Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include "GridDensityProvider.h"
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namespace Freestyle {
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class ArbitraryGridDensityProvider : public GridDensityProvider {
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// Disallow copying and assignment
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ArbitraryGridDensityProvider(const ArbitraryGridDensityProvider &other);
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ArbitraryGridDensityProvider &operator=(const ArbitraryGridDensityProvider &other);
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public:
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ArbitraryGridDensityProvider(OccluderSource &source, const real proscenium[4], uint numCells);
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ArbitraryGridDensityProvider(OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform,
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uint numCells);
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ArbitraryGridDensityProvider(OccluderSource &source, uint numCells);
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protected:
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uint numCells;
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private:
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void initialize(const real proscenium[4]);
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};
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class ArbitraryGridDensityProviderFactory : public GridDensityProviderFactory {
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public:
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ArbitraryGridDensityProviderFactory(uint numCells);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
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const real proscenium[4]);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
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protected:
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uint numCells;
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};
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} /* namespace Freestyle */
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