Currently the `MLoopUV` struct stores UV coordinates and flags related to editing UV maps in the UV editor. This patch changes the coordinates to use the generic 2D vector type, and moves the flags into three separate boolean attributes. This follows the design in T95965, with the ultimate intention of simplifying code and improving performance. Importantly, the change allows exporters and renderers to use UVs "touched" by geometry nodes, which only creates generic attributes. It also allows geometry nodes to create "proper" UV maps from scratch, though only with the Store Named Attribute node for now. The new design considers any 2D vector attribute on the corner domain to be a UV map. In the future, they might be distinguished from regular 2D vectors with attribute metadata, which may be helpful because they are often interpolated differently. Most of the code changes deal with passing around UV BMesh custom data offsets and tracking the boolean "sublayers". The boolean layers are use the following prefixes for attribute names: vert selection: `.vs.`, edge selection: `.es.`, pinning: `.pn.`. Currently these are short to avoid using up the maximum length of attribute names. To accommodate for these 4 extra characters, the name length limit is enlarged to 68 bytes, while the maximum user settable name length is still 64 bytes. Unfortunately Python/RNA API access to the UV flag data becomes slower. Accessing the boolean layers directly is be better for performance in general. Like the other mesh SoA refactors, backward and forward compatibility aren't affected, and won't be changed until 4.0. We pay for that by making mesh reading and writing more expensive with conversions. Resolves T85962 Differential Revision: https://developer.blender.org/D14365
555 lines
17 KiB
C
555 lines
17 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*
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* BMesh decimator that dissolves flat areas into polygons (ngons).
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_heap.h"
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#include "BLI_math.h"
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#include "BKE_customdata.h"
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#include "bmesh.h"
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#include "bmesh_decimate.h" /* own include */
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/* check that collapsing a vertex between 2 edges doesn't cause a degenerate face. */
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#define USE_DEGENERATE_CHECK
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#define COST_INVALID FLT_MAX
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struct DelimitData;
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static bool bm_edge_is_delimiter(const BMEdge *e,
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const BMO_Delimit delimit,
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const struct DelimitData *delimit_data);
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static bool bm_vert_is_delimiter(const BMVert *v,
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const BMO_Delimit delimit,
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const struct DelimitData *delimit_data);
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/* multiply vertex edge angle by face angle
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* this means we are not left with sharp corners between _almost_ planer faces
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* convert angles [0-PI/2] -> [0-1], multiply together, then convert back to radians. */
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static float bm_vert_edge_face_angle(BMVert *v,
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const BMO_Delimit delimit,
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const struct DelimitData *delimit_data)
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{
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#define UNIT_TO_ANGLE DEG2RADF(90.0f)
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#define ANGLE_TO_UNIT (1.0f / UNIT_TO_ANGLE)
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const float angle = BM_vert_calc_edge_angle(v);
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/* NOTE: could be either edge, it doesn't matter. */
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if (v->e && BM_edge_is_manifold(v->e)) {
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/* Checking delimited is important here,
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* otherwise the boundary between two materials for e.g.
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* will collapse if the faces on either side of the edge have a small angle.
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*
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* This way, delimiting edges are treated like boundary edges,
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* the detail between two delimiting regions won't over-collapse. */
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if (!bm_vert_is_delimiter(v, delimit, delimit_data)) {
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return ((angle * ANGLE_TO_UNIT) * (BM_edge_calc_face_angle(v->e) * ANGLE_TO_UNIT)) *
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UNIT_TO_ANGLE;
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}
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}
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return angle;
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#undef UNIT_TO_ANGLE
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#undef ANGLE_TO_UNIT
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}
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struct DelimitData {
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int cd_loop_type;
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int cd_loop_size;
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int cd_loop_offset;
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int cd_loop_offset_end;
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};
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static bool bm_edge_is_contiguous_loop_cd_all(const BMEdge *e,
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const struct DelimitData *delimit_data)
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{
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int cd_loop_offset;
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for (cd_loop_offset = delimit_data->cd_loop_offset;
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cd_loop_offset < delimit_data->cd_loop_offset_end;
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cd_loop_offset += delimit_data->cd_loop_size) {
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if (BM_edge_is_contiguous_loop_cd(e, delimit_data->cd_loop_type, cd_loop_offset) == false) {
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return false;
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}
