Most of the cleanup is inside the metal backend. Pull Request: https://projects.blender.org/blender/blender/pulls/134349
586 lines
18 KiB
Plaintext
586 lines
18 KiB
Plaintext
/* SPDX-FileCopyrightText: 2022-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "BKE_global.hh"
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#include "gpu_backend.hh"
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#include "mtl_backend.hh"
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#include "mtl_batch.hh"
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#include "mtl_context.hh"
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#include "mtl_framebuffer.hh"
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#include "mtl_immediate.hh"
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#include "mtl_index_buffer.hh"
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#include "mtl_query.hh"
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#include "mtl_shader.hh"
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#include "mtl_storage_buffer.hh"
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#include "mtl_uniform_buffer.hh"
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#include "mtl_vertex_buffer.hh"
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#include "gpu_capabilities_private.hh"
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#include "gpu_platform_private.hh"
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#include <Cocoa/Cocoa.h>
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#include <Metal/Metal.h>
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#include <QuartzCore/QuartzCore.h>
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#include <sys/sysctl.h>
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namespace blender::gpu {
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/* Global per-thread AutoReleasePool. */
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thread_local NSAutoreleasePool *g_autoreleasepool = nil;
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thread_local int g_autoreleasepool_depth = 0;
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/* -------------------------------------------------------------------- */
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/** \name Metal Backend
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* \{ */
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void MTLBackend::samplers_update(){
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/* Placeholder -- Handled in MTLContext. */
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};
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Context *MTLBackend::context_alloc(void *ghost_window, void *ghost_context)
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{
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return new MTLContext(ghost_window, ghost_context);
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};
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Batch *MTLBackend::batch_alloc()
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{
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return new MTLBatch();
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};
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Fence *MTLBackend::fence_alloc()
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{
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return new MTLFence();
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};
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FrameBuffer *MTLBackend::framebuffer_alloc(const char *name)
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{
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return new MTLFrameBuffer(MTLContext::get(), name);
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};
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IndexBuf *MTLBackend::indexbuf_alloc()
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{
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return new MTLIndexBuf();
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};
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PixelBuffer *MTLBackend::pixelbuf_alloc(size_t size)
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{
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return new MTLPixelBuffer(size);
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};
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QueryPool *MTLBackend::querypool_alloc()
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{
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return new MTLQueryPool();
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};
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Shader *MTLBackend::shader_alloc(const char *name)
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{
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return new MTLShader(MTLContext::get(), name);
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};
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Texture *MTLBackend::texture_alloc(const char *name)
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{
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return new gpu::MTLTexture(name);
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}
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UniformBuf *MTLBackend::uniformbuf_alloc(size_t size, const char *name)
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{
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return new MTLUniformBuf(size, name);
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};
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StorageBuf *MTLBackend::storagebuf_alloc(size_t size, GPUUsageType usage, const char *name)
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{
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return new MTLStorageBuf(size, usage, name);
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}
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VertBuf *MTLBackend::vertbuf_alloc()
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{
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return new MTLVertBuf();
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}
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void MTLBackend::render_begin()
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{
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/* All Rendering must occur within a render boundary */
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/* Track a call-count for nested calls, used to ensure we are inside an
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* autoreleasepool from all rendering path. */
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BLI_assert(g_autoreleasepool_depth >= 0);
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if (g_autoreleasepool == nil) {
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g_autoreleasepool = [[NSAutoreleasePool alloc] init];
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}
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g_autoreleasepool_depth++;
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BLI_assert(g_autoreleasepool_depth > 0);
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}
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void MTLBackend::render_end()
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{
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/* If call-count reaches zero, drain auto release pool.
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* Ensures temporary objects are freed within a frame's lifetime. */
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BLI_assert(g_autoreleasepool != nil);
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g_autoreleasepool_depth--;
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BLI_assert(g_autoreleasepool_depth >= 0);
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if (g_autoreleasepool_depth == 0) {
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[g_autoreleasepool drain];
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g_autoreleasepool = nil;
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}
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}
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void MTLBackend::render_step(bool force_resource_release)
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{
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/* NOTE(Metal): Primarily called from main thread, but below data-structures
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* and operations are thread-safe, and GPUContext rendering coordination
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* is also thread-safe. */
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/* Flush any MTLSafeFreeLists which have previously been released by any MTLContext. */
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MTLContext::get_global_memory_manager()->update_memory_pools();
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/* End existing MTLSafeFreeList and begin new list --
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* Buffers wont `free` until all associated in-flight command buffers have completed.
