Files
test2/intern/cycles/util/CMakeLists.txt
Sergey Sharybin c5e71cebaa Cycles: Remove OpenGL header
It is not really used from any of the sources, including the
standalone app. Since we are moving to a more backend-independent
drawing it makes sense to remove header which was specific to
how Blender integrates Cycles into viewport.

There is probably some cleanup in CMake files is possible, but
there is some inter-dependency with USD.

Differential Revision: https://developer.blender.org/D16681
2022-12-02 17:19:00 +01:00

149 lines
2.2 KiB
CMake

# SPDX-License-Identifier: Apache-2.0
# Copyright 2011-2022 Blender Foundation
set(INC
..
)
set(INC_SYS
)
set(SRC
aligned_malloc.cpp
debug.cpp
ies.cpp
log.cpp
math_cdf.cpp
md5.cpp
murmurhash.cpp
path.cpp
profiling.cpp
string.cpp
simd.cpp
system.cpp
task.cpp
thread.cpp
time.cpp
transform.cpp
transform_avx2.cpp
transform_sse41.cpp
windows.cpp
)
set(LIB
${TBB_LIBRARIES}
)
set(SRC_HEADERS
algorithm.h
aligned_malloc.h
args.h
array.h
atomic.h
boundbox.h
debug.h
defines.h
deque.h
disjoint_set.h
guarded_allocator.cpp
foreach.h
function.h
guarded_allocator.h
guiding.h
half.h
hash.h
ies.h
image.h
image_impl.h
list.h
log.h
map.h
math.h
math_cdf.h
math_fast.h
math_intersect.h
math_float2.h
math_float3.h
math_float4.h
math_float8.h
math_int2.h
math_int3.h
math_int4.h
math_int8.h
math_matrix.h
md5.h
murmurhash.h
openimagedenoise.h
openvdb.h
optimization.h
param.h
path.h
profiling.h
progress.h
projection.h
queue.h
rect.h
set.h
simd.h
semaphore.h
stack_allocator.h
static_assert.h
stats.h
string.h
system.h
task.h
tbb.h
texture.h
thread.h
time.h
transform.h
types.h
types_float2.h
types_float2_impl.h
types_float3.h
types_float3_impl.h
types_float4.h
types_float4_impl.h
types_float8.h
types_float8_impl.h
types_int2.h
types_int2_impl.h
types_int3.h
types_int3_impl.h
types_int4.h
types_int4_impl.h
types_int8.h
types_int8_impl.h
types_spectrum.h
types_uchar2.h
types_uchar2_impl.h
types_uchar3.h
types_uchar3_impl.h
types_uchar4.h
types_uchar4_impl.h
types_uint2.h
types_uint2_impl.h
types_uint3.h
types_uint3_impl.h
types_uint4.h
types_uint4_impl.h
types_ushort4.h
unique_ptr.h
vector.h
version.h
windows.h
xml.h
)
if(CXX_HAS_SSE)
set_source_files_properties(transform_sse41.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_SSE41_KERNEL_FLAGS}")
endif()
if(CXX_HAS_AVX2)
set_source_files_properties(transform_avx2.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_AVX2_KERNEL_FLAGS}")
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
cycles_add_library(cycles_util "${LIB}" ${SRC} ${SRC_HEADERS})