceSeq *sseq)
{
return (sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_RETIMING) &&
(sseq->flag & SEQ_SHOW_OVERLAY);
}
static float strip_y_rescale(const Strip *strip, const float y_value)
{
const float y_range = STRIP_OFSTOP - STRIP_OFSBOTTOM;
return (y_value * y_range) + strip->machine + STRIP_OFSBOTTOM;
}
static float key_x_get(const Scene *scene, const Strip *strip, const SeqRetimingKey *key)
{
if (SEQ_retiming_is_last_key(strip, key)) {
return SEQ_retiming_key_timeline_frame_get(scene, strip, key) + 1;
}
return SEQ_retiming_key_timeline_frame_get(scene, strip, key);
}
static float pixels_to_view_width(const bContext *C, const float width)
{
const View2D *v2d = UI_view2d_fromcontext(C);
float scale_x = UI_view2d_view_to_region_x(v2d, 1) - UI_view2d_view_to_region_x(v2d, 0.0f);
return width / scale_x;
}
static float pixels_to_view_height(const bContext *C, const float height)
{
const View2D *v2d = UI_view2d_fromcontext(C);
float scale_y = UI_view2d_view_to_region_y(v2d, 1) - UI_view2d_view_to_region_y(v2d, 0.0f);
return height / scale_y;
}
static float strip_start_screenspace_get(const Scene *scene, const View2D *v2d, const Strip *strip)
{
return UI_view2d_view_to_region_x(v2d, SEQ_time_left_handle_frame_get(scene, strip));
}
static float strip_end_screenspace_get(const Scene *scene, const View2D *v2d, const Strip *strip)
{
return UI_view2d_view_to_region_x(v2d, SEQ_time_right_handle_frame_get(scene, strip));
}
static rctf strip_box_get(const Scene *scene, const View2D *v2d, const Strip *strip)
{
rctf rect;
rect.xmin = strip_start_screenspace_get(scene, v2d, strip);
rect.xmax = strip_end_screenspace_get(scene, v2d, strip);
rect.ymin = UI_view2d_view_to_region_y(v2d, strip_y_rescale(strip, 0));
rect.ymax = UI_view2d_view_to_region_y(v2d, strip_y_rescale(strip, 1));
return rect;
}
/** Size in pixels. */
#define RETIME_KEY_MOUSEOVER_THRESHOLD (16.0f * UI_SCALE_FAC)
rctf strip_retiming_keys_box_get(const Scene *scene, const View2D *v2d, const Strip *strip)
{
rctf rect = strip_box_get(scene, v2d, strip);
rect.ymax = KEY_CENTER + KEY_SIZE / 2;
rect.ymin = KEY_CENTER - KEY_SIZE / 2;
return rect;
}
int left_fake_key_frame_get(const bContext *C, const Strip *strip)
{
const Scene *scene = CTX_data_scene(C);
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
const int sound_offset = SEQ_time_get_rounded_sound_offset(strip, scene_fps);
const int content_start = SEQ_time_start_frame_get(strip) + sound_offset;
return max_ii(content_start, SEQ_time_left_handle_frame_get(scene, strip));
}
int right_fake_key_frame_get(const bContext *C, const Strip *strip)
{
const Scene *scene = CTX_data_scene(C);
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
const int sound_offset = SEQ_time_get_rounded_sound_offset(strip, scene_fps);
const int content_end = SEQ_time_content_end_frame_get(scene, strip) - 1 + sound_offset;
return min_ii(content_end, SEQ_time_right_handle_frame_get(scene, strip));
}
static bool retiming_fake_key_frame_clicked(const bContext *C,
const Strip *strip,
const int mval[2],
int &r_frame)
{
const Scene *scene = CTX_data_scene(C);
const View2D *v2d = UI_view2d_fromcontext(C);
rctf box = strip_retiming_keys_box_get(scene, v2d, strip);
if (!BLI_rctf_isect_pt(&box, mval[0], mval[1])) {
return false;
}
const int left_frame = left_fake_key_frame_get(C, strip);
const float left_distance = fabs(UI_view2d_view_to_region_x(v2d, left_frame) - mval[0]);
const int right_frame = right_fake_key_frame_get(C, strip);
int right_x = right_frame;
/* `key_x_get()` compensates 1 frame offset of last key, however this can not
* be conveyed via `fake_key` alone. Therefore the same offset must be emulated. */
if (SEQ_time_right_handle_frame_get(scene, strip) >=
SEQ_time_content_end_frame_get(scene, strip))
{
right_x += 1;
}
const float right_distance = fabs(UI_view2d_view_to_region_x(v2d, right_x) - mval[0]);
r_frame = (left_distance < right_distance) ? left_frame : right_frame;
/* Fake key threshold is doubled to make them easier to select. */
