computers, probably due to slow multithreaded malloc. Now each render thread keeps a list of qmc samplers that it fills as needed while rendering (since it is hard to predict the actual amount needed in advance due to ray recursion).
computers, probably due to slow multithreaded malloc. Now each render thread keeps a list of qmc samplers that it fills as needed while rendering (since it is hard to predict the actual amount needed in advance due to ray recursion).