Files
test2/intern/cycles/kernel/svm/ramp.h
Brecht Van Lommel ff1883307f Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time,
  there are just global memory arrays now. (On old CUDA GPUs there was a cache
  for textures but not global memory, so we used to put all data in textures.)
* For CUDA and HIP, put globals in KernelParams struct like other devices.
* Drop __ prefix for data array names, no possibility for naming conflict now that
  these are in a struct.
2022-06-20 12:30:48 +02:00

153 lines
4.5 KiB
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
ccl_device_inline float fetch_float(KernelGlobals kg, int offset)
{
uint4 node = kernel_data_fetch(svm_nodes, offset);
return __uint_as_float(node.x);
}
ccl_device_inline float float_ramp_lookup(
KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
{
if ((f < 0.0f || f > 1.0f) && extrapolate) {
float t0, dy;
if (f < 0.0f) {
t0 = fetch_float(kg, offset);
dy = t0 - fetch_float(kg, offset + 1);
f = -f;
}
else {
t0 = fetch_float(kg, offset + table_size - 1);
dy = t0 - fetch_float(kg, offset + table_size - 2);
f = f - 1.0f;
}
return t0 + dy * f * (table_size - 1);
}
f = saturatef(f) * (table_size - 1);
/* clamp int as well in case of NaN */
int i = clamp(float_to_int(f), 0, table_size - 1);
float t = f - (float)i;
float a = fetch_float(kg, offset + i);
if (interpolate && t > 0.0f)
a = (1.0f - t) * a + t * fetch_float(kg, offset + i + 1);
return a;
}
ccl_device_inline float4 rgb_ramp_lookup(
KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
{
if ((f < 0.0f || f > 1.0f) && extrapolate) {
float4 t0, dy;
if (f < 0.0f) {
t0 = fetch_node_float(kg, offset);
dy = t0 - fetch_node_float(kg, offset + 1);
f = -f;
}
else {
t0 = fetch_node_float(kg, offset + table_size - 1);
dy = t0 - fetch_node_float(kg, offset + table_size - 2);
f = f - 1.0f;
}
return t0 + dy * f * (table_size - 1);
}
f = saturatef(f) * (table_size - 1);
/* clamp int as well in case of NaN */
int i = clamp(float_to_int(f), 0, table_size - 1);
float t = f - (float)i;
float4 a = fetch_node_float(kg, offset + i);
if (interpolate && t > 0.0f)
a = (1.0f - t) * a + t * fetch_node_float(kg, offset + i + 1);
return a;
}
ccl_device_noinline int svm_node_rgb_ramp(
KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
{
uint fac_offset, color_offset, alpha_offset;
uint interpolate = node.z;
svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset);
uint table_size = read_node(kg, &offset).x;
float fac = stack_load_float(stack, fac_offset);
float4 color = rgb_ramp_lookup(kg, offset, fac, interpolate, false, table_size);
if (stack_valid(color_offset))
stack_store_float3(stack, color_offset, float4_to_float3(color));
if (stack_valid(alpha_offset))
stack_store_float(stack, alpha_offset, color.w);
offset += table_size;
return offset;
}
ccl_device_noinline int svm_node_curves(
KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
{
uint fac_offset, color_offset, out_offset, extrapolate;
svm_unpack_node_uchar4(node.y, &fac_offset, &color_offset, &out_offset, &extrapolate);
uint table_size = read_node(kg, &offset).x;
float fac = stack_load_float(stack, fac_offset);
float3 color = stack_load_float3(stack, color_offset);
const float min_x = __int_as_float(node.z), max_x = __int_as_float(node.w);
const float range_x = max_x - min_x;
const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
float r = rgb_ramp_lookup(kg, offset, relpos.x, true, extrapolate, table_size).x;
float g = rgb_ramp_lookup(kg, offset, relpos.y, true, extrapolate, table_size).y;
float b = rgb_ramp_lookup(kg, offset, relpos.z, true, extrapolate, table_size).z;
color = (1.0f - fac) * color + fac * make_float3(r, g, b);
stack_store_float3(stack, out_offset, color);
offset += table_size;
return offset;
}
ccl_device_noinline int svm_node_curve(
KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
{
uint fac_offset, value_in_offset, out_offset, extrapolate;
svm_unpack_node_uchar4(node.y, &fac_offset, &value_in_offset, &out_offset, &extrapolate);
uint table_size = read_node(kg, &offset).x;
float fac = stack_load_float(stack, fac_offset);
float in = stack_load_float(stack, value_in_offset);
const float min = __int_as_float(node.z), max = __int_as_float(node.w);
const float range = max - min;
const float relpos = (in - min) / range;
float v = float_ramp_lookup(kg, offset, relpos, true, extrapolate, table_size);
in = (1.0f - fac) * in + fac * v;
stack_store_float(stack, out_offset, in);
offset += table_size;
return offset;
}
CCL_NAMESPACE_END