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* Decrement final reference count for ensuring the previous list is certainly
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* released. */
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MTLSafeFreeList *cmd_free_buffer_list =
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MTLContext::get_global_memory_manager()->get_current_safe_list();
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if (cmd_free_buffer_list->should_flush()) {
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MTLContext::get_global_memory_manager()->begin_new_safe_list();
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}
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if (force_resource_release && g_autoreleasepool) {
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[g_autoreleasepool drain];
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g_autoreleasepool = [[NSAutoreleasePool alloc] init];
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}
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}
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bool MTLBackend::is_inside_render_boundary()
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{
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return (g_autoreleasepool != nil);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Platform
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* \{ */
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/* For Metal, platform_init needs to be called after MTLContext initialization. */
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void MTLBackend::platform_init(MTLContext *ctx)
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{
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if (GPG.initialized) {
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return;
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}
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eGPUDeviceType device = GPU_DEVICE_UNKNOWN;
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eGPUOSType os = GPU_OS_MAC;
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eGPUDriverType driver = GPU_DRIVER_ANY;
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eGPUSupportLevel support_level = GPU_SUPPORT_LEVEL_SUPPORTED;
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BLI_assert(ctx);
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id<MTLDevice> mtl_device = ctx->device;
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BLI_assert(device);
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NSString *gpu_name = [mtl_device name];
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const char *vendor = [gpu_name UTF8String];
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const char *renderer = "Metal API";
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const char *version = "1.2";
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if (G.debug & G_DEBUG_GPU) {
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printf("METAL API - DETECTED GPU: %s\n", vendor);
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}
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/* macOS is the only supported platform, but check to ensure we are not building with Metal
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* enablement on another platform. */
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BLI_assert_msg(os == GPU_OS_MAC, "Platform must be macOS");
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/* Determine Vendor from name. */
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if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
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device = GPU_DEVICE_ATI;
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driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "NVIDIA")) {
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device = GPU_DEVICE_NVIDIA;
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driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "Intel")) {
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device = GPU_DEVICE_INTEL;
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driver = GPU_DRIVER_OFFICIAL;
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support_level = GPU_SUPPORT_LEVEL_LIMITED;
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}
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else if (strstr(vendor, "Apple") || strstr(vendor, "APPLE")) {
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/* Apple Silicon. */
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device = GPU_DEVICE_APPLE;
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driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(renderer, "Apple Software Renderer")) {
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device = GPU_DEVICE_SOFTWARE;
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driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
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device = GPU_DEVICE_SOFTWARE;
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driver = GPU_DRIVER_SOFTWARE;
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}
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else if (G.debug & G_DEBUG_GPU) {
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printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
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printf("Detected configuration:\n");
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printf("Vendor: %s\n", vendor);
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printf("Renderer: %s\n", renderer);
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}
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GPUArchitectureType architecture_type = (mtl_device.hasUnifiedMemory &&
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device == GPU_DEVICE_APPLE) ?