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}
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return true;
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}
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static bool bm_edge_is_delimiter(const BMEdge *e,
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const BMO_Delimit delimit,
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const struct DelimitData *delimit_data)
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{
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/* Caller must ensure. */
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BLI_assert(BM_edge_is_manifold(e));
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if (delimit != 0) {
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if (delimit & BMO_DELIM_SEAM) {
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if (BM_elem_flag_test(e, BM_ELEM_SEAM)) {
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return true;
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}
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}
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if (delimit & BMO_DELIM_SHARP) {
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if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) == 0) {
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return true;
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}
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}
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if (delimit & BMO_DELIM_MATERIAL) {
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if (e->l->f->mat_nr != e->l->radial_next->f->mat_nr) {
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return true;
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}
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}
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if (delimit & BMO_DELIM_NORMAL) {
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if (!BM_edge_is_contiguous(e)) {
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return true;
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}
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}
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if (delimit & BMO_DELIM_UV) {
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if (bm_edge_is_contiguous_loop_cd_all(e, delimit_data) == 0) {
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return true;
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}
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}
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}
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return false;
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}
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static bool bm_vert_is_delimiter(const BMVert *v,
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const BMO_Delimit delimit,
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const struct DelimitData *delimit_data)
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{
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BLI_assert(v->e != NULL);
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if (delimit != 0) {
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const BMEdge *e, *e_first;
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e = e_first = v->e;
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do {
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if (BM_edge_is_manifold(e)) {
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if (bm_edge_is_delimiter(e, delimit, delimit_data)) {
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return true;
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}
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}
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} while ((e = BM_DISK_EDGE_NEXT(e, v)) != e_first);
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}
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return false;
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}
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static float bm_edge_calc_dissolve_error(const BMEdge *e,
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const BMO_Delimit delimit,
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const struct DelimitData *delimit_data)
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{
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if (BM_edge_is_manifold(e) && !bm_edge_is_delimiter(e, delimit, delimit_data)) {
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float angle_cos_neg = dot_v3v3(e->l->f->no, e->l->radial_next->f->no);
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if (BM_edge_is_contiguous(e)) {
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angle_cos_neg *= -1;
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}
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return angle_cos_neg;
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}
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return COST_INVALID;
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}
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#ifdef USE_DEGENERATE_CHECK
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static void mul_v2_m3v3_center(float r[2],
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const float m[3][3],
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const float a[3],
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const float center[3])
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{
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BLI_assert(r != a);
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BLI_assert(r != center);
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float co[3];
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sub_v3_v3v3(co, a, center);
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r[0] = m[0][0] * co[0] + m[1][0] * co[1] + m[2][0] * co[2];
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r[1] = m[0][1] * co[0] + m[1][1] * co[1] + m[2][1] * co[2];
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}
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static bool bm_loop_collapse_is_degenerate(BMLoop *l_ear)
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{
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/* Calculate relative to the central vertex for higher precision. */
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const float *center = l_ear->v->co;
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float tri_2d[3][2];
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float axis_mat[3][3];
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axis_dominant_v3_to_m3(axis_mat, l_ear->f->no);
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{
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mul_v2_m3v3_center(tri_2d[0], axis_mat, l_ear->prev->v->co, center);
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# if 0
