Files
test2/source/blender/blenkernel/particle_private.h
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

63 lines
1.6 KiB
C

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "BKE_particle.h"
#ifdef __cplusplus
extern "C" {
#endif
struct CurveMapping;
typedef struct ParticleChildModifierContext {
ParticleThreadContext *thread_ctx;
ParticleSimulationData *sim;
ParticleTexture *ptex;
ChildParticle *cpa;
const float *par_co; /* float3 */
const float *par_vel; /* float3 */
const float *par_rot; /* float4 */
const float *par_orco; /* float3 */
const float *orco; /* float3 */
ParticleCacheKey *parent_keys;
} ParticleChildModifierContext;
void do_kink(ParticleKey *state,
const float par_co[3],
const float par_vel[3],
const float par_rot[4],
float time,
float freq,
float shape,
float amplitude,
float flat,
short type,
short axis,
const float obmat[4][4],
int smooth_start);
float do_clump(ParticleKey *state,
const float par_co[3],
float time,
const float orco_offset[3],
float clumpfac,
float clumppow,
float pa_clump,
bool use_clump_noise,
float clump_noise_size,
const struct CurveMapping *clumpcurve);
void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx,
float mat[4][4],
ParticleKey *state,
float t);
#ifdef __cplusplus
}
#endif