return min_ff(left_distance, right_distance) < RETIME_KEY_MOUSEOVER_THRESHOLD * 2;
}
void realize_fake_keys(const Scene *scene, Strip *strip)
{
SEQ_retiming_data_ensure(strip);
SEQ_retiming_add_key(scene, strip, SEQ_time_left_handle_frame_get(scene, strip));
SEQ_retiming_add_key(scene, strip, SEQ_time_right_handle_frame_get(scene, strip));
}
SeqRetimingKey *try_to_realize_fake_keys(const bContext *C, Strip *strip, const int mval[2])
{
Scene *scene = CTX_data_scene(C);
SeqRetimingKey *key = nullptr;
int key_frame;
if (retiming_fake_key_frame_clicked(C, strip, mval, key_frame)) {
realize_fake_keys(scene, strip);
key = SEQ_retiming_key_get_by_timeline_frame(scene, strip, key_frame);
}
return key;
}
static SeqRetimingKey *mouse_over_key_get_from_strip(const bContext *C,
const Strip *strip,
const int mval[2])
{
const Scene *scene = CTX_data_scene(C);
const View2D *v2d = UI_view2d_fromcontext(C);
int best_distance = INT_MAX;
SeqRetimingKey *best_key = nullptr;
for (SeqRetimingKey &key : SEQ_retiming_keys_get(strip)) {
int distance = round_fl_to_int(
fabsf(UI_view2d_view_to_region_x(v2d, key_x_get(scene, strip, &key)) - mval[0]));
int threshold = RETIME_KEY_MOUSEOVER_THRESHOLD;
if (key_x_get(scene, strip, &key) == SEQ_time_left_handle_frame_get(scene, strip) ||
key_x_get(scene, strip, &key) == SEQ_time_right_handle_frame_get(scene, strip))
{
threshold *= 2; /* Make first and last key easier to select. */
}
if (distance < threshold && distance < best_distance) {
best_distance = distance;
best_key = &key;
}
}
return best_key;
}
SeqRetimingKey *retiming_mouseover_key_get(const bContext *C, const int mval[2], Strip **r_seq)
{
const Scene *scene = CTX_data_scene(C);
const View2D *v2d = UI_view2d_fromcontext(C);
for (Strip *strip : sequencer_visible_strips_get(C)) {
rctf box = strip_retiming_keys_box_get(scene, v2d, strip);
if (!BLI_rctf_isect_pt(&box, mval[0], mval[1])) {
continue;
}
if (r_seq != nullptr) {
*r_seq = strip;
}
SeqRetimingKey *key = mouse_over_key_get_from_strip(C, strip, mval);
if (key == nullptr) {
continue;
}
return key;
}
return nullptr;
}
static bool can_draw_retiming(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx)
{
if (timeline_ctx->ed == nullptr) {
return false;
}
if (!retiming_keys_can_be_displayed(timeline_ctx->sseq)) {
return false;
}
if (!SEQ_retiming_is_allowed(strip_ctx.strip)) {
return false;
}
if (!strip_ctx.can_draw_retiming_overlay) {
return false;
}
return true;
}
/* -------------------------------------------------------------------- */
/** \name Retiming Key
* \{ */
static void retime_key_draw(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx,
const SeqRetimingKey *key,
const KeyframeShaderBindings &sh_bindings)
{
const Scene *scene = timeline_ctx->scene;
const View2D *v2d = timeline_ctx->v2d;
Strip *strip = strip_ctx.strip;
const float key_x = key_x_get(scene, strip, key);
const rctf strip_box = strip_box_get(scene, v2d, strip);
if (!BLI_rctf_isect_x(&strip_box, UI_view2d_view_to_region_x(v2d, key_x))) {
return; /* Key out of the strip bounds. */
}
eBezTriple_KeyframeType key_type = BEZT_KEYTYPE_KEYFRAME;
if (SEQ_retiming_key_is_freeze_frame(key)) {
key_type = BEZT_KEYTYPE_BREAKDOWN;
}
if (SEQ_retiming_key_is_transition_type(key)) {
key_type = BEZT_KEYTYPE_MOVEHOLD;
}
const bool is_selected = timeline_ctx->retiming_selection.contains(
const_cast<SeqRetimingKey *>(key));
const int size = KEY_SIZE;
const float bottom = KEY_CENTER;
/* Ensure, that key is always inside of strip. */
const float right_pos_max = UI_view2d_view_to_region_x(v2d, strip_ctx.right_handle) - (size / 2);
const float left_pos_min = UI_view2d_view_to_region_x(v2d, strip_ctx.left_handle) + (size / 2);
float key_position = UI_view2d_view_to_region_x(v2d, key_x);
CLAMP(key_position, left_pos_min, right_pos_max);
const float alpha = SEQ_retiming_data_is_editable(strip) ? 1.0f : 0.3f;
draw_keyframe_shape(key_position,
bottom,
size,
is_selected && SEQ_retiming_data_is_editable(strip),
key_type,
KEYFRAME_SHAPE_BOTH,
alpha,
&sh_bindings,
0,
0);
}
void sequencer_retiming_draw_continuity(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx)