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mul_v2_m3v3_center(tri_2d[1], axis_mat, l_ear->v->co, center);
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# else
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zero_v2(tri_2d[1]);
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# endif
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mul_v2_m3v3_center(tri_2d[2], axis_mat, l_ear->next->v->co, center);
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}
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/* check we're not flipping face corners before or after the ear */
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{
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float adjacent_2d[2];
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if (!BM_vert_is_edge_pair(l_ear->prev->v)) {
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mul_v2_m3v3_center(adjacent_2d, axis_mat, l_ear->prev->prev->v->co, center);
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if (signum_i(cross_tri_v2(adjacent_2d, tri_2d[0], tri_2d[1])) !=
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signum_i(cross_tri_v2(adjacent_2d, tri_2d[0], tri_2d[2]))) {
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return true;
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}
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}
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if (!BM_vert_is_edge_pair(l_ear->next->v)) {
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mul_v2_m3v3_center(adjacent_2d, axis_mat, l_ear->next->next->v->co, center);
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if (signum_i(cross_tri_v2(adjacent_2d, tri_2d[2], tri_2d[1])) !=
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signum_i(cross_tri_v2(adjacent_2d, tri_2d[2], tri_2d[0]))) {
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return true;
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}
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}
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}
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/* check no existing verts are inside the triangle */
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{
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/* triangle may be concave, if so - flip so we can use clockwise check */
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if (cross_tri_v2(UNPACK3(tri_2d)) < 0.0f) {
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swap_v2_v2(tri_2d[1], tri_2d[2]);
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}
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/* skip l_ear and adjacent verts */
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BMLoop *l_iter, *l_first;
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l_iter = l_ear->next->next;
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l_first = l_ear->prev;
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do {
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float co_2d[2];
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mul_v2_m3v3_center(co_2d, axis_mat, l_iter->v->co, center);
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if (isect_point_tri_v2_cw(co_2d, tri_2d[0], tri_2d[1], tri_2d[2])) {
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return true;
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}
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} while ((l_iter = l_iter->next) != l_first);
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}
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return false;
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}
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static bool bm_vert_collapse_is_degenerate(BMVert *v)
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{
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BMEdge *e_pair[2];
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BMVert *v_pair[2];
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if (BM_vert_edge_pair(v, &e_pair[0], &e_pair[1])) {
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/* allow wire edges */
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if (BM_edge_is_wire(e_pair[0]) || BM_edge_is_wire(e_pair[1])) {
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return false;
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}
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v_pair[0] = BM_edge_other_vert(e_pair[0], v);
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v_pair[1] = BM_edge_other_vert(e_pair[1], v);
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if (fabsf(cos_v3v3v3(v_pair[0]->co, v->co, v_pair[1]->co)) < (1.0f - FLT_EPSILON)) {
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BMLoop *l_iter, *l_first;
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l_iter = l_first = e_pair[1]->l;
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do {
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if (l_iter->f->len > 3) {
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BMLoop *l_pivot = (l_iter->v == v ? l_iter : l_iter->next);
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BLI_assert(v == l_pivot->v);
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if (bm_loop_collapse_is_degenerate(l_pivot)) {
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return true;
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}
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}
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} while ((l_iter = l_iter->radial_next) != l_first);
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}
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return false;
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}
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return true;
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}
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#endif /* USE_DEGENERATE_CHECK */
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void BM_mesh_decimate_dissolve_ex(BMesh *bm,
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const float angle_limit,
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const bool do_dissolve_boundaries,
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BMO_Delimit delimit,
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BMVert **vinput_arr,
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const int vinput_len,
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BMEdge **einput_arr,
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const int einput_len,
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const short oflag_out)
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{
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const float angle_limit_cos_neg = -cosf(angle_limit);
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struct DelimitData delimit_data = {0};
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const int eheap_table_len = do_dissolve_boundaries ? einput_len : max_ii(einput_len, vinput_len);
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void *_heap_table = MEM_mallocN(sizeof(HeapNode *) * eheap_table_len, __func__);
