Files
test2/source/blender/nodes/intern/socket_usage_inference.cc
Jacques Lucke f7f18cd0c7 Nodes: initial support for built-in menu sockets
So far, only node group were able to have menu input sockets. Built-in nodes did
not support them. Currently, all menus of built-in nodes are stored on the node
instead of on the sockets. This limits their flexibility because it's not
possible to expose these inputs.

This patch adds initial support for having menu inputs in built-in nodes. For
testing purposes, it also changes a couple built-in nodes to use an input socket
instead of a node property: Points to Volume, Transform Geometry, Triangulate,
Volume to Mesh and Match String.

### Compatibility

Forward and backward compatibility is maintained where possible (it's not
possible when the menu input is linked in 5.0). The overall compatibility
approach is the same as what was done for the compositor with two differences:
there are no wrapper RNA properties (not necessary for 5.0, those were removed
for the compositor already too), no need to version animation (animation on the
menu properties was already disabled).

This also makes menu sockets not animatable in general which is kind of brittle
(e.g. doesn't properly update when the menu definition changes). To animate a
menu it's better to animate an integer and to drive an index switch with it.

### Which nodes to update?

Many existing menu properties can become sockets, but it's currently not the
intention to convert all of them. In some cases, converting them might restrict
future improvements too much. This mainly affects Math nodes.

Other existing nodes should be updated but are a bit more tricky to update for
different reasons:
* We don't support dynamic output visibility yet. This is something I'll need to
  look into at some point.
* They are shared with shader/compositor nodes, which may be more limited in
  what can become a socket.
* There may be performance implications unless extra special cases are
  implemented, especially for multi-function nodes.
* Some nodes use socket renaming instead of dynamic socket visibility which
  isn't something we support more generally yet.

### Implementation

The core implementation is fairly straight forward. The heavy lifting is done by
the existing socket visibility inferencing. There is a new simple API that
allows individual nodes to implement custom input-usage-rules based on other
inputs in a decentralized way.

In most cases, the nodes to update just have a single menu, so there is a new
node-declaration utility that links a socket to a specific value of the menu
input. This internally handles the usage inferencing as well as making the
socket available when using link-drag-search.

In the modified nodes, I also had to explicitly set the "main input" now which
is used when inserting the node in a link. The automatic behavior doesn't work
currently when the first input is a menu. This is something we'll have to solve
more generally at some point but is out of scope for this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/140705
2025-07-16 08:31:59 +02:00

1548 lines
55 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <regex>
#include "NOD_geometry_nodes_execute.hh"
#include "NOD_multi_function.hh"
#include "NOD_node_declaration.hh"
#include "NOD_node_in_compute_context.hh"
#include "NOD_socket_usage_inference.hh"
#include "DNA_anim_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "BKE_compute_context_cache.hh"
#include "BKE_compute_contexts.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_type_conversions.hh"
#include "ANIM_action.hh"
#include "ANIM_action_iterators.hh"
#include "BLI_listbase.h"
#include "BLI_stack.hh"
namespace blender::nodes::socket_usage_inference {
/** Utility class to simplify passing global state into all the functions during inferencing. */
struct SocketUsageInferencer {
private:
friend InputSocketUsageParams;
/** Owns e.g. intermediate evaluated values. */
ResourceScope scope_;
bke::ComputeContextCache compute_context_cache_;
/** Root node tree. */
const bNodeTree &root_tree_;
/**
* Stack of tasks that allows depth-first (partial) evaluation of the tree.
*/
Stack<SocketInContext> usage_tasks_;
Stack<SocketInContext> value_tasks_;
/**
* If the usage of a socket is known, it is added to this map. Sockets not in this map are not
* known yet.
*/
Map<SocketInContext, bool> all_socket_usages_;
/**
* Once a socket value has been determined, it is added to this map. Note that a socket value may
* be determined to be unknown because it depends on values that are not known statically.
*/
Map<SocketInContext, InferenceValue> all_socket_values_;
/**
* All sockets that have animation data and thus their value is not fixed statically. This can
* contain sockets from multiple different trees.
