- IB_rect -> IB_byte_data - IB_rectfloat -> IB_float_data - Rename some functions: - IMB_get_rect_len -> IMB_get_pixel_count - IMB_rect_from_float -> IMB_byte_from_float - IMB_float_from_rect_ex -> IMB_float_from_byte_ex - IMB_float_from_rect -> IMB_float_from_byte - imb_addrectImBuf -> IMB_alloc_byte_pixels - imb_freerectImBuf -> IMB_free_byte_pixels - imb_addrectfloatImBuf -> IMB_alloc_float_pixels - imb_freerectfloatImBuf -> IMB_free_float_pixels - imb_freemipmapImBuf -> IMB_free_mipmaps - imb_freerectImbuf_all -> IMB_free_all_data - Remove IB_multiview (not used at all) - Remove obsolete "module" comments in public IMB headers Pull Request: https://projects.blender.org/blender/blender/pulls/135348
659 lines
24 KiB
C++
659 lines
24 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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* SPDX-FileCopyrightText: 2025 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup imbuf
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*/
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#pragma once
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#include "../gpu/GPU_texture.hh"
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#include "BLI_math_matrix_types.hh"
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#include "BLI_utildefines.h"
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#include "IMB_imbuf_types.hh"
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struct ImBuf;
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struct rctf;
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struct rcti;
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struct ColorManagedDisplay;
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struct GSet;
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struct ImageFormatData;
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struct Stereo3dFormat;
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void IMB_init();
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void IMB_exit();
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ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
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size_t size,
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int flags,
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char colorspace[IM_MAX_SPACE],
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const char *descr);
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ImBuf *IMB_testiffname(const char *filepath, int flags);
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ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);
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enum class IMBThumbLoadFlags {
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Zero = 0,
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/** Normally files larger than 100MB are not loaded for thumbnails, except when this flag is set.
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*/
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LoadLargeFiles = (1 << 0),
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};
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ENUM_OPERATORS(IMBThumbLoadFlags, IMBThumbLoadFlags::LoadLargeFiles);
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ImBuf *IMB_thumb_load_image(const char *filepath,
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const size_t max_thumb_size,
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char colorspace[IM_MAX_SPACE],
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IMBThumbLoadFlags load_flags = IMBThumbLoadFlags::Zero);
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void IMB_freeImBuf(ImBuf *ibuf);
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ImBuf *IMB_allocImBuf(unsigned int x, unsigned int y, unsigned char planes, unsigned int flags);
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/**
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* Initialize given ImBuf.
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*
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* Use in cases when temporary image buffer is allocated on stack.
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*/
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bool IMB_initImBuf(
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ImBuf *ibuf, unsigned int x, unsigned int y, unsigned char planes, unsigned int flags);
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/**
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* Create a copy of a pixel buffer and wrap it to a new ImBuf
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* (transferring ownership to the in imbuf).
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*/
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ImBuf *IMB_allocFromBufferOwn(uint8_t *byte_buffer,
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float *float_buffer,
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unsigned int w,
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unsigned int h,
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unsigned int channels);
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/**
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* Create a copy of a pixel buffer and wrap it to a new ImBuf
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*/
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ImBuf *IMB_allocFromBuffer(const uint8_t *byte_buffer,
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const float *float_buffer,
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unsigned int w,
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unsigned int h,
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unsigned int channels);
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/**
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* Assign the content of the corresponding buffer with the given data and ownership.
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* The current content of the buffer is released corresponding to its ownership configuration.
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*
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* \note Does not modify the topology (width, height, number of channels)
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* or the mipmaps in any way.
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*/
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void IMB_assign_byte_buffer(ImBuf *ibuf, uint8_t *buffer_data, ImBufOwnership ownership);
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void IMB_assign_float_buffer(ImBuf *ibuf, float *buffer_data, ImBufOwnership ownership);
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/**
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* Assign the content and the color space of the corresponding buffer the data from the given
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* buffer.
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*
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* \note Does not modify the topology (width, height, number of channels)
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* or the mipmaps in any way.
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*
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* \note The ownership of the data in the source buffer is ignored.
