Material preview panel for grease pencil was accidentally removed in e10b0b3449 because it had EEVEE engine listed as `COMPAT_ENGINES`, which also seemed accidental. After adding panel back I noticed that .blend file for generating previews was also faulty. It was updated 2 years ago when GPv3 was experimental feature, and file wasn't up to date to current state.
This PR also adds new .blend file for generating material previews that is mostly the same as one in Blender 4.2, except:
- I organized it, removed unnecessary stuff.
- For Flat preview it was using flat checkerboard background, for other modes 3D room, which seemed unnecessary and not useful for Grease Pencil, so now every mode uses flat background.
- "Cloth", "Liquid", and "Shaderball" modes in 4.2 didn't render at all and resulted in all white screen. Now they render default Circle, which is not correct, but at least better than nothing. In future we can add custom drawings to those modes for previewing materials on more complex objects.
Pull Request: https://projects.blender.org/blender/blender/pulls/133372
270 lines
8.7 KiB
Python
270 lines
8.7 KiB
Python
# SPDX-FileCopyrightText: 2018-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Menu, Panel, UIList
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from rna_prop_ui import PropertyPanel
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from bl_ui.utils import PresetPanel
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from .space_properties import PropertiesAnimationMixin
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from bl_ui.properties_grease_pencil_common import (
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GreasePencilMaterialsPanel,
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)
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class GPENCIL_MT_material_context_menu(Menu):
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bl_label = "Material Specials"
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def draw(self, _context):
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layout = self.layout
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layout.operator("grease_pencil.material_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
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layout.operator("grease_pencil.material_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").invert = True
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layout.separator()
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layout.operator("grease_pencil.material_lock_all", icon='LOCKED', text="Lock All")
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layout.operator("grease_pencil.material_unlock_all", icon='UNLOCKED', text="Unlock All")
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layout.operator("grease_pencil.material_lock_unselected", text="Lock Unselected")
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layout.operator("grease_pencil.material_lock_unused", text="Lock Unused")
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layout.separator()
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layout.operator(
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"grease_pencil.material_copy_to_object",
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text="Copy Material to Selected",
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).only_active = True
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layout.operator(
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"grease_pencil.material_copy_to_object",
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text="Copy All Materials to Selected",
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).only_active = False
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layout.operator("object.material_slot_remove_unused")
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class GPENCIL_UL_matslots(UIList):
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def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
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slot = item
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ma = slot.material
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if (ma is not None) and (ma.grease_pencil is not None):
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gpcolor = ma.grease_pencil
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row(align=True)
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row.enabled = not gpcolor.lock
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row.prop(ma, "name", text="", emboss=False, icon_value=icon)
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row = layout.row(align=True)
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if gpcolor.ghost is True:
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icon = 'ONIONSKIN_OFF'
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else:
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icon = 'ONIONSKIN_ON'
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row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
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row.prop(gpcolor, "hide", text="", emboss=False)
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row.prop(gpcolor, "lock", text="", emboss=False)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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class GPMaterialButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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@classmethod
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def poll(cls, context):
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ma = context.material
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return ma and ma.grease_pencil
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class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel):
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bl_label = "Grease Pencil Material Slots"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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bl_options = {'HIDE_HEADER'}
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@classmethod
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def poll(cls, context):
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ma = context.material
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found_material = ma and ma.grease_pencil
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found_object = context.object and context.object.type == 'GREASEPENCIL'
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return found_material or found_object
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# Used as parent for "Stroke" and "Fill" panels
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class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
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bl_label = "Surface"
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def draw_header_preset(self, _context):
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MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
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def draw(self, _context):
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layout = self.layout
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layout.use_property_split = True
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class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
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bl_label = "Stroke"
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bl_parent_id = "MATERIAL_PT_gpencil_surface"
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def draw_header(self, context):
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ma = context.material
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if ma is not None and ma.grease_pencil is not None:
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gpcolor = ma.grease_pencil