*/
Set<const bNodeSocket *> animated_sockets_;
Set<const bNodeTree *> trees_with_handled_animation_data_;
/** Some inline storage to reduce the number of allocations. */
AlignedBuffer<1024, 8> scope_buffer_;
std::optional<Span<bool>> top_level_ignored_inputs_;
public:
SocketUsageInferencer(const bNodeTree &tree,
const std::optional<Span<GPointer>> tree_input_values,
const std::optional<Span<bool>> top_level_ignored_inputs = std::nullopt)
: root_tree_(tree), top_level_ignored_inputs_(top_level_ignored_inputs)
{
scope_.allocator().provide_buffer(scope_buffer_);
root_tree_.ensure_topology_cache();
root_tree_.ensure_interface_cache();
this->ensure_animation_data_processed(root_tree_);
for (const bNode *node : root_tree_.group_input_nodes()) {
for (const int i : root_tree_.interface_inputs().index_range()) {
const bNodeSocket &socket = node->output_socket(i);
const SocketInContext socket_in_context{nullptr, &socket};
const void *input_value = nullptr;
if (!this->treat_socket_as_unknown(socket_in_context)) {
if (tree_input_values.has_value()) {
input_value = (*tree_input_values)[i].get();
}
}
all_socket_values_.add_new(socket_in_context, InferenceValue(input_value));
}
}
}
void mark_top_level_node_outputs_as_used()
{
for (const bNodeSocket *socket : root_tree_.all_output_sockets()) {
all_socket_usages_.add_new({nullptr, socket}, true);
}
}
bool is_group_input_used(const int input_i)
{
for (const bNode *node : root_tree_.group_input_nodes()) {
const SocketInContext socket{nullptr, &node->output_socket(input_i)};
if (this->is_socket_used(socket)) {
return true;
}
}
return false;
}
bool is_socket_used(const SocketInContext &socket)
{
const std::optional<bool> is_used = all_socket_usages_.lookup_try(socket);
if (is_used.has_value()) {
return *is_used;
}
if (socket->owner_tree().has_available_link_cycle()) {
return false;
}
BLI_assert(usage_tasks_.is_empty());
usage_tasks_.push(socket);
while (!usage_tasks_.is_empty()) {
const SocketInContext &socket = usage_tasks_.peek();
this->usage_task(socket);
if (&socket == &usage_tasks_.peek()) {
/* The task is finished if it hasn't added any new task it depends on. */
usage_tasks_.pop();
}
}
return all_socket_usages_.lookup(socket);
}
InferenceValue get_socket_value(const SocketInContext &socket)
{
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(socket);
if (value.has_value()) {
return *value;
}
if (socket->owner_tree().has_available_link_cycle()) {
return InferenceValue::Unknown();
}
BLI_assert(value_tasks_.is_empty());
value_tasks_.push(socket);
while (!value_tasks_.is_empty()) {
const SocketInContext &socket = value_tasks_.peek();
this->value_task(socket);
if (&socket == &value_tasks_.peek()) {
/* The task is finished if it hasn't added any new task it depends on. */
value_tasks_.pop();
}
}
return all_socket_values_.lookup(socket);
}
private:
void usage_task(const SocketInContext &socket)
{
if (all_socket_usages_.contains(socket)) {
return;
}
const bNode &node = socket->owner_node();
if (!socket->is_available()) {
all_socket_usages_.add_new(socket, false);
return;
}
if (node.is_undefined() && !node.is_custom_group()) {
all_socket_usages_.add_new(socket, false);
return;
}
if (socket->is_input()) {
this->usage_task__input(socket);
}
else {
this->usage_task__output(socket);
}
}
void usage_task__input(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
if (node->is_muted()) {
this->usage_task__input__muted_node(socket);
return;
}
switch (node->type_legacy) {
case NODE_GROUP:
case NODE_CUSTOM_GROUP: {
this->usage_task__input__group_node(socket);
break;
}
case NODE_GROUP_OUTPUT: {
this->usage_task__input__group_output_node(socket);
break;
}
case GEO_NODE_SWITCH: {
this->usage_task__input__generic_switch(socket, switch__is_socket_selected);
break;
}
case GEO_NODE_INDEX_SWITCH: {
this->usage_task__input__generic_switch(socket, index_switch__is_socket_selected);
break;
}
case GEO_NODE_MENU_SWITCH: {
this->usage_task__input__generic_switch(socket, menu_switch__is_socket_selected);
break;
}
case SH_NODE_MIX: {
this->usage_task__input__generic_switch(socket, mix_node__is_socket_selected);
break;
}
case SH_NODE_MIX_SHADER: {
this->usage_task__input__generic_switch(socket, shader_mix_node__is_socket_selected);
break;
}
case GEO_NODE_SIMULATION_INPUT: {
this->usage_task__input__simulation_input_node(socket);
break;
}
case GEO_NODE_REPEAT_INPUT: {
this->usage_task__input__repeat_input_node(socket);
break;
}
case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_INPUT: {
this->usage_task__input__foreach_element_input_node(socket);
break;
}
case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_OUTPUT: {
this->usage_task__input__foreach_element_output_node(socket);
break;
}
case GEO_NODE_CAPTURE_ATTRIBUTE: {
this->usage_task__input__capture_attribute_node(socket);
break;
}
case SH_NODE_OUTPUT_AOV:
case SH_NODE_OUTPUT_LIGHT:
case SH_NODE_OUTPUT_WORLD:
case SH_NODE_OUTPUT_LINESTYLE:
case SH_NODE_OUTPUT_MATERIAL:
case CMP_NODE_OUTPUT_FILE:
case CMP_NODE_COMPOSITE:
case TEX_NODE_OUTPUT: {
this->usage_task__input__output_node(socket);
break;
}
default: {
this->usage_task__input__fallback(socket);
break;
}
}
}
void usage_task__input__output_node(const SocketInContext &socket)
{
all_socket_usages_.add_new(socket, true);
}
/**
* Assumes that the first input is a condition that selects one of the remaining inputs which is
* then output. If necessary, this can trigger a value task for the condition socket.