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*/
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void IMB_assign_byte_buffer(ImBuf *ibuf, const ImBufByteBuffer &buffer, ImBufOwnership ownership);
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void IMB_assign_float_buffer(ImBuf *ibuf,
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const ImBufFloatBuffer &buffer,
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ImBufOwnership ownership);
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void IMB_assign_dds_data(ImBuf *ibuf, const DDSData &data, ImBufOwnership ownership);
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/**
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* Make corresponding buffers available for modification.
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* Is achieved by ensuring that the given ImBuf is the only owner of the underlying buffer data.
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*/
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void IMB_make_writable_byte_buffer(ImBuf *ibuf);
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void IMB_make_writable_float_buffer(ImBuf *ibuf);
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/**
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* Steal the buffer data pointer: the ImBuf is no longer an owner of this data.
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* \note If the ImBuf does not own the data the behavior is undefined.
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* \note Stealing encoded buffer resets the encoded size.
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*/
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uint8_t *IMB_steal_byte_buffer(ImBuf *ibuf);
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float *IMB_steal_float_buffer(ImBuf *ibuf);
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uint8_t *IMB_steal_encoded_buffer(ImBuf *ibuf);
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/**
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* Increase reference count to imbuf
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* (to delete an imbuf you have to call freeImBuf as many times as it
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* is referenced)
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*/
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void IMB_refImBuf(ImBuf *ibuf);
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ImBuf *IMB_makeSingleUser(ImBuf *ibuf);
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ImBuf *IMB_dupImBuf(const ImBuf *ibuf1);
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/**
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* Approximate size of ImBuf in memory
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*/
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size_t IMB_get_size_in_memory(const ImBuf *ibuf);
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/**
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* \brief Get the length of the data of the given image buffer in pixels.
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*
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* This is the width * the height of the image buffer.
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* This function is preferred over `ibuf->x * ibuf->y` due to 32 bit int overflow
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* issues when working with very large resolution images.
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*/
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size_t IMB_get_pixel_count(const ImBuf *ibuf);
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enum IMB_BlendMode {
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IMB_BLEND_MIX = 0,
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IMB_BLEND_ADD = 1,
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IMB_BLEND_SUB = 2,
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IMB_BLEND_MUL = 3,
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IMB_BLEND_LIGHTEN = 4,
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IMB_BLEND_DARKEN = 5,
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IMB_BLEND_ERASE_ALPHA = 6,
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IMB_BLEND_ADD_ALPHA = 7,
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IMB_BLEND_OVERLAY = 8,
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IMB_BLEND_HARDLIGHT = 9,
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IMB_BLEND_COLORBURN = 10,
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IMB_BLEND_LINEARBURN = 11,
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IMB_BLEND_COLORDODGE = 12,
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IMB_BLEND_SCREEN = 13,
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IMB_BLEND_SOFTLIGHT = 14,
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IMB_BLEND_PINLIGHT = 15,
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IMB_BLEND_VIVIDLIGHT = 16,
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IMB_BLEND_LINEARLIGHT = 17,
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IMB_BLEND_DIFFERENCE = 18,
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IMB_BLEND_EXCLUSION = 19,
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IMB_BLEND_HUE = 20,
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IMB_BLEND_SATURATION = 21,
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IMB_BLEND_LUMINOSITY = 22,
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IMB_BLEND_COLOR = 23,
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IMB_BLEND_INTERPOLATE = 24,
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IMB_BLEND_COPY = 1000,
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IMB_BLEND_COPY_RGB = 1001,
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IMB_BLEND_COPY_ALPHA = 1002,
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};
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void IMB_blend_color_byte(unsigned char dst[4],
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const unsigned char src1[4],
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const unsigned char src2[4],
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IMB_BlendMode mode);
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void IMB_blend_color_float(float dst[4],
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const float src1[4],
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const float src2[4],
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IMB_BlendMode mode);
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/**
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* In-place image crop.
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*/
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void IMB_rect_crop(ImBuf *ibuf, const rcti *crop);
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/**
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* In-place size setting (caller must fill in buffer contents).
