Ideally we need to find a way to remove such a static limit here, but it's not so trivial to implement for texture nodes. Requires some bigger system redesign there. Just raising limit for now, which is fine for modern systems.
Ideally we need to find a way to remove such a static limit here, but it's not so trivial to implement for texture nodes. Requires some bigger system redesign there. Just raising limit for now, which is fine for modern systems.