*/
void usage_task__input__generic_switch(
const SocketInContext &socket,
const FunctionRef<bool(const SocketInContext &socket, const InferenceValue &condition)>
is_selected_socket)
{
const NodeInContext node = socket.owner_node();
BLI_assert(node->input_sockets().size() >= 1);
BLI_assert(node->output_sockets().size() >= 1);
if (socket->type == SOCK_CUSTOM && STREQ(socket->idname, "NodeSocketVirtual")) {
all_socket_usages_.add_new(socket, false);
return;
}
const SocketInContext output_socket{socket.context,
this->get_first_available_bsocket(node->output_sockets())};
const std::optional<bool> output_is_used = all_socket_usages_.lookup_try(output_socket);
if (!output_is_used.has_value()) {
this->push_usage_task(output_socket);
return;
}
if (!*output_is_used) {
all_socket_usages_.add_new(socket, false);
return;
}
const SocketInContext condition_socket{
socket.context, this->get_first_available_bsocket(node->input_sockets())};
if (socket == condition_socket) {
all_socket_usages_.add_new(socket, true);
return;
}
const InferenceValue condition_value = this->get_socket_value(condition_socket);
if (condition_value.is_unknown()) {
/* The exact condition value is unknown, so any input may be used. */
all_socket_usages_.add_new(socket, true);
return;
}
const bool is_used = is_selected_socket(socket, condition_value);
all_socket_usages_.add_new(socket, is_used);
}
const bNodeSocket *get_first_available_bsocket(const Span<const bNodeSocket *> sockets) const
{
for (const bNodeSocket *socket : sockets) {
if (socket->is_available()) {
return socket;
}
}
return nullptr;
}
void usage_task__input__group_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
if (!group || ID_MISSING(&group->id)) {
all_socket_usages_.add_new(socket, false);
return;
}
group->ensure_topology_cache();
if (group->has_available_link_cycle()) {
all_socket_usages_.add_new(socket, false);
return;
}
this->ensure_animation_data_processed(*group);
/* The group node input is used if any of the matching group inputs within the group is
* used. */
const ComputeContext &group_context = compute_context_cache_.for_group_node(
socket.context, node->identifier, &node->owner_tree());
Vector<const bNodeSocket *> dependent_sockets;
for (const bNode *group_input_node : group->group_input_nodes()) {
dependent_sockets.append(&group_input_node->output_socket(socket->index()));
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, &group_context);
}
void usage_task__input__group_output_node(const SocketInContext &socket)
{
const int output_i = socket->index();
if (socket.context == nullptr) {
/* This is a final output which is always used. */
all_socket_usages_.add_new(socket, true);
return;
}
/* The group output node is used if the matching output of the parent group node is used. */
const bke::GroupNodeComputeContext &group_context =
*static_cast<const bke::GroupNodeComputeContext *>(socket.context);
const bNodeSocket &group_node_output = group_context.node()->output_socket(output_i);
this->usage_task__with_dependent_sockets(
socket, {&group_node_output}, {}, group_context.parent());
}
void usage_task__output(const SocketInContext &socket)
{
/* An output socket is used if any of the sockets it is connected to is used. */
Vector<const bNodeSocket *> dependent_sockets;
for (const bNodeLink *link : socket->directly_linked_links()) {
if (link->is_used()) {
dependent_sockets.append(link->tosock);
}
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__simulation_input_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree &tree = socket->owner_tree();
const NodeGeometrySimulationInput &storage = *static_cast<const NodeGeometrySimulationInput *>(
node->storage);
const bNode *sim_output_node = tree.node_by_id(storage.output_node_id);
if (!sim_output_node) {
all_socket_usages_.add_new(socket, false);
return;
}
/* Simulation inputs are also used when any of the simulation outputs are used. */
Vector<const bNodeSocket *, 16> dependent_sockets;
dependent_sockets.extend(node->output_sockets());
dependent_sockets.extend(sim_output_node->output_sockets());
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__repeat_input_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree &tree = socket->owner_tree();
const NodeGeometryRepeatInput &storage = *static_cast<const NodeGeometryRepeatInput *>(
node->storage);
const bNode *repeat_output_node = tree.node_by_id(storage.output_node_id);
if (!repeat_output_node) {
all_socket_usages_.add_new(socket, false);
return;
}
/* Assume that all repeat inputs are used when any of the outputs are used. This check could
* become more precise in the future if necessary. */
Vector<const bNodeSocket *, 16> dependent_sockets;
dependent_sockets.extend(node->output_sockets());
dependent_sockets.extend(repeat_output_node->output_sockets());
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__foreach_element_output_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
this->usage_task__with_dependent_sockets(
socket, {&node->output_by_identifier(socket->identifier)}, {}, socket.context);
}
void usage_task__input__capture_attribute_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
this->usage_task__with_dependent_sockets(
socket, {&node->output_socket(socket->index())}, {}, socket.context);
}
void usage_task__input__fallback(const SocketInContext &socket)
{
const SocketDeclaration *socket_decl = socket->runtime->declaration;
if (!socket_decl) {
all_socket_usages_.add_new(socket, true);
return;
}
if (!socket_decl->usage_inference_fn) {
all_socket_usages_.add_new(socket, true);
return;
}
InputSocketUsageParams params{
*this, socket.context, socket->owner_tree(), socket->owner_node(), *socket};
const std::optional<bool> is_used = (*socket_decl->usage_inference_fn)(params);
if (!is_used.has_value()) {
/* Some value was requested, come back later when that value is available. */
return;
}
all_socket_usages_.add_new(socket, *is_used);
}
void usage_task__input__foreach_element_input_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree &tree = socket->owner_tree();
const NodeGeometryForeachGeometryElementInput &storage =
*static_cast<const NodeGeometryForeachGeometryElementInput *>(node->storage);
const bNode *foreach_output_node = tree.node_by_id(storage.output_node_id);
if (!foreach_output_node) {
all_socket_usages_.add_new(socket, false);
return;
}
Vector<const bNodeSocket *, 16> dependent_sockets;
if (StringRef(socket->identifier).startswith("Input_")) {
dependent_sockets.append(&node->output_by_identifier(socket->identifier));
}
else {
/* The geometry and selection inputs are used whenever any of the zone outputs is used. */
dependent_sockets.extend(node->output_sockets());
dependent_sockets.extend(foreach_output_node->output_sockets());
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
void usage_task__input__muted_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
Vector<const bNodeSocket *> dependent_sockets;
for (const bNodeLink &internal_link : node->internal_links()) {
if (internal_link.fromsock != socket.socket) {
continue;
}
dependent_sockets.append(internal_link.tosock);
}
this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context);
}
/**
* Utility that handles simple cases where a socket is used if any of its dependent sockets is
* used.