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*/
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void IMB_rect_size_set(ImBuf *ibuf, const uint size[2]);
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void IMB_rectclip(ImBuf *dbuf,
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const ImBuf *sbuf,
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int *destx,
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int *desty,
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int *srcx,
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int *srcy,
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int *width,
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int *height);
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void IMB_rectcpy(ImBuf *dbuf,
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const ImBuf *sbuf,
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int destx,
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int desty,
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int srcx,
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int srcy,
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int width,
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int height);
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void IMB_rectblend(ImBuf *dbuf,
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const ImBuf *obuf,
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const ImBuf *sbuf,
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unsigned short *dmask,
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const unsigned short *curvemask,
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const unsigned short *texmask,
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float mask_max,
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int destx,
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int desty,
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int origx,
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int origy,
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int srcx,
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int srcy,
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int width,
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int height,
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IMB_BlendMode mode,
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bool accumulate);
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void IMB_rectblend_threaded(ImBuf *dbuf,
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const ImBuf *obuf,
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const ImBuf *sbuf,
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unsigned short *dmask,
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const unsigned short *curvemask,
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const unsigned short *texmask,
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float mask_max,
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int destx,
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int desty,
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int origx,
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int origy,
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int srcx,
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int srcy,
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int width,
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int height,
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IMB_BlendMode mode,
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bool accumulate);
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enum eIMBInterpolationFilterMode {
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IMB_FILTER_NEAREST,
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IMB_FILTER_BILINEAR,
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IMB_FILTER_CUBIC_BSPLINE,
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IMB_FILTER_CUBIC_MITCHELL,
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IMB_FILTER_BOX,
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};
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#define FILTER_MASK_NULL 0
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#define FILTER_MASK_MARGIN 1
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#define FILTER_MASK_USED 2
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void IMB_mask_filter_extend(char *mask, int width, int height);
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void IMB_mask_clear(ImBuf *ibuf, const char *mask, int val);
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/**
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* If alpha is zero, it checks surrounding pixels and averages color. sets new alphas to 1.0
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* When a mask is given, the mask will be used instead of the alpha channel, where only
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* pixels with a mask value of 0 will be written to, and only pixels with a mask value of 1
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* will be used for the average. The mask will be set to one for the pixels which were written.
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*/
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void IMB_filter_extend(ImBuf *ibuf, char *mask, int filter);
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/**
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* Frees too (if there) and recreates new data.
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*/
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void IMB_makemipmap(ImBuf *ibuf, int use_filter);
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/**
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* Thread-safe version, only recreates existing maps.
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*/
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void IMB_remakemipmap(ImBuf *ibuf, int use_filter);
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ImBuf *IMB_getmipmap(ImBuf *ibuf, int level);
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void IMB_filtery(ImBuf *ibuf);
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ImBuf *IMB_onehalf(ImBuf *ibuf1);
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/** Interpolation filter used by `IMB_scale`. */
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enum class IMBScaleFilter {
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/** No filtering (point sampling). This is fastest but lowest quality. */
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Nearest,
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/**
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* Bilinear filter: each pixel in result image interpolates between 2x2 pixels of source image.
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*/
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Bilinear,
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/**
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* Box filter. Behaves exactly like Bilinear when scaling up,
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* better results when scaling down by more than 2x.
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*/
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Box,
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};
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/**
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* Scale/resize image to new dimensions.
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* Return true if \a ibuf is modified.
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*/
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bool IMB_scale(ImBuf *ibuf,
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unsigned int newx,
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unsigned int newy,
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IMBScaleFilter filter,
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bool threaded = true);
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/**
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* Scale/resize image to new dimensions, into a newly created result image.
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* Metadata of input image (if any) is copied into the result image.
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*/
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ImBuf *IMB_scale_into_new(const ImBuf *ibuf,
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unsigned int newx,
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unsigned int newy,
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IMBScaleFilter filter,
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bool threaded = true);
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bool IMB_saveiff(ImBuf *ibuf, const char *filepath, int flags);
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bool IMB_ispic(const char *filepath);
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bool IMB_ispic_type_matches(const char *filepath, int filetype);
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int IMB_ispic_type_from_memory(const unsigned char *buf, size_t buf_size);
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int IMB_ispic_type(const char *filepath);
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/**
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* Test if color-space conversions of pixels in buffer need to take into account alpha.
