When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#ifdef WITH_OPENVDB
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# include <openvdb/openvdb.h>
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# include <openvdb/points/PointDataGrid.h>
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# include <optional>
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# include "BLI_bounds_types.hh"
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# include "BLI_math_matrix_types.hh"
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# include "BLI_math_vector_types.hh"
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# include "BLI_string_ref.hh"
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# include "BKE_volume_enums.hh"
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# include "BKE_volume_grid_fwd.hh"
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struct Volume;
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blender::bke::VolumeGridData *BKE_volume_grid_add_vdb(Volume &volume,
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blender::StringRef name,
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openvdb::GridBase::Ptr vdb_grid);
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std::optional<blender::Bounds<blender::float3>> BKE_volume_grid_bounds(
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openvdb::GridBase::ConstPtr grid);
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/**
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* Return a new grid pointer with only the metadata and transform changed.
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* This is useful for instances, where there is a separate transform on top of the original
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* grid transform that must be applied for some operations that only take a grid argument.
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*/
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openvdb::GridBase::ConstPtr BKE_volume_grid_shallow_transform(openvdb::GridBase::ConstPtr grid,
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const blender::float4x4 &transform);
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template<typename OpType>
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auto BKE_volume_grid_type_operation(const VolumeGridType grid_type, OpType &&op)
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{
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switch (grid_type) {
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case VOLUME_GRID_FLOAT:
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return op.template operator()<openvdb::FloatGrid>();
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case VOLUME_GRID_VECTOR_FLOAT:
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return op.template operator()<openvdb::Vec3fGrid>();
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case VOLUME_GRID_BOOLEAN:
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return op.template operator()<openvdb::BoolGrid>();
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case VOLUME_GRID_DOUBLE:
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return op.template operator()<openvdb::DoubleGrid>();
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case VOLUME_GRID_INT:
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return op.template operator()<openvdb::Int32Grid>();
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case VOLUME_GRID_INT64:
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return op.template operator()<openvdb::Int64Grid>();
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case VOLUME_GRID_VECTOR_INT:
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return op.template operator()<openvdb::Vec3IGrid>();
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case VOLUME_GRID_VECTOR_DOUBLE:
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return op.template operator()<openvdb::Vec3dGrid>();
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case VOLUME_GRID_MASK:
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return op.template operator()<openvdb::MaskGrid>();
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case VOLUME_GRID_POINTS:
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return op.template operator()<openvdb::points::PointDataGrid>();
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case VOLUME_GRID_UNKNOWN:
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break;
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}
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/* Should never be called. */
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BLI_assert_msg(0, "should never be reached");
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return op.template operator()<openvdb::FloatGrid>();
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}
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openvdb::GridBase::Ptr BKE_volume_grid_create_with_changed_resolution(
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const VolumeGridType grid_type, const openvdb::GridBase &old_grid, float resolution_factor);
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#endif
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