*/
void usage_task__with_dependent_sockets(const SocketInContext &socket,
const Span<const bNodeSocket *> dependent_outputs,
const Span<const bNodeSocket *> condition_inputs,
const ComputeContext *dependent_socket_context)
{
/* Check if any of the dependent outputs are used. */
SocketInContext next_unknown_output;
bool any_output_used = false;
for (const bNodeSocket *dependent_socket_ptr : dependent_outputs) {
const SocketInContext dependent_socket{dependent_socket_context, dependent_socket_ptr};
const std::optional<bool> is_used = all_socket_usages_.lookup_try(dependent_socket);
if (!is_used.has_value() && !next_unknown_output) {
next_unknown_output = dependent_socket;
continue;
}
if (is_used.value_or(false)) {
any_output_used = true;
break;
}
}
if (next_unknown_output) {
/* Create a task that checks if the next dependent socket is used. Intentionally only create
* a task for the very next one and not for all, because that could potentially trigger a lot
* of unnecessary evaluations. */
this->push_usage_task(next_unknown_output);
return;
}
if (!any_output_used) {
all_socket_usages_.add_new(socket, false);
return;
}
bool all_condition_inputs_true = true;
for (const bNodeSocket *condition_input_ptr : condition_inputs) {
const SocketInContext condition_input{dependent_socket_context, condition_input_ptr};
const InferenceValue condition_value = this->get_socket_value(condition_input);
if (condition_value.is_unknown()) {
/* The condition is not known, so it may be true. */
continue;
}
BLI_assert(condition_input_ptr->type == SOCK_BOOLEAN);
if (!condition_value.get_known<bool>()) {
all_condition_inputs_true = false;
break;
}
}
all_socket_usages_.add_new(socket, all_condition_inputs_true);
}
void value_task(const SocketInContext &socket)
{
if (all_socket_values_.contains(socket)) {
/* Task is done already. */
return;
}
const bNode &node = socket->owner_node();
if (node.is_undefined() && !node.is_custom_group()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const CPPType *base_type = socket->typeinfo->base_cpp_type;
if (!base_type) {
/* The socket type is unknown for some reason (maybe a socket type from the future?). */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (socket->is_input()) {
this->value_task__input(socket);
}
else {
this->value_task__output(socket);
}
}
void value_task__output(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
if (node->is_muted()) {
this->value_task__output__muted_node(socket);
return;
}
switch (node->type_legacy) {
case NODE_GROUP:
case NODE_CUSTOM_GROUP: {
this->value_task__output__group_node(socket);
return;
}
case NODE_GROUP_INPUT: {
this->value_task__output__group_input_node(socket);
return;
}
case NODE_REROUTE: {
this->value_task__output__reroute_node(socket);
return;
}
case GEO_NODE_SWITCH: {
this->value_task__output__generic_switch(socket, switch__is_socket_selected);
return;
}
case GEO_NODE_INDEX_SWITCH: {
this->value_task__output__generic_switch(socket, index_switch__is_socket_selected);
return;
}
case GEO_NODE_MENU_SWITCH: {
this->value_task__output__generic_switch(socket, menu_switch__is_socket_selected);
return;
}
case SH_NODE_MIX: {
this->value_task__output__generic_switch(socket, mix_node__is_socket_selected);
return;
}
case SH_NODE_MIX_SHADER: {
this->value_task__output__generic_switch(socket, shader_mix_node__is_socket_selected);
return;
}
case SH_NODE_MATH: {
this->value_task__output__float_math(socket);
return;
}
case SH_NODE_VECTOR_MATH: {
this->value_task__output__vector_math(socket);
return;
}
case FN_NODE_INTEGER_MATH: {
this->value_task__output__integer_math(socket);
return;
}
case FN_NODE_BOOLEAN_MATH: {
this->value_task__output__boolean_math(socket);
return;
}
default: {
if (node->typeinfo->build_multi_function) {
this->value_task__output__multi_function_node(socket);
return;
}
break;
}
}
/* If none of the above cases work, the socket value is set to null which means that it is
* unknown/dynamic. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
}
void value_task__output__group_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
if (!group || ID_MISSING(&group->id)) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
group->ensure_topology_cache();
if (group->has_available_link_cycle()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
this->ensure_animation_data_processed(*group);
const bNode *group_output_node = group->group_output_node();
if (!group_output_node) {
/* Can't compute the value if the group does not have an output node. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const ComputeContext &group_context = compute_context_cache_.for_group_node(
socket.context, node->identifier, &node->owner_tree());
const SocketInContext socket_in_group{&group_context,
&group_output_node->input_socket(socket->index())};
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(socket_in_group);
if (!value.has_value()) {
this->push_value_task(socket_in_group);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__group_input_node(const SocketInContext &socket)
{
/* Group inputs for the root context should be initialized already. */
BLI_assert(socket.context != nullptr);
const bke::GroupNodeComputeContext &group_context =
*static_cast<const bke::GroupNodeComputeContext *>(socket.context);
const SocketInContext group_node_input{group_context.parent(),
&group_context.node()->input_socket(socket->index())};
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(group_node_input);
if (!value.has_value()) {
this->push_value_task(group_node_input);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__reroute_node(const SocketInContext &socket)
{
const SocketInContext input_socket = socket.owner_node().input_socket(0);
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(input_socket);
if (!value.has_value()) {