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*/
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bool IMB_alpha_affects_rgb(const ImBuf *ibuf);
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/**
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* Create char buffer, color corrected if necessary, for ImBufs that lack one.
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*/
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void IMB_byte_from_float(ImBuf *ibuf);
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void IMB_float_from_byte_ex(ImBuf *dst, const ImBuf *src, const rcti *region_to_update);
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void IMB_float_from_byte(ImBuf *ibuf);
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/**
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* No profile conversion.
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*/
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void IMB_color_to_bw(ImBuf *ibuf);
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void IMB_saturation(ImBuf *ibuf, float sat);
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/* Converting pixel buffers. */
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/**
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* Float to byte pixels, output 4-channel RGBA.
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*/
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void IMB_buffer_byte_from_float(unsigned char *rect_to,
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const float *rect_from,
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int channels_from,
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float dither,
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int profile_to,
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int profile_from,
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bool predivide,
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int width,
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int height,
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int stride_to,
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int stride_from,
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int start_y = 0);
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/**
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* Float to byte pixels, output 4-channel RGBA.
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*/
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void IMB_buffer_byte_from_float_mask(unsigned char *rect_to,
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const float *rect_from,
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int channels_from,
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float dither,
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bool predivide,
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int width,
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int height,
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int stride_to,
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int stride_from,
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char *mask);
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/**
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* Byte to float pixels, input and output 4-channel RGBA.
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*/
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void IMB_buffer_float_from_byte(float *rect_to,
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const unsigned char *rect_from,
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int profile_to,
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int profile_from,
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bool predivide,
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int width,
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int height,
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int stride_to,
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int stride_from);
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/**
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* Float to float pixels, output 4-channel RGBA.
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*/
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void IMB_buffer_float_from_float(float *rect_to,
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const float *rect_from,
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int channels_from,
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int profile_to,
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int profile_from,
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bool predivide,
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int width,
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int height,
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int stride_to,
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int stride_from);
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void IMB_buffer_float_from_float_threaded(float *rect_to,
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const float *rect_from,
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int channels_from,
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int profile_to,
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int profile_from,
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bool predivide,
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int width,
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int height,
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int stride_to,
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int stride_from);
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/**
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* Float to float pixels, output 4-channel RGBA.
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*/
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void IMB_buffer_float_from_float_mask(float *rect_to,
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const float *rect_from,
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int channels_from,
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int width,
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int height,
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int stride_to,
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int stride_from,
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char *mask);
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/**
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* Byte to byte pixels, input and output 4-channel RGBA.
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*/
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void IMB_buffer_byte_from_byte(unsigned char *rect_to,
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const unsigned char *rect_from,
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int profile_to,
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int profile_from,
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bool predivide,
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int width,
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int height,
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int stride_to,
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int stride_from);
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/**
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* Change the ordering of the color bytes pointed to by rect from
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* RGBA to ABGR. size * 4 color bytes are reordered.
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*
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* Only this one is used liberally here, and in imbuf.
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*/
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void IMB_convert_rgba_to_abgr(ImBuf *ibuf);
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void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3]);
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void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, const float backcol[3]);
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ImBuf *IMB_loadifffile(int file, int flags, char colorspace[IM_MAX_SPACE], const char *descr);
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ImBuf *IMB_half_x(ImBuf *ibuf1);
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ImBuf *IMB_half_y(ImBuf *ibuf1);
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void IMB_flipx(ImBuf *ibuf);
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void IMB_flipy(ImBuf *ibuf);
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/* Rotate by 90 degree increments. Returns true if the ImBuf is altered. */
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bool IMB_rotate_orthogonal(ImBuf *ibuf, int degrees);
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/* Pre-multiply alpha. */
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void IMB_premultiply_alpha(ImBuf *ibuf);
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void IMB_unpremultiply_alpha(ImBuf *ibuf);
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/**
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* Replace pixels of entire image with solid color.
