Files
test2/scripts/startup/bl_ui/properties_data_curves.py
Hans Goudey 51f719cfab Geometry: Support "Convert Attribute" for curves and point cloud
Add this operator to the dropdown menu to the right of the attribute list
for curves and point cloud geometries. For these geometry types the
operator can run in edit mode too, unlike meshes.
2025-03-03 22:38:47 -05:00

220 lines
6.1 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from .space_properties import PropertiesAnimationMixin
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return hasattr(context, "curves") and context.curves and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_curves(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
ob = context.object
curves = context.curves
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif curves:
layout.template_ID(space, "pin_id")
class DATA_PT_curves_surface(DataButtonsPanel, Panel):
bl_label = "Surface"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
ob = context.object
layout.use_property_split = True
layout.prop(ob.data, "surface")
has_surface = ob.data.surface is not None
if has_surface:
layout.prop_search(
ob.data,
"surface_uv_map",
ob.data.surface.data,
"uv_layers",
text="UV Map",
icon='GROUP_UVS',
)
else:
row = layout.row()
row.prop(ob.data, "surface_uv_map", text="UV Map")
row.active = has_surface
class CURVES_MT_attribute_context_menu(Menu):
bl_label = "Attribute Specials"
def draw(self, _context):
layout = self.layout
layout.operator("geometry.attribute_convert")
class CURVES_MT_add_attribute(Menu):
bl_label = "Add Attribute"
@staticmethod
def add_standard_attribute(layout, curves, name, data_type, domain):
exists = curves.attributes.get(name) is not None
col = layout.column()
col.enabled = not exists
col.operator_context = 'EXEC_DEFAULT'
props = col.operator("geometry.attribute_add", text=name)
props.name = name
props.data_type = data_type
props.domain = domain
def draw(self, context):
layout = self.layout
curves = context.curves
self.add_standard_attribute(layout, curves, "radius", 'FLOAT', 'POINT')
self.add_standard_attribute(layout, curves, "color", 'FLOAT_COLOR', 'POINT')
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("geometry.attribute_add", text="Custom...")
class CURVES_UL_attributes(UIList):
def filter_items(self, _context, data, property):
attributes = getattr(data, property)
flags = []
indices = [i for i in range(len(attributes))]
# Filtering by name
if self.filter_name:
flags = bpy.types.UI_UL_list.filter_items_by_name(
self.filter_name, self.bitflag_filter_item, attributes, "name", reverse=self.use_filter_invert,
)
if not flags:
flags = [self.bitflag_filter_item] * len(attributes)
# Filtering internal attributes
for idx, item in enumerate(attributes):
flags[idx] = 0 if item.is_internal else flags[idx]
# Reorder by name.
if self.use_filter_sort_alpha:
indices = bpy.types.UI_UL_list.sort_items_by_name(attributes, "name")
return flags, indices
def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index):
data_type = attribute.bl_rna.properties["data_type"].enum_items[attribute.data_type]
domain = attribute.bl_rna.properties["domain"].enum_items[attribute.domain]
split = layout.split(factor=0.5)
split.emboss = 'NONE'
row = split.row()
row.prop(attribute, "name", text="")
sub = split.split()
sub.alignment = 'RIGHT'
sub.active = False
sub.label(text=domain.name)
sub.label(text=data_type.name)
class DATA_PT_CURVES_attributes(DataButtonsPanel, Panel):
bl_label = "Attributes"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
curves = context.curves
layout = self.layout
row = layout.row()
col = row.column()
col.template_list(
"CURVES_UL_attributes",
"attributes",
curves,
"attributes",
curves.attributes,
"active_index",
rows=3,
)
col = row.column(align=True)
col.menu("CURVES_MT_add_attribute", icon='ADD', text="")
col.operator("geometry.attribute_remove", icon='REMOVE', text="")
col.separator()
col.menu("CURVES_MT_attribute_context_menu", icon='DOWNARROW_HLT', text="")
class DATA_PT_curves_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_animated_id_context_property = "curves"
class DATA_PT_custom_props_curves(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_context_path = "object.data"
_property_type = bpy.types.Curves if hasattr(bpy.types, "Curves") else None
classes = (
DATA_PT_context_curves,
DATA_PT_CURVES_attributes,
DATA_PT_curves_surface,
DATA_PT_curves_animation,
DATA_PT_custom_props_curves,
CURVES_MT_add_attribute,
CURVES_MT_attribute_context_menu,
CURVES_UL_attributes,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)