this->push_value_task(input_socket);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__float_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeMathOperation operation = NodeMathOperation(node->custom1);
switch (operation) {
case NODE_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float> a = inputs[0].get<float>();
const std::optional<float> b = inputs[1].get<float>();
if (a == 0.0f || b == 0.0f) {
return InferenceValue(&scope_.construct<float>(0.0f));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<float>(*a * *b));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__vector_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeVectorMathOperation operation = NodeVectorMathOperation(node->custom1);
switch (operation) {
case NODE_VECTOR_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float3> a = inputs[0].get<float3>();
const std::optional<float3> b = inputs[1].get<float3>();
if (a == float3(0.0f) || b == float3(0.0f)) {
return InferenceValue(&scope_.construct<float3>(0.0f));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<float3>(*a * *b));
}
return std::nullopt;
});
break;
}
case NODE_VECTOR_MATH_SCALE: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float3> a = inputs[0].get<float3>();
const std::optional<float> scale = inputs[3].get<float>();
if (a == float3(0.0f) || scale == 0.0f) {
return InferenceValue(&scope_.construct<float3>(0.0f));
}
if (a.has_value() && scale.has_value()) {
return InferenceValue(&scope_.construct<float3>(*a * *scale));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__integer_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeIntegerMathOperation operation = NodeIntegerMathOperation(node->custom1);
switch (operation) {
case NODE_INTEGER_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<int> a = inputs[0].get<int>();
const std::optional<int> b = inputs[1].get<int>();
if (a == 0 || b == 0) {
return InferenceValue(&scope_.construct<int>(0));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<int>(*a * *b));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__boolean_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeBooleanMathOperation operation = NodeBooleanMathOperation(node->custom1);
const auto handle_binary_op =
[&](FunctionRef<std::optional<bool>(std::optional<bool>, std::optional<bool>)> fn) {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<bool> a = inputs[0].get<bool>();
const std::optional<bool> b = inputs[1].get<bool>();
const std::optional<bool> result = fn(a, b);
if (result.has_value()) {
return InferenceValue(&scope_.construct<bool>(*result));
}
return std::nullopt;
});
};
switch (operation) {
case NODE_BOOLEAN_MATH_AND: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == false) {
return false;
}
if (a.has_value() && b.has_value()) {
return *a && *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_OR: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == true || b == true) {
return true;
}
if (a.has_value() && b.has_value()) {
return *a || *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NAND: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == false) {
return true;
}
if (a.has_value() && b.has_value()) {
return !(*a && *b);
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NOR: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == true || b == true) {
return false;
}
if (a.has_value() && b.has_value()) {
return !(*a || *b);
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_IMPLY: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == true) {
return true;
}
if (a.has_value() && b.has_value()) {
return !*a || *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NIMPLY: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == true) {
return false;
}
if (a.has_value() && b.has_value()) {
return *a && !*b;
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
/**
* Assumes that the first available input is a condition that selects one of the remaining inputs
* which is then output.
*/
void value_task__output__generic_switch(
const SocketInContext &socket,
const FunctionRef<bool(const SocketInContext &socket, InferenceValue condition)>
is_selected_socket)
{
const NodeInContext node = socket.owner_node();
BLI_assert(node->input_sockets().size() >= 1);
BLI_assert(node->output_sockets().size() >= 1);
const SocketInContext condition_socket{
socket.context, this->get_first_available_bsocket(node->input_sockets())};
const std::optional<InferenceValue> condition_value = all_socket_values_.lookup_try(
condition_socket);
if (!condition_value.has_value()) {
this->push_value_task(condition_socket);
return;
}
if (condition_value->is_unknown()) {
/* The condition value is not a simple static value, so the output is unknown. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
Vector<const bNodeSocket *> selected_inputs;
for (const int input_i :
node->input_sockets().index_range().drop_front(condition_socket->index() + 1))
{
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
if (input_socket->type == SOCK_CUSTOM && STREQ(input_socket->idname, "NodeSocketVirtual")) {
continue;
}
const bool is_selected = is_selected_socket(input_socket, *condition_value);
if (is_selected) {
selected_inputs.append(input_socket.socket);
}
}
if (selected_inputs.is_empty()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (selected_inputs.size() == 1) {
/* A single input is selected, so just pass through this value without regarding others. */
const SocketInContext selected_input{socket.context, selected_inputs[0]};
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
selected_input);
if (!input_value.has_value()) {
this->push_value_task(selected_input);
return;
}
all_socket_values_.add_new(socket, *input_value);
return;
}
/* Multiple inputs are selected. */
if (node->typeinfo->build_multi_function) {
/* Try to compute the output value from the multiple selected inputs. */