{
if (!can_draw_retiming(timeline_ctx, strip_ctx) || SEQ_retiming_keys_count(strip_ctx.strip) == 0)
{
return;
}
const Strip *strip = strip_ctx.strip;
const View2D *v2d = timeline_ctx->v2d;
const Scene *scene = timeline_ctx->scene;
const float left_handle_position = UI_view2d_view_to_region_x(v2d, strip_ctx.left_handle);
const float right_handle_position = UI_view2d_view_to_region_x(v2d, strip_ctx.right_handle);
for (const SeqRetimingKey &key : SEQ_retiming_keys_get(strip)) {
if (key_x_get(scene, strip, &key) == strip_ctx.left_handle || key.strip_frame_index == 0) {
continue;
}
float key_position = UI_view2d_view_to_region_x(v2d, key_x_get(scene, strip, &key));
float prev_key_position = UI_view2d_view_to_region_x(v2d, key_x_get(scene, strip, &key - 1));
if (prev_key_position > right_handle_position || key_position < left_handle_position) {
/* Don't draw highlights for out of bounds retiming keys. */
continue;
}
prev_key_position = max_ff(prev_key_position, left_handle_position);
key_position = min_ff(key_position, right_handle_position);
const int size = KEY_SIZE;
const float y_center = KEY_CENTER;
const float width_fac = 0.5f;
const float bottom = y_center - size * width_fac;
const float top = y_center + size * width_fac;
uchar color[4];
if (SEQ_retiming_data_is_editable(strip) &&
(timeline_ctx->retiming_selection.contains(const_cast<SeqRetimingKey *>(&key)) ||
timeline_ctx->retiming_selection.contains(const_cast<SeqRetimingKey *>(&key - 1))))
{
color[0] = 166;
color[1] = 127;
color[2] = 51;
color[3] = 255;
}
else {
color[0] = 0;
color[1] = 0;
color[2] = 0;
color[3] = 25;
}
timeline_ctx->quads->add_quad(prev_key_position, bottom, key_position, top, color);
}
}
static SeqRetimingKey fake_retiming_key_init(const Scene *scene, const Strip *strip, int key_x)
{
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
const int sound_offset = SEQ_time_get_rounded_sound_offset(strip, scene_fps);
SeqRetimingKey fake_key = {0};
fake_key.strip_frame_index = (key_x - SEQ_time_start_frame_get(strip) - sound_offset) *
SEQ_time_media_playback_rate_factor_get(strip, scene_fps);
fake_key.flag = 0;
return fake_key;
}
/* If there are no keys, draw fake keys and create real key when they are selected. */
/* TODO: would be nice to draw continuity between fake keys. */
static bool fake_keys_draw(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx,
const KeyframeShaderBindings &sh_bindings)
{
const Strip *strip = strip_ctx.strip;
const Scene *scene = timeline_ctx->scene;
if (!SEQ_retiming_is_active(strip) && !SEQ_retiming_data_is_editable(strip)) {
return false;
}
const int left_key_frame = left_fake_key_frame_get(timeline_ctx->C, strip);
if (SEQ_retiming_key_get_by_timeline_frame(scene, strip, left_key_frame) == nullptr) {
SeqRetimingKey fake_key = fake_retiming_key_init(scene, strip, left_key_frame);
retime_key_draw(timeline_ctx, strip_ctx, &fake_key, sh_bindings);
}
int right_key_frame = right_fake_key_frame_get(timeline_ctx->C, strip);
if (SEQ_retiming_key_get_by_timeline_frame(scene, strip, right_key_frame) == nullptr) {
/* `key_x_get()` compensates 1 frame offset of last key, however this can not
* be conveyed via `fake_key` alone. Therefore the same offset must be emulated. */
if (strip_ctx.right_handle >= SEQ_time_content_end_frame_get(scene, strip)) {
right_key_frame += 1;
}
SeqRetimingKey fake_key = fake_retiming_key_init(scene, strip, right_key_frame);
retime_key_draw(timeline_ctx, strip_ctx, &fake_key, sh_bindings);
}
return true;
}
void sequencer_retiming_keys_draw(const TimelineDrawContext *timeline_ctx,
blender::Span<StripDrawContext> strips)
{
if (strips.is_empty()) {
return;
}
if (timeline_ctx->ed == nullptr || !retiming_keys_can_be_displayed(timeline_ctx->sseq)) {
return;
}
GPU_matrix_push_projection();
wmOrtho2_region_pixelspace(timeline_ctx->region);
const View2D *v2d = timeline_ctx->v2d;
GPUVertFormat *format = immVertexFormat();
KeyframeShaderBindings sh_bindings;
sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