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GPU_ARCHITECTURE_TBDR :
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GPU_ARCHITECTURE_IMR;
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GPG.init(device,
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os,
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driver,
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support_level,
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GPU_BACKEND_METAL,
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vendor,
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renderer,
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version,
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architecture_type);
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}
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void MTLBackend::platform_exit()
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{
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BLI_assert(GPG.initialized);
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GPG.clear();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Capabilities
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* \{ */
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MTLCapabilities MTLBackend::capabilities = {};
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static const char *mtl_extensions_get_null(int /*i*/)
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{
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return nullptr;
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}
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bool supports_barycentric_whitelist(id<MTLDevice> device)
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{
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NSString *gpu_name = [device name];
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BLI_assert([gpu_name length]);
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const char *vendor = [gpu_name UTF8String];
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/* Verify GPU support. */
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bool supported_gpu = [device supportsFamily:MTLGPUFamilyMac2];
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bool should_support_barycentrics = false;
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/* Known good configs. */
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if (strstr(vendor, "AMD") || strstr(vendor, "Apple") || strstr(vendor, "APPLE")) {
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should_support_barycentrics = true;
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}
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/* Explicit support for Intel-based platforms. */
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if ((strstr(vendor, "Intel") || strstr(vendor, "INTEL"))) {
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should_support_barycentrics = true;
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}
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return supported_gpu && should_support_barycentrics;
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}
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bool is_apple_sillicon(id<MTLDevice> device)
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{
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NSString *gpu_name = [device name];
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BLI_assert([gpu_name length]);
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const char *vendor = [gpu_name UTF8String];
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/* Known good configs. */
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return (strstr(vendor, "Apple") || strstr(vendor, "APPLE"));
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}
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static int get_num_performance_cpu_cores(id<MTLDevice> device)
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{
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const int SYSCTL_BUF_LENGTH = 16;
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int num_performance_cores = -1;
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unsigned char sysctl_buffer[SYSCTL_BUF_LENGTH];
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size_t sysctl_buffer_length = SYSCTL_BUF_LENGTH;
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if (is_apple_sillicon(device)) {
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/* On Apple Silicon query the number of performance cores */
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if (sysctlbyname(
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"hw.perflevel0.logicalcpu", &sysctl_buffer, &sysctl_buffer_length, nullptr, 0) == 0)
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{
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num_performance_cores = sysctl_buffer[0];
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}
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}
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else {
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/* On Intel just return the logical core count */
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if (sysctlbyname("hw.logicalcpu", &sysctl_buffer, &sysctl_buffer_length, nullptr, 0) == 0) {
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num_performance_cores = sysctl_buffer[0];
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}
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}
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BLI_assert(num_performance_cores != -1);
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return num_performance_cores;
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}
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static int get_num_efficiency_cpu_cores(id<MTLDevice> device)
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{
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if (is_apple_sillicon(device)) {
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/* On Apple Silicon query the number of efficiency cores */
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const int SYSCTL_BUF_LENGTH = 16;
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int num_efficiency_cores = -1;
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unsigned char sysctl_buffer[SYSCTL_BUF_LENGTH];
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size_t sysctl_buffer_length = SYSCTL_BUF_LENGTH;
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if (sysctlbyname(
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"hw.perflevel1.logicalcpu", &sysctl_buffer, &sysctl_buffer_length, nullptr, 0) == 0)
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{
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num_efficiency_cores = sysctl_buffer[0];
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}
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BLI_assert(num_efficiency_cores != -1);
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return num_efficiency_cores;
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}
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return 0;
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}
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bool MTLBackend::metal_is_supported()
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{
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/* Device compatibility information using Metal Feature-set tables.
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* See: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
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NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
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/* Metal Viewport requires macOS Version 10.15 onward. */
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bool supported_os_version = version.majorVersion >= 11 ||
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(version.majorVersion == 10 ? version.minorVersion >= 15 : false);
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if (!supported_os_version) {
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printf(
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"OS Version too low to run minimum required metal version. Required at least 10.15, got "
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"%ld.%ld \n",
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(long)version.majorVersion,
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(long)version.minorVersion);
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return false;
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}
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id<MTLDevice> device = MTLCreateSystemDefaultDevice();
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/* Debug: Enable low power GPU with Environment Var: METAL_FORCE_INTEL. */
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static const char *forceIntelStr = getenv("METAL_FORCE_INTEL");
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bool forceIntel = forceIntelStr ? (atoi(forceIntelStr) != 0) : false;
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if (forceIntel) {
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NSArray<id<MTLDevice>> *allDevices = MTLCopyAllDevices();
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for (id<MTLDevice> _device in allDevices) {
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if (_device.lowPower) {
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device = _device;
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}
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}
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}
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/* Metal Viewport requires argument buffer tier-2 support and Barycentric Coordinates.