this->value_task__output__multi_function_node(socket);
return;
}
/* Can't compute the output value, so set it to be unknown. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
}
void value_task__output__generic_eval(
const SocketInContext &socket,
const FunctionRef<std::optional<InferenceValue>(Span<InferenceValue> inputs)> eval_fn)
{
const NodeInContext node = socket.owner_node();
const int inputs_num = node->input_sockets().size();
Array<InferenceValue, 16> input_values(inputs_num, InferenceValue::Unknown());
std::optional<int> next_unknown_input_index;
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
input_socket);
if (!input_value.has_value()) {
next_unknown_input_index = input_i;
break;
}
input_values[input_i] = *input_value;
}
const std::optional<InferenceValue> output_value = eval_fn(input_values);
if (output_value.has_value()) {
/* Was able to compute the output value. */
all_socket_values_.add_new(socket, *output_value);
return;
}
if (!next_unknown_input_index.has_value()) {
/* The output is still unknown even though we know as much about the inputs as possible
* already. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
/* Request the next input socket. */
const SocketInContext next_input = node.input_socket(*next_unknown_input_index);
this->push_value_task(next_input);
}
void value_task__output__multi_function_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const int inputs_num = node->input_sockets().size();
/* Gather all input values are return early if any of them is not known. */
Vector<const void *> input_values(inputs_num);
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
input_socket);
if (!input_value.has_value()) {
this->push_value_task(input_socket);
return;
}
if (input_value->is_unknown()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
input_values[input_i] = input_value->data();
}
/* Get the multi-function for the node. */
NodeMultiFunctionBuilder builder{*node.node, node->owner_tree()};
node->typeinfo->build_multi_function(builder);
const mf::MultiFunction &fn = builder.function();
/* We only evaluate the node for a single value here. */
const IndexMask mask(1);
/* Prepare parameters for the multi-function evaluation. */
mf::ParamsBuilder params{fn, &mask};
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
params.add_readonly_single_input(
GPointer(input_socket->typeinfo->base_cpp_type, input_values[input_i]));
}
for (const int output_i : node->output_sockets().index_range()) {
const SocketInContext output_socket = node.output_socket(output_i);
if (!output_socket->is_available()) {
continue;
}
/* Allocate memory for the output value. */
const CPPType &base_type = *output_socket->typeinfo->base_cpp_type;
void *value = scope_.allocate_owned(base_type);
params.add_uninitialized_single_output(GMutableSpan(base_type, value, 1));
all_socket_values_.add_new(output_socket, InferenceValue(value));
}
mf::ContextBuilder context;
/* Actually evaluate the multi-function. The outputs will be written into the memory allocated
* earlier, which has been added to #all_socket_values_ already. */
fn.call(mask, params, context);
}
void value_task__output__muted_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
SocketInContext input_socket;
for (const bNodeLink &internal_link : node->internal_links()) {
if (internal_link.tosock == socket.socket) {
input_socket = SocketInContext{socket.context, internal_link.fromsock};
break;
}
}
if (!input_socket) {
/* The output does not have an internal link to an input. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(input_socket);
if (!input_value.has_value()) {
this->push_value_task(input_socket);
return;
}
const void *converted_value = this->convert_type_if_necessary(
input_value->data(), *input_socket.socket, *socket.socket);
all_socket_values_.add_new(socket, InferenceValue(converted_value));
}
void value_task__input(const SocketInContext &socket)
{
if (socket->is_multi_input()) {
/* Can't know the single value of a multi-input. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const bNodeLink *source_link = nullptr;
const Span<const bNodeLink *> connected_links = socket->directly_linked_links();
for (const bNodeLink *link : connected_links) {
if (!link->is_used()) {
continue;
}
if (link->fromnode->is_dangling_reroute()) {
continue;
}
source_link = link;
break;
}
if (!source_link) {
this->value_task__input__unlinked(socket);
return;
}
this->value_task__input__linked({socket.context, source_link->fromsock}, socket);
}
void value_task__input__unlinked(const SocketInContext &socket)
{
if (this->treat_socket_as_unknown(socket)) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (animated_sockets_.contains(socket.socket)) {
/* The value of animated sockets is not known statically. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (const SocketDeclaration *socket_decl = socket.socket->runtime->declaration) {
if (socket_decl->input_field_type == InputSocketFieldType::Implicit) {
/* Implicit fields inputs don't have a single static value. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
}
void *value_buffer = scope_.allocate_owned(*socket->typeinfo->base_cpp_type);
socket->typeinfo->get_base_cpp_value(socket->default_value, value_buffer);
all_socket_values_.add_new(socket, InferenceValue(value_buffer));
}
void value_task__input__linked(const SocketInContext &from_socket,
const SocketInContext &to_socket)
{
const std::optional<InferenceValue> from_value = all_socket_values_.lookup_try(from_socket);
if (!from_value.has_value()) {
this->push_value_task(from_socket);
return;
}
const void *converted_value = this->convert_type_if_necessary(
from_value->data(), *from_socket.socket, *to_socket.socket);
all_socket_values_.add_new(to_socket, InferenceValue(converted_value));
}
const void *convert_type_if_necessary(const void *src,
const bNodeSocket &from_socket,
