This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
105 lines
2.9 KiB
Python
105 lines
2.9 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# Notes on this key-map:
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#
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# This uses Blender's key-map, running with `legacy=True`.
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#
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# The intention of this key-map is to match Blender 2.7x which had many more key-map items available.
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#
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# There are some differences with the original Blender 2.7x key-map.
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# There is no intention to change these are they are not considered significant
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# enough to make a 1:1 match with the previous Blender version.
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#
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# These include:
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#
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# 3D View
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# =======
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#
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# - Border Render (`Shift-B` -> `Ctrl-B`)
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# Both `Shift-B` and `Ctrl-B` were used.
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#
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# Time Line/Animation Views
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# =========================
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#
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# - Start Frame/End Frame (`S/E` -> `Ctrl-Home/Ctrl-End`)
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#
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import os
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import bpy
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from bpy.props import (
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EnumProperty,
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)
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DIRNAME, FILENAME = os.path.split(__file__)
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IDNAME = os.path.splitext(FILENAME)[0]
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def update_fn(_self, _context):
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load()
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class Prefs(bpy.types.KeyConfigPreferences):
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bl_idname = IDNAME
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select_mouse: EnumProperty(
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name="Select Mouse",
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items=(
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('LEFT', "Left",
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"Use left mouse button for selection. "
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"The standard behavior that works well for mouse, trackpad and tablet devices"),
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('RIGHT', "Right",
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"Use right mouse button for selection, and left mouse button for actions. "
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"This works well primarily for keyboard and mouse devices"),
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),
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description=(
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"Mouse button used for selection"
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),
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default='RIGHT',
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update=update_fn,
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)
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def draw(self, layout):
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layout.use_property_split = True
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layout.use_property_decorate = False
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col = layout.column()
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col.row().prop(self, "select_mouse", text="Select with Mouse Button", expand=True)
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blender_default = bpy.utils.execfile(os.path.join(DIRNAME, "keymap_data", "blender_default.py"))
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def load():
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from sys import platform
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from bpy import context
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from bl_keymap_utils.io import keyconfig_init_from_data
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prefs = context.preferences
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kc = context.window_manager.keyconfigs.new(IDNAME)
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kc_prefs = kc.preferences
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keyconfig_data = blender_default.generate_keymaps(
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blender_default.Params(
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select_mouse=kc_prefs.select_mouse,
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use_mouse_emulate_3_button=(
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prefs.inputs.use_mouse_emulate_3_button and
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prefs.inputs.mouse_emulate_3_button_modifier == 'ALT'
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),
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spacebar_action='SEARCH',
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use_select_all_toggle=True,
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use_gizmo_drag=False,
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legacy=True,
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),
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)
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if platform == 'darwin':
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from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
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keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
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keyconfig_init_from_data(kc, keyconfig_data)
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if __name__ == "__main__":
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bpy.utils.register_class(Prefs)
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load()
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