Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_ConstantOperation.h"
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#include "COM_NodeOperation.h"
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#include "DNA_movieclip_types.h"
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namespace blender::compositor {
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typedef enum MovieClipAttribute {
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MCA_SCALE,
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MCA_X,
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MCA_Y,
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MCA_ANGLE,
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} MovieClipAttribute;
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class MovieClipAttributeOperation : public ConstantOperation {
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private:
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MovieClip *clip_;
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float value_;
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int framenumber_;
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bool invert_;
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MovieClipAttribute attribute_;
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bool is_value_calculated_;
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NodeOperationInput *stabilization_resolution_socket_;
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public:
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/**
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* Default constructor
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*/
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MovieClipAttributeOperation();
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void init_execution() override;
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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const float *get_constant_elem() override;
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void set_movie_clip(MovieClip *clip)
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{
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clip_ = clip;
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}
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void set_framenumber(int framenumber)
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{
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framenumber_ = framenumber;
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}
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void set_attribute(MovieClipAttribute attribute)
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{
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attribute_ = attribute;
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}
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void set_invert(bool invert)
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{
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invert_ = invert;
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}
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/**
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* Set an operation socket which input will be used to get the resolution for stabilization.
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*/
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void set_socket_input_resolution_for_stabilization(NodeOperationInput *input_socket)
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{
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stabilization_resolution_socket_ = input_socket;
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}
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private:
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void calc_value();
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};
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} // namespace blender::compositor
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