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test2/intern/cycles/blender/blender_session.h
2021-02-05 16:23:34 +11:00

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5.0 KiB
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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BLENDER_SESSION_H__
#define __BLENDER_SESSION_H__
#include "RNA_blender_cpp.h"
#include "device/device.h"
#include "render/bake.h"
#include "render/scene.h"
#include "render/session.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class BlenderSync;
class ImageMetaData;
class Scene;
class Session;
class RenderBuffers;
class RenderTile;
class BlenderSession {
public:
BlenderSession(BL::RenderEngine &b_engine,
BL::Preferences &b_userpref,
BL::BlendData &b_data,
bool preview_osl);
BlenderSession(BL::RenderEngine &b_engine,
BL::Preferences &b_userpref,
BL::BlendData &b_data,
BL::SpaceView3D &b_v3d,
BL::RegionView3D &b_rv3d,
int width,
int height);
~BlenderSession();
/* session */
void create_session();
void free_session();
void reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsgraph);
/* offline render */
void render(BL::Depsgraph &b_depsgraph);
void bake(BL::Depsgraph &b_depsgrah,
BL::Object &b_object,
const string &pass_type,
const int custom_flag,
const int bake_width,
const int bake_height);
void write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
void write_render_tile(RenderTile &rtile);
void read_render_tile(RenderTile &rtile);
/* update functions are used to update display buffer only after sample was rendered
* only needed for better visual feedback */
void update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
void update_render_tile(RenderTile &rtile, bool highlight);
/* interactive updates */
void synchronize(BL::Depsgraph &b_depsgraph);
/* drawing */
bool draw(int w, int h);
void tag_redraw();
void tag_update();
void get_status(string &status, string &substatus);
void get_kernel_status(string &kernel_status);
void get_progress(float &progress, double &total_time, double &render_time);
void test_cancel();
void update_status_progress();
void update_bake_progress();
bool background;
Session *session;
Scene *scene;
BlenderSync *sync;
double last_redraw_time;
BL::RenderEngine b_engine;
BL::Preferences b_userpref;
BL::BlendData b_data;
BL::RenderSettings b_render;
BL::Depsgraph b_depsgraph;
/* NOTE: Blender's scene might become invalid after call
* free_blender_memory_if_possible().
*/
BL::Scene b_scene;
BL::SpaceView3D b_v3d;
BL::RegionView3D b_rv3d;
string b_rlay_name;
string b_rview_name;
string last_status;
string last_error;
float last_progress;
double last_status_time;
int width, height;
bool preview_osl;
double start_resize_time;
void *python_thread_state;
/* Global state which is common for all render sessions created from Blender.
* Usually denotes command line arguments.
*/
static DeviceTypeMask device_override;
/* Blender is running from the command line, no windows are shown and some
* extra render optimization is possible (possible to free draw-only data and
* so on.
*/
static bool headless;
/* ** Resumable render ** */
/* Overall number of chunks in which the sample range is to be divided. */
static int num_resumable_chunks;
/* Current resumable chunk index to render. */
static int current_resumable_chunk;
/* Alternative to single-chunk rendering to render a range of chunks. */
static int start_resumable_chunk;
static int end_resumable_chunk;
static bool print_render_stats;
protected:
void stamp_view_layer_metadata(Scene *scene, const string &view_layer_name);
void do_write_update_render_result(BL::RenderLayer &b_rlay,
RenderTile &rtile,
bool do_update_only);
void do_write_update_render_tile(RenderTile &rtile,
bool do_update_only,
bool do_read_only,
bool highlight);
void builtin_images_load();
/* Update tile manager to reflect resumable render settings. */
void update_resumable_tile_manager(int num_samples);
/* Is used after each render layer synchronization is done with the goal
* of freeing render engine data which is held from Blender side (for
* example, dependency graph).
*/
void free_blender_memory_if_possible();
};
CCL_NAMESPACE_END
#endif /* __BLENDER_SESSION_H__ */