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* \param drect: An image to be filled with color. It must be 4 channel image.
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* \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
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*/
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void IMB_rectfill(ImBuf *drect, const float col[4]);
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/**
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* Blend pixels of image area with solid color.
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*
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* For images with `uchar` buffer use color matching image color-space.
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* For images with float buffer use color display color-space.
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* If display color-space can not be referenced, use color in SRGB color-space.
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*
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* \param ibuf: an image to be filled with color. It must be 4 channel image.
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* \param col: RGBA color.
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* \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
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* (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
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* x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
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* order the area between x1 and x2, and y1 and y2 is filled.
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* \param display: color-space reference for display space.
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*/
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void IMB_rectfill_area(
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ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2, ColorManagedDisplay *display);
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/**
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* Replace pixels of image area with solid color.
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* \param ibuf: an image to be filled with color. It must be 4 channel image.
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* \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
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|
* \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
|
|
* (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
|
|
* x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
|
|
* order the area between x1 and x2, and y1 and y2 is filled.
|
|
*/
|
|
void IMB_rectfill_area_replace(
|
|
const ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2);
|
|
void IMB_rectfill_alpha(ImBuf *ibuf, float value);
|
|
|
|
/**
|
|
* This should not be here, really,
|
|
* we needed it for operating on render data, #IMB_rectfill_area calls it.
|
|
*/
|
|
void buf_rectfill_area(unsigned char *rect,
|
|
float *rectf,
|
|
int width,
|
|
int height,
|
|
const float col[4],
|
|
ColorManagedDisplay *display,
|
|
int x1,
|
|
int y1,
|
|
int x2,
|
|
int y2);
|
|
|
|
/**
|
|
* Exported for image tools in blender, to quickly allocate 32 bits rect.
|
|
*/
|
|
void *imb_alloc_pixels(unsigned int x,
|
|
unsigned int y,
|
|
unsigned int channels,
|
|
size_t typesize,
|
|
bool initialize_pixels,
|
|
const char *alloc_name);
|
|
|
|
/**
|
|
* Allocate storage for byte type pixels.
|
|
* If the image already contains byte data storage, it is freed first.
|
|
*/
|
|
bool IMB_alloc_byte_pixels(ImBuf *ibuf, bool initialize_pixels = true);
|
|
|
|
/**
|
|
* Deallocate image byte storage. Also deallocates any mipmaps.
|
|
*/
|
|
void IMB_free_byte_pixels(ImBuf *ibuf);
|
|
|
|
/**
|
|
* Allocate storage for float type pixels.
|
|
* If the image already contains float data storage, it is freed first.
|
|
*/
|
|
bool IMB_alloc_float_pixels(ImBuf *ibuf,
|
|
const unsigned int channels,
|
|
bool initialize_pixels = true);
|
|
/**
|
|
* Deallocate image float storage. Also deallocates any mipmaps.
|
|
*/
|
|
void IMB_free_float_pixels(ImBuf *ibuf);
|
|
|
|
/**
|
|
* Deallocate mipmaps.
|
|
*/
|
|
void IMB_free_mipmaps(ImBuf *ibuf);
|
|
|
|
/** Deallocate all CPU side data storage (byte, float, encoded, mipmaps). */
|
|
void IMB_free_all_data(ImBuf *ibuf);
|
|
|
|
/* Free the GPU textures of the given image buffer, leaving the CPU buffers unchanged.
|
|
* The ibuf can be nullptr, in which case the function does nothing. */
|
|
void IMB_free_gpu_textures(ImBuf *ibuf);
|
|
|
|
/**
|
|
* \brief Transform modes to use for IMB_transform function.
|
|
*
|
|
* These are not flags as the combination of cropping and repeat can lead to different expectation.
|
|
*/
|
|
enum eIMBTransformMode {
|
|
/** \brief Do not crop or repeat. */
|
|
IMB_TRANSFORM_MODE_REGULAR = 0,
|
|
/** \brief Crop the source buffer. */
|
|
IMB_TRANSFORM_MODE_CROP_SRC = 1,
|
|
/** \brief Wrap repeat the source buffer. Only supported in with nearest filtering. */
|
|
IMB_TRANSFORM_MODE_WRAP_REPEAT = 2,
|
|
};
|
|
|
|
/**
|
|
* \brief Transform source image buffer onto destination image buffer using a transform matrix.
