Files
test2/source/blender/sequencer/intern/strip_connect.cc
John Kiril Swenson 715129bf5b VSE: ability to connect and disconnect strips in the VSE.
Adds the ability to connect and disconnect strips in the VSE.

- Connected strips have an icon indicating their status, and attempting
  to select one connected strip selects all other connected strips in
  that chain.
- If the user attempts to connect a strip that is already connected to
  other strips, that strip will disconnect itself from others before
  connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
  connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
  from the same file are connected by default. There's an option to
  turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
  connections with Alt+Click.
  - This shortcut overrides the old keymap item for "Linked Handle"
    selection. The property still exists if people want to use that
    shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
  I've added a condition to `seq_new_fix_links_recursive` that also
  updates connections using the `seq->tmp` var. (A note -- I've updated
  the comment for this field in `DNA_sequence_types.h` because the var
  is only used for duplication now. It was once present in
  `select_more_less_seq__internal` to be used for linked selection but
  is gone now).
  - There are also functions to cut one-way links and make sure that
    all strips are bidirectionally connected after duplicating.

Pull Request: https://projects.blender.org/blender/blender/pulls/124333
2024-08-22 14:54:42 +02:00

154 lines
3.7 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#include "BLI_blenlib.h"
#include "DNA_sequence_types.h"
#include "SEQ_connect.hh"
#include "SEQ_time.hh"
static void seq_connections_free(Sequence *seq)
{
if (seq == nullptr) {
return;
}
ListBase *connections = &seq->connections;
LISTBASE_FOREACH_MUTABLE (SeqConnection *, con, connections) {
MEM_delete(con);
}
BLI_listbase_clear(connections);
}
void SEQ_connections_duplicate(ListBase *connections_dst, ListBase *connections_src)
{
LISTBASE_FOREACH (SeqConnection *, con, connections_src) {
SeqConnection *con_duplicate = MEM_cnew<SeqConnection>(__func__, *con);
BLI_addtail(connections_dst, con_duplicate);
}
}
bool SEQ_disconnect(Sequence *seq)
{
if (seq == nullptr || BLI_listbase_is_empty(&seq->connections)) {
return false;
}
/* Remove `SeqConnections` from other strips' `connections` list that point to `seq`. */
LISTBASE_FOREACH (SeqConnection *, con_seq, &seq->connections) {
Sequence *other = con_seq->seq_ref;
LISTBASE_FOREACH_MUTABLE (SeqConnection *, con_other, &other->connections) {
if (con_other->seq_ref == seq) {
BLI_remlink(&other->connections, con_other);
MEM_delete(con_other);
}
}
}
/* Now clear `connections` for `seq` itself.*/
seq_connections_free(seq);
return true;
}
bool SEQ_disconnect(blender::VectorSet<Sequence *> &seq_list)
{
bool changed = false;
for (Sequence *seq : seq_list) {
changed |= SEQ_disconnect(seq);
}
return changed;
}
void SEQ_cut_one_way_connections(Sequence *seq)
{
if (seq == nullptr) {
return;
}
LISTBASE_FOREACH_MUTABLE (SeqConnection *, con_seq, &seq->connections) {
Sequence *other = con_seq->seq_ref;
bool is_one_way = true;
LISTBASE_FOREACH (SeqConnection *, con_other, &other->connections) {
if (con_other->seq_ref == seq) {
/* The `other` sequence has a bidirectional connection with `seq`. */
is_one_way = false;
break;
}
}
if (is_one_way) {
BLI_remlink(&seq->connections, con_seq);
MEM_delete(con_seq);
}
}
}
void SEQ_connect(Sequence *seq1, Sequence *seq2)
{
if (seq1 == nullptr || seq2 == nullptr) {
return;
}
blender::VectorSet<Sequence *> seq_list;
seq_list.add(seq1);
seq_list.add(seq2);
SEQ_connect(seq_list);
}
void SEQ_connect(blender::VectorSet<Sequence *> &seq_list)
{
seq_list.remove_if([&](Sequence *seq) { return seq == nullptr; });
for (Sequence *seq1 : seq_list) {
SEQ_disconnect(seq1);
for (Sequence *seq2 : seq_list) {
if (seq1 == seq2) {
continue;
}
SeqConnection *con = MEM_cnew<SeqConnection>("seqconnection");
con->seq_ref = seq2;
BLI_addtail(&seq1->connections, con);
}
}
}
blender::VectorSet<Sequence *> SEQ_get_connected_strips(const Sequence *seq)
{
blender::VectorSet<Sequence *> connections;
if (seq != nullptr) {
LISTBASE_FOREACH (SeqConnection *, con, &seq->connections) {
connections.add(con->seq_ref);
}
}
return connections;
}
bool SEQ_is_strip_connected(const Sequence *seq)
{
if (seq == nullptr) {
return false;
}
return !BLI_listbase_is_empty(&seq->connections);
}
bool SEQ_are_strips_connected_together(blender::VectorSet<Sequence *> &seq_list)
{
const int expected_connection_num = seq_list.size() - 1;
for (Sequence *seq1 : seq_list) {
blender::VectorSet<Sequence *> connections = SEQ_get_connected_strips(seq1);
int found_connection_num = connections.size();
if (found_connection_num != expected_connection_num) {
return false;
}
for (Sequence *seq2 : connections) {
if (!seq_list.contains(seq2)) {
return false;
}
}
}
return true;
}