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int i;
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if (delimit & BMO_DELIM_UV) {
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const int layer_len = CustomData_number_of_layers(&bm->ldata, CD_PROP_FLOAT2);
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if (layer_len == 0) {
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delimit &= ~BMO_DELIM_UV;
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}
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else {
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delimit_data.cd_loop_type = CD_PROP_FLOAT2;
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delimit_data.cd_loop_size = CustomData_sizeof(delimit_data.cd_loop_type);
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delimit_data.cd_loop_offset = CustomData_get_n_offset(&bm->ldata, CD_PROP_FLOAT2, 0);
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delimit_data.cd_loop_offset_end = delimit_data.cd_loop_size * layer_len;
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}
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}
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/* --- first edges --- */
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if (1) {
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BMEdge **earray;
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Heap *eheap;
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HeapNode **eheap_table = _heap_table;
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HeapNode *enode_top;
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int *vert_reverse_lookup;
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BMIter iter;
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BMEdge *e_iter;
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/* --- setup heap --- */
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eheap = BLI_heap_new_ex(einput_len);
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/* wire -> tag */
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BM_ITER_MESH (e_iter, &iter, bm, BM_EDGES_OF_MESH) {
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BM_elem_flag_set(e_iter, BM_ELEM_TAG, BM_edge_is_wire(e_iter));
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BM_elem_index_set(e_iter, -1); /* set dirty */
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}
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bm->elem_index_dirty |= BM_EDGE;
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/* build heap */
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for (i = 0; i < einput_len; i++) {
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BMEdge *e = einput_arr[i];
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const float cost = bm_edge_calc_dissolve_error(e, delimit, &delimit_data);
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eheap_table[i] = BLI_heap_insert(eheap, cost, e);
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BM_elem_index_set(e, i); /* set dirty */
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}
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while ((BLI_heap_is_empty(eheap) == false) &&
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(BLI_heap_node_value(enode_top = BLI_heap_top(eheap)) < angle_limit_cos_neg)) {
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BMFace *f_new = NULL;
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BMEdge *e;
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e = BLI_heap_node_ptr(enode_top);
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i = BM_elem_index_get(e);
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if (BM_edge_is_manifold(e)) {
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f_new = BM_faces_join_pair(bm, e->l, e->l->radial_next, false);
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if (f_new) {
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BMLoop *l_first, *l_iter;
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BLI_heap_remove(eheap, enode_top);
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eheap_table[i] = NULL;
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/* update normal */
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BM_face_normal_update(f_new);
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if (oflag_out) {
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BMO_face_flag_enable(bm, f_new, oflag_out);
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}
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/* re-calculate costs */
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l_iter = l_first = BM_FACE_FIRST_LOOP(f_new);
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do {
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const int j = BM_elem_index_get(l_iter->e);
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if (j != -1 && eheap_table[j]) {
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const float cost = bm_edge_calc_dissolve_error(l_iter->e, delimit, &delimit_data);
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BLI_heap_node_value_update(eheap, eheap_table[j], cost);
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}
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} while ((l_iter = l_iter->next) != l_first);
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}
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}
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if (UNLIKELY(f_new == NULL)) {
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BLI_heap_node_value_update(eheap, enode_top, COST_INVALID);
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}
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}
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/* prepare for cleanup */
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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vert_reverse_lookup = MEM_mallocN(sizeof(int) * bm->totvert, __func__);
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copy_vn_i(vert_reverse_lookup, bm->totvert, -1);
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for (i = 0; i < vinput_len; i++) {
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BMVert *v = vinput_arr[i];
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vert_reverse_lookup[BM_elem_index_get(v)] = i;
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}
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/* --- cleanup --- */
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earray = MEM_mallocN(sizeof(BMEdge *) * bm->totedge, __func__);
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BM_ITER_MESH_INDEX (e_iter, &iter, bm, BM_EDGES_OF_MESH, i) {
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earray[i] = e_iter;
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}
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/* Remove all edges/verts left behind from dissolving,
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* NULL'ing the vertex array so we don't re-use. */