sh_bindings.size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
sh_bindings.color_id = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.outline_color_id = GPU_vertformat_attr_add(
format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1);
constexpr int MAX_KEYS_IN_BATCH = 1024;
int point_counter = 0;
immBeginAtMost(GPU_PRIM_POINTS, MAX_KEYS_IN_BATCH);
for (const StripDrawContext &strip_ctx : strips) {
if (!can_draw_retiming(timeline_ctx, strip_ctx)) {
continue;
}
if (fake_keys_draw(timeline_ctx, strip_ctx, sh_bindings)) {
point_counter += 2;
}
for (const SeqRetimingKey &key : SEQ_retiming_keys_get(strip_ctx.strip)) {
retime_key_draw(timeline_ctx, strip_ctx, &key, sh_bindings);
point_counter++;
/* Next key plus possible two fake keys for next sequence would need at
* most 3 points, so restart the batch if we're close to that. */
if (point_counter + 3 >= MAX_KEYS_IN_BATCH) {
immEnd();
immBeginAtMost(GPU_PRIM_POINTS, MAX_KEYS_IN_BATCH);
point_counter = 0;
}
}
}
immEnd();
GPU_program_point_size(false);
immUnbindProgram();
GPU_matrix_pop_projection();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Retiming Speed Label
* \{ */
static size_t label_str_get(const Strip *strip,
const SeqRetimingKey *key,
char *r_label_str,
const size_t label_str_maxncpy)
{
const SeqRetimingKey *next_key = key + 1;
if (SEQ_retiming_key_is_transition_start(key)) {
const float prev_speed = SEQ_retiming_key_speed_get(strip, key);
const float next_speed = SEQ_retiming_key_speed_get(strip, next_key + 1);
return BLI_snprintf_rlen(r_label_str,
label_str_maxncpy,
"%d%% - %d%%",
round_fl_to_int(prev_speed * 100.0f),
round_fl_to_int(next_speed * 100.0f));
}
const float speed = SEQ_retiming_key_speed_get(strip, next_key);
return BLI_snprintf_rlen(
r_label_str, label_str_maxncpy, "%d%%", round_fl_to_int(speed * 100.0f));
}
static bool label_rect_get(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx,
const SeqRetimingKey *key,
const char *label_str,
const size_t label_len,
rctf *rect)
{
const bContext *C = timeline_ctx->C;
const Scene *scene = timeline_ctx->scene;
const SeqRetimingKey *next_key = key + 1;
const float width = pixels_to_view_width(C, BLF_width(BLF_default(), label_str, label_len));
const float height = pixels_to_view_height(C, BLF_height(BLF_default(), label_str, label_len));
const float xmin = max_ff(strip_ctx.left_handle, key_x_get(scene, strip_ctx.strip, key));
const float xmax = min_ff(strip_ctx.right_handle, key_x_get(scene, strip_ctx.strip, next_key));
rect->xmin = (xmin + xmax - width) / 2;
rect->xmax = rect->xmin + width;
rect->ymin = strip_y_rescale(strip_ctx.strip, 0) + pixels_to_view_height(C, 5);
rect->ymax = rect->ymin + height;
return width < xmax - xmin - pixels_to_view_width(C, KEY_SIZE);
}
static void retime_speed_text_draw(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx,
const SeqRetimingKey *key)
{
const Strip *strip = strip_ctx.strip;
const Scene *scene = timeline_ctx->scene;
if (SEQ_retiming_is_last_key(strip, key)) {
return;
}
const SeqRetimingKey *next_key = key + 1;
if (key_x_get(scene, strip, next_key) < strip_ctx.left_handle ||
key_x_get(scene, strip, key) > strip_ctx.right_handle)
{
return; /* Label out of strip bounds. */
}
char label_str[40];
rctf label_rect;
size_t label_len = label_str_get(strip, key, label_str, sizeof(label_str));
if (!label_rect_get(timeline_ctx, strip_ctx, key, label_str, label_len, &label_rect)) {
return; /* Not enough space to draw the label. */
}
uchar col[4] = {255, 255, 255, 255};
if ((strip->flag & SELECT) == 0) {
memset(col, 0, sizeof(col));
col[3] = 255;
}
UI_view2d_text_cache_add(
timeline_ctx->v2d, label_rect.xmin, label_rect.ymin, label_str, label_len, col);
}
void sequencer_retiming_speed_draw(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx)
{
if (!can_draw_retiming(timeline_ctx, strip_ctx)) {
return;
}
for (const SeqRetimingKey &key : SEQ_retiming_keys_get(strip_ctx.strip)) {
retime_speed_text_draw(timeline_ctx, strip_ctx, &key);
}
UI_view2d_view_ortho(timeline_ctx->v2d);
}
/** \} */