Files
test2/source/blender/blenkernel/intern/geometry_set_instances.cc
Hans Goudey 953c4f1599 Cleanup: Remove references to legacy Grease Pencil object
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
2024-11-27 09:17:16 -05:00

164 lines
5.9 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_collection.hh"
#include "BKE_geometry_set_instances.hh"
#include "BKE_instances.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.hh"
#include "BKE_object_types.hh"
#include "DNA_collection_types.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DEG_depsgraph_query.hh"
namespace blender::bke {
static void add_final_mesh_as_geometry_component(const Object &object, GeometrySet &geometry_set)
{
Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
&const_cast<Object &>(object));
if (mesh != nullptr) {
BKE_mesh_wrapper_ensure_mdata(mesh);
geometry_set.replace_mesh(mesh, GeometryOwnershipType::ReadOnly);
}
}
GeometrySet object_get_evaluated_geometry_set(const Object &object)
{
if (!DEG_object_geometry_is_evaluated(object)) {
return {};
}
if (object.type == OB_MESH && object.mode == OB_MODE_EDIT) {
GeometrySet geometry_set;
if (object.runtime->geometry_set_eval != nullptr) {
/* `geometry_set_eval` only contains non-mesh components, see `editbmesh_build_data`. */
geometry_set = *object.runtime->geometry_set_eval;
}
add_final_mesh_as_geometry_component(object, geometry_set);
return geometry_set;
}
if (object.runtime->geometry_set_eval != nullptr) {
GeometrySet geometry_set = *object.runtime->geometry_set_eval;
/* Ensure that subdivision is performed on the CPU. */
if (geometry_set.has_mesh()) {
add_final_mesh_as_geometry_component(object, geometry_set);
}
return geometry_set;
}
/* Otherwise, construct a new geometry set with the component based on the object type. */
if (object.type == OB_MESH) {
GeometrySet geometry_set;
add_final_mesh_as_geometry_component(object, geometry_set);
return geometry_set;
}
if (object.type == OB_EMPTY && object.instance_collection != nullptr) {
Collection &collection = *object.instance_collection;
std::unique_ptr<Instances> instances = std::make_unique<Instances>();
const int handle = instances->add_reference(collection);
instances->add_instance(handle, float4x4::identity());
return GeometrySet::from_instances(instances.release());
}
/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
return {};
}
void Instances::foreach_referenced_geometry(
FunctionRef<void(const GeometrySet &geometry_set)> callback) const
{
for (const InstanceReference &reference : references_) {
switch (reference.type()) {
case InstanceReference::Type::Object: {
const Object &object = reference.object();
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
callback(object_geometry_set);
break;
}
case InstanceReference::Type::Collection: {
Collection &collection = reference.collection();
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object);
callback(object_geometry_set);
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
break;
}
case InstanceReference::Type::GeometrySet: {
const GeometrySet &instance_geometry_set = reference.geometry_set();
callback(instance_geometry_set);
break;
}
case InstanceReference::Type::None: {
break;
}
}
}
}
void Instances::ensure_geometry_instances()
{
Vector<InstanceReference> new_references;
new_references.reserve(references_.size());
for (const InstanceReference &reference : references_) {
switch (reference.type()) {
case InstanceReference::Type::None: {
new_references.append(InstanceReference(GeometrySet{}));
break;
}
case InstanceReference::Type::GeometrySet: {
/* Those references can stay as their were. */
new_references.append(reference);
break;
}
case InstanceReference::Type::Object: {
/* Create a new reference that contains the geometry set of the object. We may want to
* treat e.g. lamps and similar object types separately here. */
Object &object = reference.object();
if (ELEM(object.type, OB_LAMP, OB_CAMERA, OB_SPEAKER, OB_ARMATURE)) {
new_references.append(InstanceReference(object));
break;
}
GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
if (object_geometry_set.has_instances()) {
object_geometry_set.get_instances_for_write()->ensure_geometry_instances();
}
new_references.append(std::move(object_geometry_set));
break;
}
case InstanceReference::Type::Collection: {
/* Create a new reference that contains a geometry set that contains all objects from the
* collection as instances. */
std::unique_ptr<Instances> instances = std::make_unique<Instances>();
Collection &collection = reference.collection();
Vector<Object *, 8> objects;
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
objects.append(object);
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
instances->resize(objects.size());
MutableSpan<int> handles = instances->reference_handles_for_write();
MutableSpan<float4x4> transforms = instances->transforms_for_write();
for (const int i : objects.index_range()) {
handles[i] = instances->add_reference(*objects[i]);
transforms[i] = objects[i]->object_to_world();
transforms[i].location() -= collection.instance_offset;
}
instances->ensure_geometry_instances();
new_references.append(GeometrySet::from_instances(instances.release()));
break;
}
}
}
references_ = std::move(new_references);
}
} // namespace blender::bke