Files
test2/source/blender/draw/engines/basic/shaders/basic_depth_vert.glsl

20 lines
467 B
GLSL

/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(select_lib.glsl)
void main()
{
GPU_INTEL_VERTEX_SHADER_WORKAROUND
select_id_set(drw_CustomID);
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
view_clipping_distances(world_pos);
}