20 lines
467 B
GLSL
20 lines
467 B
GLSL
/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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#pragma BLENDER_REQUIRE(select_lib.glsl)
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void main()
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{
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GPU_INTEL_VERTEX_SHADER_WORKAROUND
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select_id_set(drw_CustomID);
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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view_clipping_distances(world_pos);
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}
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