Files
test2/source/blender/freestyle/intern/view_map/Interface1D.h
Jacques Lucke 64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00

204 lines
5.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Interface 1D and related tools definitions
*/
#include <float.h>
#include <iostream>
#include <string>
#include "Functions0D.h"
#include "../system/Id.h"
#include "../system/Precision.h"
#include "../winged_edge/Nature.h"
#include "MEM_guardedalloc.h"
using namespace std;
namespace Freestyle {
// Integration method
/**
* The different integration methods that can be invoked to integrate into a single value the set
* of values obtained from each 0D element of a 1D element.
*/
typedef enum {
/**
* The value computed for the 1D element is the mean of the values obtained for the 0D elements.
*/
MEAN,
/**
* The value computed for the 1D element is the minimum of the values obtained for the 0D
* elements.
*/
MIN,
/**
* The value computed for the 1D element is the maximum of the values obtained for the 0D
* elements.
*/
MAX,
/**
* The value computed for the 1D element is the first of the values obtained for the 0D
* elements.
*/
FIRST,
/**
* The value computed for the 1D element is the last of the values obtained for the 0D
* elements.
*/
LAST,
} IntegrationType;
/**
* Returns a single value from a set of values evaluated at each 0D element of this 1D element.
*
* \param fun: The UnaryFunction0D used to compute a value at each Interface0D.
* \param it: The Interface0DIterator used to iterate over the 0D elements of this 1D element.
* The integration will occur over the 0D elements starting from the one pointed by it.
* \param it_end: The Interface0DIterator pointing the end of the 0D elements of the 1D element.
* \param integration_type: The integration method used to compute a single value from a set of
* values.
* \return the single value obtained for the 1D element.
*/
template<class T>
T integrate(UnaryFunction0D<T> &fun,
Interface0DIterator it,
Interface0DIterator it_end,
IntegrationType integration_type = MEAN)
{
T res;
uint size;
switch (integration_type) {
case MIN:
fun(it);
res = fun.result;
++it;
for (; !it.isEnd(); ++it) {
fun(it);
if (fun.result < res) {
res = fun.result;
}
}
break;
case MAX:
fun(it);
res = fun.result;
++it;
for (; !it.isEnd(); ++it) {
fun(it);
if (fun.result > res) {
res = fun.result;
}
}
break;
case FIRST:
fun(it);
res = fun.result;
break;
case LAST:
fun(--it_end);
res = fun.result;
break;
case MEAN:
default:
fun(it);
res = fun.result;
++it;
for (size = 1; !it.isEnd(); ++it, ++size) {
fun(it);
res += fun.result;
}
res /= (size ? size : 1);
break;
}
return res;
}
//
// Interface1D
//
//////////////////////////////////////////////////
/** Base class for any 1D element. */
class Interface1D {
public:
/** Default constructor */
Interface1D()
{
_timeStamp = 0;
}
/** Destructor */
virtual ~Interface1D(){};
/** Returns the string "Interface1D". */
virtual string getExactTypeName() const
{
return "Interface1D";
}
// Iterator access
/** Returns an iterator over the Interface1D vertices, pointing to the first vertex. */
virtual Interface0DIterator verticesBegin();
/** Returns an iterator over the Interface1D vertices, pointing after the last vertex. */
virtual Interface0DIterator verticesEnd();
/** Returns an iterator over the Interface1D points, pointing to the first point. The difference
* with verticesBegin() is that here we can iterate over points of the 1D element at a any given
* sampling. Indeed, for each iteration, a virtual point is created.
*
* \param t: The sampling with which we want to iterate over points of this 1D element.
*/
virtual Interface0DIterator pointsBegin(float t = 0.0f);
/** Returns an iterator over the Interface1D points, pointing after the last point. The
* difference with verticesEnd() is that here we can iterate over points of the 1D element at a
* any given sampling. Indeed, for each iteration, a virtual point is created.
*
* \param t: The sampling with which we want to iterate over points of this 1D element.
*/
virtual Interface0DIterator pointsEnd(float t = 0.0f);
// Data access methods
/** Returns the 2D length of the 1D element. */
virtual real getLength2D() const;
/** Returns the Id of the 1D element. */
virtual Id getId() const;
// FIXME: ce truc n'a rien a faire la...(c une requete complexe qui doit etre ds les Function1D)
/** Returns the nature of the 1D element. */
virtual Nature::EdgeNature getNature() const;
/** Returns the time stamp of the 1D element. Mainly used for selection. */
virtual uint getTimeStamp() const
{
return _timeStamp;
}
/** Sets the time stamp for the 1D element. */
inline void setTimeStamp(uint iTimeStamp)
{
_timeStamp = iTimeStamp;
}
protected:
uint _timeStamp;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Interface1D")
};
} /* namespace Freestyle */