Files
test2/source/blender/nodes/function/nodes/node_fn_input_rotation.cc
Guillermo Venegas 091db9d52b Cleanup: UI: Use UI_interface_layout.hh instead of UI_interface.hh
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.

Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
2025-06-20 18:07:47 +02:00

62 lines
2.1 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_math_euler.hh"
#include "NOD_geometry_nodes_gizmos.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "node_function_util.hh"
namespace blender::nodes::node_fn_input_rotation_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Rotation>("Rotation").custom_draw([](CustomSocketDrawParams &params) {
uiLayout &row = params.layout.row(true);
row.column(true).prop(&params.node_ptr, "rotation_euler", UI_ITEM_NONE, "", ICON_NONE);
if (gizmos::value_node_has_gizmo(params.tree, params.node)) {
row.prop(&params.socket_ptr, "pin_gizmo", UI_ITEM_NONE, "", ICON_GIZMO);
}
});
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const bNode &bnode = builder.node();
const NodeInputRotation &node_storage = *static_cast<const NodeInputRotation *>(bnode.storage);
const math::EulerXYZ euler_rotation(node_storage.rotation_euler[0],
node_storage.rotation_euler[1],
node_storage.rotation_euler[2]);
builder.construct_and_set_matching_fn<mf::CustomMF_Constant<math::Quaternion>>(
math::to_quaternion(euler_rotation));
}
static void node_init(bNodeTree * /*tree*/, bNode *node)
{
NodeInputRotation *data = MEM_callocN<NodeInputRotation>(__func__);
node->storage = data;
}
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(&ntype, "FunctionNodeInputRotation", FN_NODE_INPUT_ROTATION);
ntype.ui_name = "Rotation";
ntype.enum_name_legacy = "INPUT_ROTATION";
ntype.nclass = NODE_CLASS_INPUT;
ntype.declare = node_declare;
ntype.initfunc = node_init;
blender::bke::node_type_storage(
ntype, "NodeInputRotation", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = node_build_multi_function;
blender::bke::node_register_type(ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_input_rotation_cc