Files
test2/source/blender/render
Brecht Van Lommel 6cd32435a2 Fix #32598: clamp blender internal alpha channel to 0..1, and RGB to 0..inf,
to avoid compositing issues. The values can go out of bounds due to sharp
pixel filters.

In Cycles the alpha channel is already clamped, and there are no pixel filters
that could cause negative RGB values.
2012-09-20 00:39:27 +00:00
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