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* These are available on most hardware configurations supporting Metal 2.2. */
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bool supports_argument_buffers_tier2 = ([device argumentBuffersSupport] ==
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MTLArgumentBuffersTier2);
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bool supports_barycentrics = [device supportsShaderBarycentricCoordinates] ||
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supports_barycentric_whitelist(device);
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bool supported_metal_version = [device supportsFamily:MTLGPUFamilyMac2];
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bool result = supports_argument_buffers_tier2 && supports_barycentrics && supported_os_version &&
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supported_metal_version;
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if (G.debug & G_DEBUG_GPU) {
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if (!supports_argument_buffers_tier2) {
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printf("[Metal] Device does not support argument buffers tier 2\n");
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}
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if (!supports_barycentrics) {
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printf("[Metal] Device does not support barycentrics coordinates\n");
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}
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if (!supported_metal_version) {
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printf("[Metal] Device does not support metal 2.2 or higher\n");
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}
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if (result) {
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printf("Device with name %s supports metal minimum requirements\n",
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[[device name] UTF8String]);
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}
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}
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return result;
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}
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void MTLBackend::capabilities_init(MTLContext *ctx)
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{
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BLI_assert(ctx);
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id<MTLDevice> device = ctx->device;
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BLI_assert(device);
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/* Initialize Capabilities. */
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MTLBackend::capabilities.supports_argument_buffers_tier2 = ([device argumentBuffersSupport] ==
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MTLArgumentBuffersTier2);
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MTLBackend::capabilities.supports_family_mac1 = [device supportsFamily:MTLGPUFamilyMac1];
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MTLBackend::capabilities.supports_family_mac2 = [device supportsFamily:MTLGPUFamilyMac2];
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MTLBackend::capabilities.supports_family_mac_catalyst1 = [device
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supportsFamily:MTLGPUFamilyMacCatalyst1];
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MTLBackend::capabilities.supports_family_mac_catalyst2 = [device
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supportsFamily:MTLGPUFamilyMacCatalyst2];
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/* NOTE(Metal): Texture gather is supported on AMD, but results are non consistent
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* with Apple Silicon GPUs. Disabling for now to avoid erroneous rendering. */
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MTLBackend::capabilities.supports_texture_gather = [device hasUnifiedMemory];
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/* GPU Type. */
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const char *gpu_name = [device.name UTF8String];
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if (strstr(gpu_name, "M1")) {
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MTLBackend::capabilities.gpu = APPLE_GPU_M1;
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}
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else if (strstr(gpu_name, "M2")) {
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MTLBackend::capabilities.gpu = APPLE_GPU_M2;
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}
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else if (strstr(gpu_name, "M3")) {
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MTLBackend::capabilities.gpu = APPLE_GPU_M3;
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}
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else {
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MTLBackend::capabilities.gpu = APPLE_GPU_UNKNOWN;
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}
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/* Texture atomics supported in Metal 3.1. */
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MTLBackend::capabilities.supports_texture_atomics = false;
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#if defined(MAC_OS_VERSION_14_0)
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if (@available(macOS 14.0, *)) {
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MTLBackend::capabilities.supports_texture_atomics = true;
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}
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#endif
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/** Identify support for tile inputs. */
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const bool is_tile_based_arch = (GPU_platform_architecture() == GPU_ARCHITECTURE_TBDR);
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if (is_tile_based_arch) {
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MTLBackend::capabilities.supports_native_tile_inputs = true;
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}
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else {
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/* NOTE: If emulating tile input reads, we must ensure we also expose position data. */
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MTLBackend::capabilities.supports_native_tile_inputs = false;
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}
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/* CPU Info */
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MTLBackend::capabilities.num_performance_cores = get_num_performance_cpu_cores(ctx->device);
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MTLBackend::capabilities.num_efficiency_cores = get_num_efficiency_cpu_cores(ctx->device);
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/* Common Global Capabilities. */
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GCaps.max_texture_size = ([device supportsFamily:MTLGPUFamilyApple3] ||
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MTLBackend::capabilities.supports_family_mac1) ?
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16384 :
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8192;
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GCaps.max_texture_3d_size = 2048;
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GCaps.max_texture_layers = 2048;
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GCaps.max_textures = (MTLBackend::capabilities.supports_family_mac1) ?
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128 :
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(([device supportsFamily:MTLGPUFamilyApple4]) ? 96 : 31);
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if (GCaps.max_textures <= 32) {
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BLI_assert(false);
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}
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GCaps.max_samplers = (MTLBackend::capabilities.supports_argument_buffers_tier2) ? 1024 : 16;
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GCaps.max_textures_vert = GCaps.max_textures;
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GCaps.max_textures_geom = 0; /* N/A geometry shaders not supported. */
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GCaps.max_textures_frag = GCaps.max_textures;
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GCaps.max_images = GCaps.max_textures;
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/* Conservative uniform data limit is 4KB per-stage -- This is the limit of setBytes.