const bNodeSocket &to_socket)
{
if (!src) {
return nullptr;
}
const CPPType *from_type = from_socket.typeinfo->base_cpp_type;
const CPPType *to_type = to_socket.typeinfo->base_cpp_type;
if (from_type == to_type) {
return src;
}
if (!to_type) {
return nullptr;
}
const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
if (!conversions.is_convertible(*from_type, *to_type)) {
return nullptr;
}
void *dst = scope_.allocate_owned(*to_type);
conversions.convert_to_uninitialized(*from_type, *to_type, src, dst);
return dst;
}
static bool switch__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const bool is_true = condition.get_known<bool>();
const int selected_index = is_true ? 2 : 1;
return socket->index() == selected_index;
}
static bool index_switch__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const int index = condition.get_known<int>();
return socket->index() == index + 1;
}
static bool menu_switch__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const NodeMenuSwitch &storage = *static_cast<const NodeMenuSwitch *>(
socket->owner_node().storage);
const int menu_value = condition.get_known<int>();
const NodeEnumItem &item = storage.enum_definition.items_array[socket->index() - 1];
return menu_value == item.identifier;
}
static bool mix_node__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const NodeShaderMix &storage = *static_cast<const NodeShaderMix *>(
socket.owner_node()->storage);
if (storage.data_type == SOCK_RGBA && storage.blend_type != MA_RAMP_BLEND) {
return true;
}
const bool clamp_factor = storage.clamp_factor != 0;
bool only_a = false;
bool only_b = false;
if (storage.data_type == SOCK_VECTOR && storage.factor_mode == NODE_MIX_MODE_NON_UNIFORM) {
const float3 mix_factor = condition.get_known<float3>();
if (clamp_factor) {
only_a = mix_factor.x <= 0.0f && mix_factor.y <= 0.0f && mix_factor.z <= 0.0f;
only_b = mix_factor.x >= 1.0f && mix_factor.y >= 1.0f && mix_factor.z >= 1.0f;
}
else {
only_a = float3{0.0f, 0.0f, 0.0f} == mix_factor;
only_b = float3{1.0f, 1.0f, 1.0f} == mix_factor;
}
}
else {
const float mix_factor = condition.get_known<float>();
if (clamp_factor) {
only_a = mix_factor <= 0.0f;
only_b = mix_factor >= 1.0f;
}
else {
only_a = mix_factor == 0.0f;
only_b = mix_factor == 1.0f;
}
}
if (only_a) {
if (STREQ(socket->name, "B")) {
return false;
}
}
if (only_b) {
if (STREQ(socket->name, "A")) {
return false;
}
}
return true;
}
static bool shader_mix_node__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const float mix_factor = condition.get_known<float>();
if (mix_factor == 0.0f) {
if (STREQ(socket->identifier, "Shader_001")) {
return false;
}
}
else if (mix_factor == 1.0f) {
if (STREQ(socket->identifier, "Shader")) {
return false;
}
}
return true;
}
void push_usage_task(const SocketInContext &socket)
{
usage_tasks_.push(socket);
}
void push_value_task(const SocketInContext &socket)
{
value_tasks_.push(socket);
}
void ensure_animation_data_processed(const bNodeTree &tree)
{
if (!trees_with_handled_animation_data_.add(&tree)) {
return;
}
if (!tree.adt) {
return;
}
static std::regex pattern(R"#(nodes\["(.*)"\].inputs\[(\d+)\].default_value)#");
MultiValueMap<StringRef, int> animated_inputs_by_node_name;
auto handle_rna_path = [&](const char *rna_path) {
std::cmatch match;
if (!std::regex_match(rna_path, match, pattern)) {
return;
}
const StringRef node_name{match[1].first, match[1].second - match[1].first};
const int socket_index = std::stoi(match[2]);
animated_inputs_by_node_name.add(node_name, socket_index);
};
/* Gather all inputs controlled by fcurves. */
if (tree.adt->action) {
animrig::foreach_fcurve_in_action_slot(
tree.adt->action->wrap(), tree.adt->slot_handle, [&](const FCurve &fcurve) {
handle_rna_path(fcurve.rna_path);
});
}
/* Gather all inputs controlled by drivers. */
LISTBASE_FOREACH (const FCurve *, driver, &tree.adt->drivers) {
handle_rna_path(driver->rna_path);
}
/* Actually find the #bNodeSocket for each controlled input. */
if (!animated_inputs_by_node_name.is_empty()) {
for (const bNode *node : tree.all_nodes()) {
const Span<int> animated_inputs = animated_inputs_by_node_name.lookup(node->name);
const Span<const bNodeSocket *> input_sockets = node->input_sockets();
for (const int socket_index : animated_inputs) {
if (socket_index < 0 || socket_index >= input_sockets.size()) {
/* This can happen when the animation data is not immediately updated after a socket is
* removed. */
continue;
}
const bNodeSocket &socket = *input_sockets[socket_index];
animated_sockets_.add(&socket);
}
}
}
}
bool treat_socket_as_unknown(const SocketInContext &socket) const
{
if (!top_level_ignored_inputs_.has_value()) {
return false;
}
if (socket.context) {
return false;
}
if (socket->is_output()) {
return false;
}
return (*top_level_ignored_inputs_)[socket->index_in_all_inputs()];
}
};
static bool input_may_affect_visibility(const bNodeTreeInterfaceSocket &socket)
{
return socket.socket_type == StringRef("NodeSocketMenu");
}
static bool input_may_affect_visibility(const bNodeSocket &socket)
{
return socket.type == SOCK_MENU;
}
Array<SocketUsage> infer_all_input_sockets_usage(const bNodeTree &tree)
{
tree.ensure_topology_cache();
const Span<const bNodeSocket *> all_input_sockets = tree.all_input_sockets();
Array<SocketUsage> all_usages(all_input_sockets.size());
{
/* Find actual socket usages. */
SocketUsageInferencer inferencer{tree, std::nullopt};
inferencer.mark_top_level_node_outputs_as_used();
for (const int i : all_input_sockets.index_range()) {
const bNodeSocket &socket = *all_input_sockets[i];
all_usages[i].is_used = inferencer.is_socket_used({nullptr, &socket});
}
}
/* Find input sockets that should be hidden. */
Array<bool> only_controllers_used(all_input_sockets.size(), NoInitialization{});
Array<bool> all_ignored_inputs(all_input_sockets.size(), true);