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for (i = bm->totedge - 1; i != -1; i--) {
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e_iter = earray[i];
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if (BM_edge_is_wire(e_iter) && (BM_elem_flag_test(e_iter, BM_ELEM_TAG) == false)) {
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/* edge has become wire */
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int vidx_reverse;
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BMVert *v1 = e_iter->v1;
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BMVert *v2 = e_iter->v2;
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BM_edge_kill(bm, e_iter);
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if (v1->e == NULL) {
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vidx_reverse = vert_reverse_lookup[BM_elem_index_get(v1)];
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if (vidx_reverse != -1) {
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vinput_arr[vidx_reverse] = NULL;
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}
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BM_vert_kill(bm, v1);
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}
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if (v2->e == NULL) {
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vidx_reverse = vert_reverse_lookup[BM_elem_index_get(v2)];
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if (vidx_reverse != -1) {
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vinput_arr[vidx_reverse] = NULL;
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}
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BM_vert_kill(bm, v2);
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}
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}
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}
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MEM_freeN(vert_reverse_lookup);
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MEM_freeN(earray);
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BLI_heap_free(eheap, NULL);
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}
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/* --- second verts --- */
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if (do_dissolve_boundaries) {
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/* simple version of the branch below, since we will dissolve _all_ verts that use 2 edges */
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for (i = 0; i < vinput_len; i++) {
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BMVert *v = vinput_arr[i];
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if (LIKELY(v != NULL) && BM_vert_is_edge_pair(v)) {
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BM_vert_collapse_edge(bm, v->e, v, true, true, true); /* join edges */
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}
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}
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}
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else {
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Heap *vheap;
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HeapNode **vheap_table = _heap_table;
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HeapNode *vnode_top;
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BMVert *v_iter;
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BMIter iter;
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BM_ITER_MESH (v_iter, &iter, bm, BM_VERTS_OF_MESH) {
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BM_elem_index_set(v_iter, -1); /* set dirty */
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}
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bm->elem_index_dirty |= BM_VERT;
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vheap = BLI_heap_new_ex(vinput_len);
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|
|
for (i = 0; i < vinput_len; i++) {
|
|
BMVert *v = vinput_arr[i];
|
|
if (LIKELY(v != NULL)) {
|
|
const float cost = bm_vert_edge_face_angle(v, delimit, &delimit_data);
|
|
vheap_table[i] = BLI_heap_insert(vheap, cost, v);
|
|
BM_elem_index_set(v, i); /* set dirty */
|
|
}
|
|
}
|
|
|
|
while ((BLI_heap_is_empty(vheap) == false) &&
|
|
(BLI_heap_node_value(vnode_top = BLI_heap_top(vheap)) < angle_limit)) {
|
|
BMEdge *e_new = NULL;
|
|
BMVert *v;
|
|
|
|
v = BLI_heap_node_ptr(vnode_top);
|
|
i = BM_elem_index_get(v);
|
|
|
|
if (
|
|
#ifdef USE_DEGENERATE_CHECK
|
|
!bm_vert_collapse_is_degenerate(v)
|
|
#else
|
|
BM_vert_is_edge_pair(v)
|
|
#endif
|
|
) {
|
|
e_new = BM_vert_collapse_edge(bm, v->e, v, true, true, true); /* join edges */
|
|
|
|
if (e_new) {
|
|
|
|
BLI_heap_remove(vheap, vnode_top);
|
|
vheap_table[i] = NULL;
|
|
|
|
/* update normal */
|
|
if (e_new->l) {
|
|
BMLoop *l_first, *l_iter;
|
|
l_iter = l_first = e_new->l;
|
|
do {
|
|
BM_face_normal_update(l_iter->f);
|
|
} while ((l_iter = l_iter->radial_next) != l_first);
|
|
}
|
|
|
|
/* re-calculate costs */
|
|
BM_ITER_ELEM (v_iter, &iter, e_new, BM_VERTS_OF_EDGE) {
|
|
const int j = BM_elem_index_get(v_iter);
|
|
if (j != -1 && vheap_table[j]) {
|
|
const float cost = bm_vert_edge_face_angle(v_iter, delimit, &delimit_data);
|
|
BLI_heap_node_value_update(vheap, vheap_table[j], cost);
|
|
}
|
|
}
|
|
|
|
#ifdef USE_DEGENERATE_CHECK
|
|
/* dissolving a vertex may mean vertices we previously weren't able to dissolve
|
|
* can now be re-evaluated. */
|
|
if (e_new->l) {
|
|
BMLoop *l_first, *l_iter;
|
|
l_iter = l_first = e_new->l;
|
|
do {
|
|
/* skip vertices part of this edge, evaluated above */
|
|
BMLoop *l_cycle_first, *l_cycle_iter;
|
|
l_cycle_iter = l_iter->next->next;
|
|
l_cycle_first = l_iter->prev;
|
|
do {
|
|
const int j = BM_elem_index_get(l_cycle_iter->v);
|
|
if (j != -1 && vheap_table[j] &&
|
|
(BLI_heap_node_value(vheap_table[j]) == COST_INVALID)) {
|
|
const float cost = bm_vert_edge_face_angle(
|
|
l_cycle_iter->v, delimit, &delimit_data);
|
|
BLI_heap_node_value_update(vheap, vheap_table[j], cost);
|
|
}
|
|
} while ((l_cycle_iter = l_cycle_iter->next) != l_cycle_first);
|
|
|
|
} while ((l_iter = l_iter->radial_next) != l_first);
|
|
}
|
|
#endif /* USE_DEGENERATE_CHECK */
|
|
}
|
|
}
|
|
|
|
if (UNLIKELY(e_new == NULL)) {
|
|
BLI_heap_node_value_update(vheap, vnode_top, COST_INVALID);
|
|
}
|
|
}
|
|
|
|
BLI_heap_free(vheap, NULL);
|
|
}
|
|
|
|
MEM_freeN(_heap_table);
|
|
}
|
|
|
|
void BM_mesh_decimate_dissolve(BMesh *bm,
|
|
const float angle_limit,
|
|
const bool do_dissolve_boundaries,
|
|
const BMO_Delimit delimit)
|
|
{
|
|
int vinput_len;
|
|
int einput_len;
|
|
|
|
BMVert **vinput_arr = BM_iter_as_arrayN(bm, BM_VERTS_OF_MESH, NULL, &vinput_len, NULL, 0);
|
|
BMEdge **einput_arr = BM_iter_as_arrayN(bm, BM_EDGES_OF_MESH, NULL, &einput_len, NULL, 0);
|
|
|
|
BM_mesh_decimate_dissolve_ex(bm,
|
|
angle_limit,
|
|
do_dissolve_boundaries,
|
|
delimit,
|
|
vinput_arr,
|
|
vinput_len,
|
|
einput_arr,
|
|
einput_len,
|
|
0);
|
|
|
|
MEM_freeN(vinput_arr);
|
|
MEM_freeN(einput_arr);
|
|
}
|