This code was actually already full Cpp, so it's essentially a massive filenames cleanup.
11 lines
287 B
C++
11 lines
287 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <pxr/pxr.h>
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#include <pxr/usd/sdf/layer.h>
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#include <pxr/usd/usd/object.h>
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#include <pxr/usd/usd/prim.h>
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#include <pxr/usd/usd/primData.h>
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#include <pxr/usd/usdGeom/xformable.h>
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