threading::parallel_for(all_input_sockets.index_range(), 1024, [&](const IndexRange range) {
for (const int i : range) {
const bNodeSocket &socket = *all_input_sockets[i];
only_controllers_used[i] = !input_may_affect_visibility(socket);
}
});
SocketUsageInferencer inferencer_all_unknown{tree, std::nullopt, all_ignored_inputs};
SocketUsageInferencer inferencer_only_controllers{tree, std::nullopt, only_controllers_used};
inferencer_all_unknown.mark_top_level_node_outputs_as_used();
inferencer_only_controllers.mark_top_level_node_outputs_as_used();
for (const int i : all_input_sockets.index_range()) {
if (all_usages[i].is_used) {
/* Used inputs are always visible. */
continue;
}
const SocketInContext socket{nullptr, all_input_sockets[i]};
if (inferencer_only_controllers.is_socket_used((socket))) {
/* The input should be visible if it's used if only visibility-controlling inputs are
* considered. */
continue;
}
if (!inferencer_all_unknown.is_socket_used(socket)) {
/* The input should be visible if it's never used, regardless of any inputs. Its usage does
* not depend on any visibility-controlling input. */
continue;
}
all_usages[i].is_visible = false;
}
return all_usages;
}
void infer_group_interface_inputs_usage(const bNodeTree &group,
const Span<GPointer> group_input_values,
const MutableSpan<SocketUsage> r_input_usages)
{
SocketUsage default_usage;
default_usage.is_used = false;
default_usage.is_visible = true;
r_input_usages.fill(default_usage);
{
/* Detect actually used inputs. */
SocketUsageInferencer inferencer{group, group_input_values};
for (const bNode *node : group.group_input_nodes()) {
for (const int i : group.interface_inputs().index_range()) {
const bNodeSocket &socket = node->output_socket(i);
r_input_usages[i].is_used |= inferencer.is_socket_used({nullptr, &socket});
}
}
}
if (std::all_of(r_input_usages.begin(), r_input_usages.end(), [](const SocketUsage &usage) {
return usage.is_used;
}))
{
/* If all inputs are used, there is no need to infer visibility because all inputs should be
* visible. */
return;
}
bool visibility_controlling_input_exists = false;
Array<GPointer, 32> inputs_all_unknown(group_input_values.size());
Array<GPointer, 32> inputs_only_controllers = group_input_values;
for (const int i : group.interface_inputs().index_range()) {
const bNodeTreeInterfaceSocket &io_socket = *group.interface_inputs()[i];
if (input_may_affect_visibility(io_socket)) {
visibility_controlling_input_exists = true;
}
else {
inputs_only_controllers[i] = {};
}
}
if (!visibility_controlling_input_exists) {
/* If there is no visibility controller inputs, all inputs are always visible. */
return;
}
SocketUsageInferencer inferencer_all_unknown{group, inputs_all_unknown};
SocketUsageInferencer inferencer_only_controllers{group, inputs_only_controllers};
for (const int i : group.interface_inputs().index_range()) {
if (r_input_usages[i].is_used) {
/* Used inputs are always visible. */
continue;
}
if (inferencer_only_controllers.is_group_input_used(i)) {
/* The input should be visible if it's used if only visibility-controlling inputs are
* considered. */
continue;
}
if (!inferencer_all_unknown.is_group_input_used(i)) {
/* The input should be visible if it's never used, regardless of any inputs. Its usage does
* not depend on any visibility-controlling input. */
continue;
}
r_input_usages[i].is_visible = false;
}
}
void infer_group_interface_inputs_usage(const bNodeTree &group,
Span<const bNodeSocket *> input_sockets,
MutableSpan<SocketUsage> r_input_usages)
{
BLI_assert(group.interface_inputs().size() == input_sockets.size());
AlignedBuffer<1024, 8> allocator_buffer;
LinearAllocator<> allocator;
allocator.provide_buffer(allocator_buffer);
Array<GPointer> input_values(input_sockets.size());
for (const int i : input_sockets.index_range()) {
const bNodeSocket &socket = *input_sockets[i];
if (socket.is_directly_linked()) {
continue;
}
const bke::bNodeSocketType &stype = *socket.typeinfo;
const CPPType *base_type = stype.base_cpp_type;
if (base_type == nullptr) {
continue;
}
void *value = allocator.allocate(*base_type);
stype.get_base_cpp_value(socket.default_value, value);
input_values[i] = GPointer(base_type, value);
}
infer_group_interface_inputs_usage(group, input_values, r_input_usages);
for (GPointer &value : input_values) {
if (const void *data = value.get()) {
value.type()->destruct(const_cast<void *>(data));
}
}
}
void infer_group_interface_inputs_usage(const bNodeTree &group,
const PropertiesVectorSet &properties,
MutableSpan<SocketUsage> r_input_usages)
{
const int inputs_num = group.interface_inputs().size();
Array<GPointer> input_values(inputs_num);
ResourceScope scope;
nodes::get_geometry_nodes_input_base_values(group, properties, scope, input_values);
nodes::socket_usage_inference::infer_group_interface_inputs_usage(
group, input_values, r_input_usages);
}
InputSocketUsageParams::InputSocketUsageParams(SocketUsageInferencer &inferencer,
const ComputeContext *compute_context,
const bNodeTree &tree,
const bNode &node,
const bNodeSocket &socket)
: inferencer_(inferencer),
compute_context_(compute_context),
tree(tree),
node(node),
socket(socket)
{
}
InferenceValue InputSocketUsageParams::get_input(const StringRef identifier) const
{
const SocketInContext input_socket{compute_context_,
&this->node.input_by_identifier(identifier)};
return inferencer_.get_socket_value(input_socket);
}
bool InputSocketUsageParams::menu_input_may_be(const StringRef identifier,
const int enum_value) const
{
BLI_assert(this->node.input_by_identifier(identifier).type == SOCK_MENU);
const InferenceValue value = this->get_input(identifier);
if (value.is_unknown()) {
/* The value is unknown, so it may be the requested enum value. */
return true;
}
return value.get_known<int>() == enum_value;
}
} // namespace blender::nodes::socket_usage_inference