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self.layout.prop(gpcolor, "show_stroke", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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if ma is not None and ma.grease_pencil is not None:
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gpcolor = ma.grease_pencil
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col = layout.column()
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col.prop(gpcolor, "mode")
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col.prop(gpcolor, "stroke_style", text="Style")
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col.prop(gpcolor, "color", text="Base Color")
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col.prop(gpcolor, "use_stroke_holdout")
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if gpcolor.stroke_style == 'TEXTURE':
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row = col.row()
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col = row.column(align=True)
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col.template_ID(gpcolor, "stroke_image", open="image.open")
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if gpcolor.stroke_style == 'TEXTURE':
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row = col.row()
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row.prop(gpcolor, "mix_stroke_factor", text="Blend", slider=True)
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if gpcolor.mode == 'LINE':
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col.prop(gpcolor, "pixel_size", text="UV Factor")
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if gpcolor.mode in {'DOTS', 'BOX'}:
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col.prop(gpcolor, "alignment_mode")
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col.prop(gpcolor, "alignment_rotation")
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if gpcolor.mode == 'LINE':
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col.prop(gpcolor, "use_overlap_strokes")
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class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
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bl_label = "Fill"
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bl_parent_id = "MATERIAL_PT_gpencil_surface"
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def draw_header(self, context):
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ma = context.material
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gpcolor = ma.grease_pencil
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self.layout.prop(gpcolor, "show_fill", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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gpcolor = ma.grease_pencil
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# color settings
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col = layout.column()
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col.prop(gpcolor, "fill_style", text="Style")
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if gpcolor.fill_style == 'SOLID':
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "use_fill_holdout")
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elif gpcolor.fill_style == 'GRADIENT':
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col.prop(gpcolor, "gradient_type")
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "mix_color", text="Secondary Color")
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col.prop(gpcolor, "use_fill_holdout")
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col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
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col.prop(gpcolor, "flip", text="Flip Colors")
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col.prop(gpcolor, "texture_offset", text="Location")
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row = col.row()
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row.enabled = gpcolor.gradient_type == 'LINEAR'
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row.prop(gpcolor, "texture_angle", text="Rotation")
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col.prop(gpcolor, "texture_scale", text="Scale")
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elif gpcolor.fill_style == 'TEXTURE':
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col.prop(gpcolor, "fill_color", text="Base Color")
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col.prop(gpcolor, "use_fill_holdout")
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col.template_ID(gpcolor, "fill_image", open="image.open")
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col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
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col.prop(gpcolor, "texture_offset", text="Location")
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col.prop(gpcolor, "texture_angle", text="Rotation")
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col.prop(gpcolor, "texture_scale", text="Scale")
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col.prop(gpcolor, "texture_clamp", text="Clip Image")
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class MATERIAL_PT_gpencil_animation(GPMaterialButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
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_animated_id_context_property = "material"
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class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
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bl_label = "Preview"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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ma = context.material
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self.layout.template_preview(ma)
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class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
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_context_path = "object.active_material"
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_property_type = bpy.types.Material
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class MATERIAL_PT_gpencil_settings(GPMaterialButtonsPanel, Panel):
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bl_label = "Settings"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ma = context.material
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gpcolor = ma.grease_pencil
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layout.prop(gpcolor, "pass_index")
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class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel):
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"""Material settings"""
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bl_label = "Material Presets"
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preset_subdir = "gpencil_material"
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preset_operator = "script.execute_preset"
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preset_add_operator = "scene.gpencil_material_preset_add"
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classes = (
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GPENCIL_UL_matslots,
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GPENCIL_MT_material_context_menu,
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MATERIAL_PT_gpencil_slots,
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MATERIAL_PT_gpencil_preview,
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MATERIAL_PT_gpencil_material_presets,
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MATERIAL_PT_gpencil_surface,
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MATERIAL_PT_gpencil_strokecolor,
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MATERIAL_PT_gpencil_fillcolor,
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MATERIAL_PT_gpencil_settings,
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MATERIAL_PT_gpencil_animation,
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MATERIAL_PT_gpencil_custom_props,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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