Files
test2/intern/cycles/util/math_int4.h
Brecht Van Lommel e1b3d91127 Refactor: replace Cycles sse/avx types by vectorized float4/int4/float8/int8
The distinction existed for legacy reasons, to easily port of Embree
intersection code without affecting the main vector types. However we are now
using SIMD for these types as well, so no good reason to keep the distinction.

Also more consistently pass these vector types by value in inline functions.
Previously it was partially changed for functions used by Metal to avoid having
to add address space qualifiers, simple to do it everywhere.

Also removes function declarations for vector math headers, serves no real
purpose.

Differential Revision: https://developer.blender.org/D16146
2022-11-08 12:28:40 +01:00

295 lines
6.8 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2013 Intel Corporation
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_MATH_INT4_H__
#define __UTIL_MATH_INT4_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
ccl_device_inline int4 operator+(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_add_epi32(a.m128, b.m128));
# else
return make_int4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
# endif
}
ccl_device_inline int4 operator+=(int4 &a, const int4 b)
{
return a = a + b;
}
ccl_device_inline int4 operator-(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_sub_epi32(a.m128, b.m128));
# else
return make_int4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
# endif
}
ccl_device_inline int4 operator-=(int4 &a, const int4 b)
{
return a = a - b;
}
ccl_device_inline int4 operator>>(const int4 a, int i)
{
# ifdef __KERNEL_SSE__
return int4(_mm_srai_epi32(a.m128, i));
# else
return make_int4(a.x >> i, a.y >> i, a.z >> i, a.w >> i);
# endif
}
ccl_device_inline int4 operator<<(const int4 a, int i)
{
# ifdef __KERNEL_SSE__
return int4(_mm_slli_epi32(a.m128, i));
# else
return make_int4(a.x << i, a.y << i, a.z << i, a.w << i);
# endif
}
ccl_device_inline int4 operator<(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_cmplt_epi32(a.m128, b.m128));
# else
return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w);
# endif
}
ccl_device_inline int4 operator<(const int4 a, const int b)
{
return a < make_int4(b);
}
ccl_device_inline int4 operator==(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_cmpeq_epi32(a.m128, b.m128));
# else
return make_int4(a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w);
# endif
}
ccl_device_inline int4 operator==(const int4 a, const int b)
{
return a == make_int4(b);
}
ccl_device_inline int4 operator>=(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_xor_si128(_mm_set1_epi32(0xffffffff), _mm_cmplt_epi32(a.m128, b.m128)));
# else
return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w);
# endif
}
ccl_device_inline int4 operator>=(const int4 a, const int b)
{
return a >= make_int4(b);
}
ccl_device_inline int4 operator&(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_and_si128(a.m128, b.m128));
# else
return make_int4(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w);
# endif
}
ccl_device_inline int4 operator|(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_or_si128(a.m128, b.m128));
# else
return make_int4(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w);
# endif
}
ccl_device_inline int4 operator^(const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_xor_si128(a.m128, b.m128));
# else
return make_int4(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w);
# endif
}
ccl_device_inline int4 operator&(const int32_t a, const int4 b)
{
return make_int4(a) & b;
}
ccl_device_inline int4 operator&(const int4 a, const int32_t b)
{
return a & make_int4(b);
}
ccl_device_inline int4 operator|(const int32_t a, const int4 b)
{
return make_int4(a) | b;
}
ccl_device_inline int4 operator|(const int4 a, const int32_t b)
{
return a | make_int4(b);
}
ccl_device_inline int4 operator^(const int32_t a, const int4 b)
{
return make_int4(a) ^ b;
}
ccl_device_inline int4 operator^(const int4 a, const int32_t b)
{
return a ^ make_int4(b);
}
ccl_device_inline int4 &operator&=(int4 &a, const int4 b)
{
return a = a & b;
}
ccl_device_inline int4 &operator&=(int4 &a, const int32_t b)
{
return a = a & b;
}
ccl_device_inline int4 &operator|=(int4 &a, const int4 b)
{
return a = a | b;
}
ccl_device_inline int4 &operator|=(int4 &a, const int32_t b)
{
return a = a | b;
}
ccl_device_inline int4 &operator^=(int4 &a, const int4 b)
{
return a = a ^ b;
}
ccl_device_inline int4 &operator^=(int4 &a, const int32_t b)
{
return a = a ^ b;
}
ccl_device_inline int4 &operator<<=(int4 &a, const int32_t b)
{
return a = a << b;
}
ccl_device_inline int4 &operator>>=(int4 &a, const int32_t b)
{
return a = a >> b;
}
# ifdef __KERNEL_SSE__
ccl_device_forceinline const int4 srl(const int4 a, const int32_t b)
{
return int4(_mm_srli_epi32(a.m128, b));
}
# endif
ccl_device_inline int4 min(int4 a, int4 b)
{
# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int4(_mm_min_epi32(a.m128, b.m128));
# else
return make_int4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
# endif
}
ccl_device_inline int4 max(int4 a, int4 b)
{
# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int4(_mm_max_epi32(a.m128, b.m128));
# else
return make_int4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
# endif
}
ccl_device_inline int4 clamp(const int4 a, const int4 mn, const int4 mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline int4 select(const int4 mask, const int4 a, const int4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_or_si128(_mm_and_si128(mask, a), _mm_andnot_si128(mask, b)));
# else
return make_int4(
(mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y, (mask.z) ? a.z : b.z, (mask.w) ? a.w : b.w);
# endif
}
ccl_device_inline int4 load_int4(const int *v)
{
# ifdef __KERNEL_SSE__
return int4(_mm_loadu_si128((__m128i *)v));
# else
return make_int4(v[0], v[1], v[2], v[3]);
# endif
}
#endif /* __KERNEL_GPU__ */
ccl_device_inline float4 cast(const int4 a)
{
#ifdef __KERNEL_SSE__
return float4(_mm_castsi128_ps(a));
#else
return make_float4(
__int_as_float(a.x), __int_as_float(a.y), __int_as_float(a.z), __int_as_float(a.w));
#endif
}
#ifdef __KERNEL_SSE__
ccl_device_forceinline int4 andnot(const int4 a, const int4 b)
{
return int4(_mm_andnot_si128(a.m128, b.m128));
}
template<size_t i0, size_t i1, size_t i2, size_t i3>
ccl_device_forceinline int4 shuffle(const int4 a)
{
# ifdef __KERNEL_NEON__
int32x4_t result = shuffle_neon<int32x4_t, i0, i1, i2, i3>(vreinterpretq_s32_m128i(a));
return int4(vreinterpretq_m128i_s32(result));
# else
return int4(_mm_shuffle_epi32(a, _MM_SHUFFLE(i3, i2, i1, i0)));
# endif
}
template<size_t i0, size_t i1, size_t i2, size_t i3>
ccl_device_forceinline int4 shuffle(const int4 a, const int4 b)
{
# ifdef __KERNEL_NEON__
int32x4_t result = shuffle_neon<int32x4_t, i0, i1, i2, i3>(vreinterpretq_s32_m128i(a),
vreinterpretq_s32_m128i(b));
return int4(vreinterpretq_m128i_s32(result));
# else
return int4(_mm_castps_si128(
_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0))));
# endif
}
template<size_t i0> ccl_device_forceinline int4 shuffle(const int4 b)
{
return shuffle<i0, i0, i0, i0>(b);
}
#endif
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_INT4_H__ */