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* MTLBuffer path is also supported but not as efficient. */
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GCaps.max_uniforms_vert = 1024;
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GCaps.max_uniforms_frag = 1024;
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GCaps.max_batch_indices = 1 << 31;
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GCaps.max_batch_vertices = 1 << 31;
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GCaps.max_vertex_attribs = 31;
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GCaps.max_varying_floats = 60;
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/* Feature support */
|
|
GCaps.mem_stats_support = false;
|
|
GCaps.shader_draw_parameters_support = true;
|
|
GCaps.hdr_viewport_support = true;
|
|
|
|
GCaps.geometry_shader_support = false;
|
|
|
|
/* Compile shaders on performance cores but leave one free so UI is still responsive */
|
|
GCaps.max_parallel_compilations = MTLBackend::capabilities.num_performance_cores - 1;
|
|
|
|
/* Maximum buffer bindings: 31. Consider required slot for uniforms/UBOs/Vertex attributes.
|
|
* Can use argument buffers if a higher limit is required. */
|
|
GCaps.max_shader_storage_buffer_bindings = 14;
|
|
GCaps.max_storage_buffer_size = size_t(ctx->device.maxBufferLength);
|
|
GCaps.storage_buffer_alignment = 256; /* TODO(fclem): But also unused. */
|
|
|
|
GCaps.max_work_group_count[0] = 65535;
|
|
GCaps.max_work_group_count[1] = 65535;
|
|
GCaps.max_work_group_count[2] = 65535;
|
|
/* In Metal, total_thread_count is 512 or 1024, such that
|
|
* threadgroup `width*height*depth <= total_thread_count` */
|
|
uint max_threads_per_threadgroup_per_dim = ([device supportsFamily:MTLGPUFamilyApple4] ||
|
|
MTLBackend::capabilities.supports_family_mac1) ?
|
|
1024 :
|
|
512;
|
|
GCaps.max_work_group_size[0] = max_threads_per_threadgroup_per_dim;
|
|
GCaps.max_work_group_size[1] = max_threads_per_threadgroup_per_dim;
|
|
GCaps.max_work_group_size[2] = max_threads_per_threadgroup_per_dim;
|
|
|
|
GCaps.stencil_export_support = true;
|
|
|
|
/* OPENGL Related workarounds -- none needed for Metal. */
|
|
GCaps.extensions_len = 0;
|
|
GCaps.extension_get = mtl_extensions_get_null;
|
|
GCaps.mip_render_workaround = false;
|
|
GCaps.depth_blitting_workaround = false;
|
|
GCaps.use_main_context_workaround = false;
|
|
GCaps.broken_amd_driver = false;
|
|
|
|
/* Metal related workarounds. */
|
|
/* Minimum per-vertex stride is 4 bytes in Metal.
|
|
* A bound vertex buffer must contribute at least 4 bytes per vertex. */
|
|
GCaps.minimum_per_vertex_stride = 4;
|
|
|
|
/* Force workarounds when starting blender with `--debug-gpu-force-workarounds`.
|
|
*
|
|
* Not all workarounds are listed here as some capabilities are currently assumed to be present
|
|
* on all devices. */
|
|
if (G.debug & G_DEBUG_GPU_FORCE_WORKAROUNDS) {
|
|
/* Texture gather is supported on AMD, but results are non consistent with Apple Silicon GPUs
|
|
* and can be disabled. */
|
|
MTLBackend::capabilities.supports_texture_gather = false;
|
|
MTLBackend::capabilities.supports_texture_atomics = false;
|
|
MTLBackend::capabilities.supports_native_tile_inputs = false;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Compute dispatch.
|
|
* \{ */
|
|
|
|
void MTLBackend::compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len)
|
|
{
|
|
/* Fetch Context.
|
|
* With Metal, workload submission and resource management occurs within the context.
|
|
* Call compute dispatch on valid context. */
|
|
MTLContext *ctx = MTLContext::get();
|
|
BLI_assert(ctx != nullptr);
|
|
if (ctx) {
|
|
ctx->compute_dispatch(groups_x_len, groups_y_len, groups_z_len);
|
|
}
|
|
}
|
|
|
|
void MTLBackend::compute_dispatch_indirect(StorageBuf *indirect_buf)
|
|
{
|
|
/* Fetch Context.
|
|
* With Metal, workload submission and resource management occurs within the context.
|
|
* Call compute dispatch on valid context. */
|
|
MTLContext *ctx = MTLContext::get();
|
|
BLI_assert(ctx != nullptr);
|
|
if (ctx) {
|
|
ctx->compute_dispatch_indirect(indirect_buf);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::gpu
|