|
|
*
|
|
* \param src: Image buffer to read from.
|
|
* \param dst: Image buffer to write to. rect or rect_float must already be initialized.
|
|
* - dst buffer must be a 4 channel buffers.
|
|
* - Only one data type buffer will be used (rect_float has priority over rect)
|
|
* \param mode: Cropping/Wrap repeat effect to apply during transformation.
|
|
* \param filter: Interpolation to use during sampling.
|
|
* \param transform_matrix: Transformation matrix to use.
|
|
* The given matrix should transform between dst pixel space to src pixel space.
|
|
* One unit is one pixel.
|
|
* \param src_crop: Cropping region how to crop the source buffer. Should only be passed when mode
|
|
* is set to #IMB_TRANSFORM_MODE_CROP_SRC. For any other mode this should be empty.
|
|
*
|
|
* During transformation no data/color conversion will happens.
|
|
* When transforming between float images the number of channels of the source buffer may be
|
|
* between 1 and 4. When source buffer has one channel the data will be read as a gray scale value.
|
|
*/
|
|
void IMB_transform(const ImBuf *src,
|
|
ImBuf *dst,
|
|
eIMBTransformMode mode,
|
|
eIMBInterpolationFilterMode filter,
|
|
const blender::float3x3 &transform_matrix,
|
|
const rctf *src_crop);
|
|
|
|
GPUTexture *IMB_create_gpu_texture(const char *name,
|
|
ImBuf *ibuf,
|
|
bool use_high_bitdepth,
|
|
bool use_premult);
|
|
|
|
eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf,
|
|
bool high_bitdepth,
|
|
bool use_grayscale);
|
|
|
|
/**
|
|
* Ensures that values stored in the float rect can safely loaded into half float gpu textures.
|
|
*
|
|
* Does nothing when given image_buffer doesn't contain a float rect.
|
|
*/
|
|
void IMB_gpu_clamp_half_float(ImBuf *image_buffer);
|
|
|
|
/**
|
|
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
|
|
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
|
|
*/
|
|
GPUTexture *IMB_touch_gpu_texture(const char *name,
|
|
ImBuf *ibuf,
|
|
int w,
|
|
int h,
|
|
int layers,
|
|
bool use_high_bitdepth,
|
|
bool use_grayscale);
|
|
|
|
/**
|
|
* Will update a #GPUTexture using the content of the #ImBuf. Only one layer will be updated.
|
|
* Will resize the ibuf if needed.
|
|
* Z is the layer to update. Unused if the texture is 2D.
|
|
*/
|
|
void IMB_update_gpu_texture_sub(GPUTexture *tex,
|
|
ImBuf *ibuf,
|
|
int x,
|
|
int y,
|
|
int z,
|
|
int w,
|
|
int h,
|
|
bool use_high_bitdepth,
|
|
bool use_grayscale,
|
|
bool use_premult);
|
|
|
|
void IMB_stereo3d_write_dimensions(
|
|
char mode, bool is_squeezed, size_t width, size_t height, size_t *r_width, size_t *r_height);
|
|
void IMB_stereo3d_read_dimensions(
|
|
char mode, bool is_squeezed, size_t width, size_t height, size_t *r_width, size_t *r_height);
|
|
/**
|
|
* Left/right are always float.
|
|
*/
|
|
ImBuf *IMB_stereo3d_ImBuf(const ImageFormatData *im_format, ImBuf *ibuf_left, ImBuf *ibuf_right);
|
|
/**
|
|
* Reading a stereo encoded ibuf (*left) and generating two ibufs from it (*left and *right).
|
|
*/
|
|
void IMB_ImBufFromStereo3d(const Stereo3dFormat *s3d,
|
|
ImBuf *ibuf_stereo3d,
|
|
ImBuf **r_ibuf_left,
|
|
ImBuf **r_ibuf_right);
|