This implements the proposal from #124512. For that it contains the following changes: * Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was enabled. * Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means that a few classes which didn't use our guarded allocator by default before, are now using it. Pull Request: https://projects.blender.org/blender/blender/pulls/130181
204 lines
5.2 KiB
C++
204 lines
5.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Interface 1D and related tools definitions
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*/
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#include <float.h>
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#include <iostream>
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#include <string>
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#include "Functions0D.h"
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#include "../system/Id.h"
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#include "../system/Precision.h"
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#include "../winged_edge/Nature.h"
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#include "MEM_guardedalloc.h"
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using namespace std;
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namespace Freestyle {
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// Integration method
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/**
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* The different integration methods that can be invoked to integrate into a single value the set
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* of values obtained from each 0D element of a 1D element.
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*/
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typedef enum {
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/**
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* The value computed for the 1D element is the mean of the values obtained for the 0D elements.
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*/
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MEAN,
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/**
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* The value computed for the 1D element is the minimum of the values obtained for the 0D
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* elements.
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*/
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MIN,
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/**
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* The value computed for the 1D element is the maximum of the values obtained for the 0D
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* elements.
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*/
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MAX,
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/**
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* The value computed for the 1D element is the first of the values obtained for the 0D
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* elements.
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*/
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FIRST,
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/**
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* The value computed for the 1D element is the last of the values obtained for the 0D
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* elements.
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*/
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LAST,
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} IntegrationType;
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/**
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* Returns a single value from a set of values evaluated at each 0D element of this 1D element.
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*
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* \param fun: The UnaryFunction0D used to compute a value at each Interface0D.
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* \param it: The Interface0DIterator used to iterate over the 0D elements of this 1D element.
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* The integration will occur over the 0D elements starting from the one pointed by it.
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* \param it_end: The Interface0DIterator pointing the end of the 0D elements of the 1D element.
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* \param integration_type: The integration method used to compute a single value from a set of
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* values.
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* \return the single value obtained for the 1D element.
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*/
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template<class T>
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T integrate(UnaryFunction0D<T> &fun,
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Interface0DIterator it,
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Interface0DIterator it_end,
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IntegrationType integration_type = MEAN)
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{
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T res;
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uint size;
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switch (integration_type) {
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case MIN:
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fun(it);
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res = fun.result;
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++it;
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for (; !it.isEnd(); ++it) {
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fun(it);
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if (fun.result < res) {
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res = fun.result;
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}
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}
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break;
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case MAX:
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fun(it);
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res = fun.result;
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++it;
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for (; !it.isEnd(); ++it) {
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fun(it);
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if (fun.result > res) {
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res = fun.result;
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}
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}
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break;
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case FIRST:
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fun(it);
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res = fun.result;
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break;
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case LAST:
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fun(--it_end);
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res = fun.result;
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break;
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case MEAN:
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default:
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fun(it);
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res = fun.result;
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++it;
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for (size = 1; !it.isEnd(); ++it, ++size) {
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fun(it);
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res += fun.result;
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}
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res /= (size ? size : 1);
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break;
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}
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return res;
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}
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//
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// Interface1D
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//
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//////////////////////////////////////////////////
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/** Base class for any 1D element. */
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class Interface1D {
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public:
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/** Default constructor */
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Interface1D()
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{
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_timeStamp = 0;
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}
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/** Destructor */
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virtual ~Interface1D(){};
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/** Returns the string "Interface1D". */
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virtual string getExactTypeName() const
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{
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return "Interface1D";
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}
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// Iterator access
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/** Returns an iterator over the Interface1D vertices, pointing to the first vertex. */
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virtual Interface0DIterator verticesBegin();
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/** Returns an iterator over the Interface1D vertices, pointing after the last vertex. */
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virtual Interface0DIterator verticesEnd();
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/** Returns an iterator over the Interface1D points, pointing to the first point. The difference
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* with verticesBegin() is that here we can iterate over points of the 1D element at a any given
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* sampling. Indeed, for each iteration, a virtual point is created.
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*
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* \param t: The sampling with which we want to iterate over points of this 1D element.
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*/
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virtual Interface0DIterator pointsBegin(float t = 0.0f);
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/** Returns an iterator over the Interface1D points, pointing after the last point. The
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* difference with verticesEnd() is that here we can iterate over points of the 1D element at a
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* any given sampling. Indeed, for each iteration, a virtual point is created.
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*
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* \param t: The sampling with which we want to iterate over points of this 1D element.
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*/
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virtual Interface0DIterator pointsEnd(float t = 0.0f);
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// Data access methods
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/** Returns the 2D length of the 1D element. */
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virtual real getLength2D() const;
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/** Returns the Id of the 1D element. */
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virtual Id getId() const;
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// FIXME: ce truc n'a rien a faire la...(c une requete complexe qui doit etre ds les Function1D)
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/** Returns the nature of the 1D element. */
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virtual Nature::EdgeNature getNature() const;
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/** Returns the time stamp of the 1D element. Mainly used for selection. */
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virtual uint getTimeStamp() const
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{
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return _timeStamp;
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}
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/** Sets the time stamp for the 1D element. */
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inline void setTimeStamp(uint iTimeStamp)
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{
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_timeStamp = iTimeStamp;
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}
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protected:
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uint _timeStamp;
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Interface1D")
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};
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} /* namespace Freestyle */
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